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Orryn Thistlepod - AI-generated fantasy Character

Orryn Thistlepod

Gnome (Rock Gnome) · Artificer · Level 1 · Hermit

Orryn Thistlepod

Methodical and detached, Orryn views the world as a series of chemical reactions and mechanical stresses waiting to be optimized.
AC18
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 10 · 25 ft.
AlignmentTrue NeutralGenderMaleAge125 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons

Tools

Thieves Tools,
Tinker Tools,
Alchemists Supplies,
Herbalism Kit

Languages

Common,
Gnomish

Features

7 features

Action

  • Magical TinkeringLevel 1

    As an action, touch a tiny nonmagical object and bestow a magical property (light, recorded sound, visual effect, or odor).

Always on

  • SpellcastingLevel 1

    You can cast artificer spells using tools as your focus. You prepare a list of spells after each long rest.

  • TraitGnome (Rock Gnome)Darkvision (60ft)
  • Gnome Cunning (Advantage on Magic SavesGnome (Rock Gnome)Int, Wis, Cha)
  • TraitGnome (Rock Gnome)Artificer Lore (Double Proficiency on History checks for magic or technological items)
  • TraitGnome (Rock Gnome)Tinker (Create clockwork devices)
  • DiscoveryHermit

    You had a revelation during your seclusion about a specific alchemical reaction involving high-altitude mineral deposits. Orryn possesses a unique formula for a restorative tonic that requires rare mountain salts.

Spells

4 spells

Spellcasting. Orryn Thistlepod casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): ,

Gear

10 items

Weapons

  • 2×
    Dagger
    1d4 piercing damage. Light, finesse, thrown (20/60).
  • Light Crossbow
    1d8 piercing damage. Ammunition (80/320), loading, two-handed.

Armor

  • Scale Mail
    Medium armor providing 14 AC + DEX (max 2). Provides disadvantage on stealth.
  • Shield
    Adds +2 to AC.

Tools

  • Thieves Tools
    Used to pick locks and disarm traps.
  • Herbalism Kit
    A kit used to create antitoxins and potions of healing.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for light crossbow.
  • Dungeoneers Pack
    A backpack containing gear for adventuring.
  • Winter Blanket
    A warm thick blanket.
  • Scroll Case of Notes
    Records of years of mountain observations.

Appearance

Orryn is a small, stout gnome with skin like weathered limestone and a beard that looks like steel wool. He wears thick, multi-lensed goggles over eyes that are always darting about, looking for structural weaknesses or chemical traces. His scale mail is coated in a fine layer of soot and dried herbs, and he always smells vaguely of ozone and sulfur.

Mannerisms

He taps his chin three times before answering any question, and he tends to close one eye when listening to people speak.

Personality

Methodical and detached, Orryn views the world as a series of chemical reactions and mechanical stresses waiting to be optimized. He is slow to speak but speaks with absolute certainty. He values efficiency above all else and rarely shows strong emotion, treating even a crisis like a technical puzzle to be solved.

Ideals

Logic. Emotions are volatile reagents, while facts are the stable foundations of the universe. We must apply rational principles to improve the living world.

Bonds

He carries a broken clockwork heart that once belonged to his mentor. He is determined to make it beat again using alchemical sparks and high-altitude mineral dust.

Flaws

He assumes that everyone else has spent as much time as he has studying the composition of volcanic rock and often treats strangers like slow students. He can be insufferably condescending about scientific errors.

Quirks

Carries small pouches of various smelling salts
Constantly wipes his goggles even when they are clean
Talks to his tools as if they were unruly apprentices

Background

Orryn Thistlepod spent forty years in the Frostpeak range, perched above the clouds where the air is thin and the silence is heavy. He went there initially to find a cure for a localized blight that had affected his family orchard, but he stayed long after the answer was found. The high mountain air and the rhythmic pulsing of the earth gave him insights into the marriage of metal and medicine that he could never have found in the bustle of a city. He spent his days grinding minerals into fine powders and weaving mountain goat hair into conductive meshes. His isolation came to an end when he realized that his research had hit a bottleneck that could only be solved with rare materials found in the lowlands. Orryn packed his bags, disassembled his lab, and descended the mountain for the first time in a generation. He carries with him a satchel of tools and a mind full of blueprints for items the world has yet to see. Though the noise of civilization irritates his sensitive ears, he knows that his ultimate discovery lies somewhere in the chaos of the world below.

“He went there initially to find a cure for a localized blight that had affected his family orchard, but he stayed long after the answer was found.”
From their backstory
Background
Hermit

Connections

Species

Gnome (Rock Gnome)

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