Talan Voss
Talan Voss
Sheet
AC 15 · HP 15 · 30 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- RageLevel 1
When Bonus Action
Enter a battle trance as a bonus action. While raging, you gain resistance to bludgeoning, piercing, and slashing damage, advantage on Strength checks and Strength saving throws, and bonus damage on Strength-based attacks.
Always on
- Unarmored DefenseLevel 1
When Passive
If you are not wearing armor, calculate AC as 10 + Dexterity modifier + Constitution modifier. A shield is still allowed.
- Savage Attacker
When Once per turn on a hit
Roll your weapon damage twice and choose either result once per turn when you hit with a weapon attack.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of simple or martial melee weapons of your choice. After a long rest, you can change one of those chosen weapons.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice.
- VersatileHumanYou gain an Origin feat of your choice.
- Savage AttackerSoldier
Origin feat. Savage Attacker, once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.
Gear
12 itemsWeapons
- GreataxeA heavy greataxe, chosen as core adventuring gear and one of the barbarian's starting weapons.
- 4×HandaxeThrown weapons for close-quarters fighting and battlefield control.
- SpearA practical spear carried from military service, useful for both melee and thrown attacks.
- ShortbowA lightweight ranged weapon issued or scavenged during soldiering days.
Tools
- Dice SetA well-used gaming set chosen from the soldier's tool proficiency.
Gear
- Explorer's PackA travel pack containing the standard adventuring supplies for exploration.
- 20×ArrowsAmmunition for the shortbow.
- Traveler's ClothesA battered set of battlefield travel clothes, worn but kept clean.
- Healer's KitA healer's kit from military supply lines, kept in case comrades fall.
- QuiverA quiver sized for the shortbow's arrows.
Purse
- 15×Gold PiecesCoins gained from the barbarian starting equipment package.
- 14×Gold PiecesCoins gained from the soldier starting equipment package.
Appearance
A broad-shouldered human man with a weathered, sun-browned face, a broken-in soldier's frame, and a restless stance as if he is always ready to spring into action. His dark hair is cropped short in the practical style of a veteran, and his forearms are marked with old drill scars and faded battlefield nicks. He favors worn travel leathers, keeps his weapons impeccably maintained, and carries himself with the tense stillness of a man who has survived too many marches to waste motion.
Mannerisms
He speaks in short, clipped sentences until something stirs his temper, then his words come fast and vivid. He unconsciously squares his shoulders when he enters a room, as if expecting orders. When thinking, he taps two fingers against the hilt of a weapon or idly rearranges gear straps with soldierly precision.
Personality
Bold, protective, and stubbornly kind, Talan is the sort of man who walks toward danger when others step back. He has a rough humor that surfaces most when tension is highest, and he instinctively puts himself between the vulnerable and the thing that frightens them. Beneath the thunderous exterior is a practical, observant mind that notices ambush points, weak walls, and who in a crowd is pretending not to be afraid.
Ideals
Freedom. No ruler, general, or frightened mob has the right to decide that cruelty is acceptable. Strength exists to protect the helpless, not to decorate thrones.
Bonds
He still keeps the dented token of his fallen squadmate, and he has sworn that no battlefield, prison camp, or noble scheme will ever claim that friend's memory.
Flaws
He treats retreat as a personal failure and will stay in a bad fight far longer than common sense allows. He distrusts officers, priests of warlike gods, and anyone who speaks of sacrifice as if it were cheap. When angry, he can become so focused on one injustice that he misses the bigger danger until it is nearly on top of him.
Quirks
Background
He was born to an unremarkable human family in a border town that lived and died by the nearest banner. By the time he was old enough to carry a spear, the local levy had already taught him how to march, how to sleep in mud, and how to keep fear out of his voice when orders came down in the dark. He proved useful, then indispensable, not because he followed commands well, but because he never hesitated when a line needed to hold or a comrade needed dragging clear of the killing ground. The war ended the way such wars always do, with triumph for names he did not know and graves for people he did. He left the army with a gaming set in his pack, a soldier's habits in his bones, and a growing conviction that he would no longer let distant authorities decide who deserved safety. His temper is fierce, but his heart is fiercer. He now wanders from trouble to trouble, meeting tyranny with a grin, a roar, and the flat of a greataxe when mercy is not enough.
“The war ended the way such wars always do, with triumph for names he did not know and graves for people he did.”
- Background
- Soldier
Connections
Species
Human
Media
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