Anya Al-Zaman
Anya Al-Zaman
Sheet
AC 16 · HP 52 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Sneak AttackLevel 1
When Hit with Finesse or Ranged weapon with advantage or adjacent ally.
Deal an extra 4d6 damage.
Bonus action
- Cunning ActionLevel 2
When On your turn.
Dash, Disengage, Hide, or Use Object (Fast Hands).
- Fast HandsLevel 3
Use the bonus action granted by Cunning Action to make a Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Reaction
- Uncanny DodgeLevel 5
When an attacker you can see hits you with an attack, use your reaction to halve the attack's damage against you.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Stealth, Perception, Deception, and Thieves' Tools.
- Second-Story WorkLevel 3
Climbing no longer costs extra movement. Jump distance increases by a number of feet equal to your Dexterity modifier.
- EvasionLevel 7
When subjected to an effect that allows a Dexterity saving throw to take only half damage, take no damage on a success and half damage on a failure.
- Extra LanguageHumanDraconic
- Ability Score IncreaseHuman+1 to all scores
- False IdentityCharlatan
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona.
Gear
7 itemsWeapons
- ScimitarCurved blade, 1d6 slashing, finesse, light.
- ShortbowRange 80/320, 1d6 piercing.
- 2×Dagger1d4 piercing, finesse, light, thrown.
Armor
- Studded Leather ArmorTough but flexible leather reinforced with close-set rivets.
Tools
- Thieves' ToolsA set of tools used for picking locks and disarming traps.
- Disguise KitCosmetics, hair dye, and small props for changing appearance.
Gear
- Burglar's PackBackpack containing 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin.
Appearance
Anya is a tall woman, standing a few inches over six feet, with a lean, athletic build. Her skin is a deep, burnished bronze, smooth save for a thin, pale scar cutting across her left cheekbone. Her face is angular, with high cheekbones and a sharp jaw. Her eyes are a dark, piercing hazel. Her hair is a cascade of tight, intricate braids falling past her shoulders, adorned with beads of bone and turquoise. She wears a leather vest reinforced with metal plates and travel-stained canvas trousers tucked into sturdy leather boots.
Mannerisms
She has a habit of narrowing her eyes when someone tells a lie, and she never stands with her back to an open door.
Personality
Anya is sharp, calculating, and possesses an iron-clad composure. She treats every social interaction like a transaction and every physical obstacle like a mechanical puzzle. She values efficiency over emotion and speaks with a low, steady voice that commands attention without volume. Though she grew up among the rough dunes, she has polished her speech to navigate the high courts and markets of the oasis city.
Ideals
Independence. I am like the shifting sands, bound to no single master and following only the wind.
Bonds
I carry a turquoise bead from my mother's first braid. I will ensure her family never has to live in the gutters as I did.
Flaws
I assume everyone has a hidden motive. Because of this, I often sabotage genuine friendships before they can truly begin.
Quirks
Background
Born in the bustling alleyways of the desert city of Al-Ankhara, Anya learned the value of a well-timed lie before she learned her letters. She spent her youth as a 'sand-cat', navigating the rooftops to spy on merchant caravans and sell information to rival houses. Her background as a charlatan began when she realized that people would pay more for a beautiful story than the hard truth, leading her to run high-stakes cons involving fake maps to lost tombs. The scar on her face is a permanent reminder of a deal that turned violent when she was discovered infiltrating a nobleman's estate. Since that night, she has honed her skills as a Thief, focusing on precision and speed. She now acts as a freelance operative, taking jobs that require a light touch and a silver tongue, always searching for the one big score that will allow her to finally buy her freedom from the underworld's debts.
“She spent her youth as a 'sand-cat', navigating the rooftops to spy on merchant caravans and sell information to rival houses.”
- Background
- Charlatan
Connections
Species
Human
Media
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