dan guinness
dan guinness
Sheet
AC 12 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
8 featuresBonus action
- Martial Arts Bonus Strike
When After taking the Attack action with an unarmed strike or monk weapon
Dan can make one unarmed strike as a bonus action after taking the Attack action with an unarmed strike or monk weapon.
- Martial ArtsLevel 1
Dan's practice of martial arts gives him mastery of unarmed strikes and monk weapons. He can use Dexterity instead of Strength for attack and damage rolls with unarmed strikes and monk weapons. When using the Attack action with an unarmed strike or monk weapon, he can make one unarmed strike as a bonus action. His unarmed strike uses a d4 for damage.
Always on
- Unarmored DefenseLevel 1
While unarmored and not wielding a shield, Dan's Armor Class equals 10 + his Dexterity modifier + his Wisdom modifier.
- DarkvisionHalf-OrcDan can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- MenacingHalf-OrcDan is proficient in the Intimidation skill.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Dan can drop to 1 hit point instead. He can use this trait once per long rest.
- Savage AttacksHalf-OrcWhen Dan scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- ResearcherSage
When Dan does not know a piece of information, he usually knows where and from whom it can be obtained. He can often locate libraries, scholars, archives, scribes, or other learned sources, though the information may require payment, favors, or travel.
Gear
10 itemsWeapons
- ShortswordA simple one-handed melee weapon suitable for monk training.
- 10×DartA set of ten balanced thrown darts.
- Small KnifeA small knife used for cutting parchment, food, and cord.
Tools
- InkA small container of black ink for writing and copying texts.
- QuillA writing instrument with a sharpened feather shaft.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Letter from a Dead ColleagueA letter from a deceased scholar posing a question Dan has not yet been able to answer.
- Common ClothesPlain but well-maintained clothing suitable for travel and study.
- Belt PouchA leather pouch containing ten gold pieces.
Purse
- 10×Gold PiecesCoins remaining after selecting the shortsword instead of another simple weapon.
Appearance
Dan is a broad-shouldered half-orc with dark olive-gray skin, a heavy jaw, and blunt lower tusks that show when he speaks. His black hair is kept in a short, uneven braid tied with red thread. He moves with a quiet, forward-leaning gait, placing each foot with deliberate care, but his hands are almost always in motion, folding and unfolding his sleeves or tracing small patterns against his palm. His voice is low and measured in conversation, with a soft rasp at the end of each sentence. When rattled, his breathing becomes audibly rhythmic, like counted drumbeats, and his speech breaks into clipped fragments.
Mannerisms
Dan pauses before answering even simple questions, as if checking an invisible index. He counts his breaths in groups of four during tense moments, touches two fingers to the nearest book or written surface when entering a room, and quietly corrects inaccurate quotations under his breath.
Personality
Dan is observant, patient, and unexpectedly warm with people who are nervous or overlooked. He listens with his whole body, leaning forward and keeping his hands still until the other person finishes speaking. He enjoys precise questions, old jokes, and practical demonstrations, but he has little patience for bluster. Beneath his calm manner is a restless moral courage that pushes him to intervene whenever someone powerful uses ignorance as a weapon.
Ideals
Knowledge should be used to reduce suffering, not to elevate the people who possess it. Every person deserves the chance to understand the forces shaping their life.
Bonds
The monastery library gave Dan a home when few others would, and he will risk himself to protect its people, books, and hidden records. He also carries a copied fragment from the missing archive, convinced that it points toward a truth someone powerful wants buried.
Flaws
Dan becomes stubborn and argumentative when someone dismisses knowledge as useless or mocks a person's ability to learn. He also has a dangerous habit of pursuing the missing piece of a mystery long after prudence says to walk away. When frightened, he hides behind analysis and may treat living companions like entries in a problem to be solved.
Quirks
Background
Dan Guinness was raised in a roadside settlement where his half-orc family repaired wagons, sharpened tools, and traded stories with every passing caravan. He was expected to become a strong, practical laborer, but Dan was fascinated by the written marks on travelers' maps and the strange alphabets carved into old stones. A traveling historian noticed his memory and patience, then arranged for him to study at a remote monastery whose library served as an archive for ruined kingdoms and forgotten roads. The monastery taught Dan that knowledge without discipline becomes vanity, while discipline without compassion becomes cruelty. He learned to fight from the monks who guarded the archive, first as a way to protect fragile texts and later as a means of protecting people who could not protect themselves. He left after discovering that several supposedly destroyed records had been deliberately removed from the collection. Now he travels as both researcher and wandering monk, searching for the missing history while helping ordinary people caught beneath the ambitions of nobles, cults, and monsters.
“The monastery taught Dan that knowledge without discipline becomes vanity, while discipline without compassion becomes cruelty.”
- Background
- Sage
Connections
Species
Half-Orc
Media
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