Piper
Piper
Sheet
AC 13 · HP 86 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
24 featuresAction
- Countercharm
When An ally within 30 feet is making a saving throw against being frightened or charmed.
Piper performs a short melody that steadies allies against fear and enchantment.
- Song of Rest, d8Level 5
Piper can use an action to begin a performance lasting up to 10 minutes. Friendly creatures within 30 feet have advantage on saving throws against being frightened or charmed, and gain temporary hit points equal to Piper's Charisma modifier when the performance ends.
Bonus action
- Bardic Inspiration
When A willing creature within 60 feet can hear Piper.
Piper grants an ally within 60 feet a d10 to add to one ability check, attack roll, or saving throw within 10 minutes.
Reaction
- Cutting WordsLevel 3
When A creature Piper can see within 60 feet makes an attack roll, ability check, or damage roll.
Piper uses her reaction to subtract a Bardic Inspiration die from a creature's attack roll, ability check, or damage roll within 60 feet.
- Bardic Inspiration ImprovementLevel 1
Piper can use a reaction to expend a use of Bardic Inspiration and add the result to a failed ability check, attack roll, or saving throw she makes.
Always on
- Jack of All TradesLevel 2
When Piper makes a nonproficient ability check.
Piper adds half her proficiency bonus to an ability check that does not already include her proficiency bonus.
- Bardic Inspiration, d10Level 1
Piper can inspire an ally within 60 feet who can hear her. The ally can add a d10 to one ability check, attack roll, or saving throw within the next 10 minutes. She can use this feature five times per long rest.
- SpellcastingLevel 1
Piper can cast bard spells using Charisma as her spellcasting ability. Her spellcasting focus can be a musical instrument.
- Font of InspirationLevel 5
Piper can regain all expended uses of Bardic Inspiration when she finishes a short or long rest.
- Bonus ProficienciesLevel 3
Piper learns three additional proficiencies of her choice. She is proficient with Arcana, History, and Investigation from this feature.
- ExpertiseLevel 10
Piper gains Expertise in four proficient skills. Her Arcana, Insight, Performance, and Persuasion proficiency bonuses are doubled.
- Additional Magical SecretsLevel 6
Piper can choose two spells from any class list. The chosen spells count as bard spells for her. She also gains three additional proficiencies through her College of Lore training.
- Magical SecretsLevel 10
Piper can choose two additional spells from any class list. The chosen spells count as bard spells for her.
- Bardic VersatilityLevel 1
Piper can use a musical instrument to cast bard spells, and she gains proficiency with three musical instruments of her choice.
- Ability Score ImprovementLevel 4
Piper gains an Ability Score Improvement. She increased her Charisma by 2.
- Ability Score ImprovementLevel 8
Piper gains an Ability Score Improvement. She increased her Charisma by 2.
- Ability Score ImprovementLevel 12
Piper gains an Ability Score Improvement. She increased her Charisma by 2.
- TraitElfDarkvision, 60 feet
- TraitElfKeen Senses, proficiency in Perception
- TraitElfFey Ancestry, advantage on saving throws against being charmed and immunity to magical sleep
- TraitElfTrance, elves meditate for 4 hours instead of sleeping
- TraitElfElf Weapon Training, proficiency with longsword, shortsword, shortbow, and longbow
- TraitElfAbility Score Increase, Dexterity increases by 2
- ResearcherSage
When Piper does not know a piece of information, she usually knows where and from whom that information can be obtained. Libraries, academies, monasteries, scholars, and eccentric experts are likely to provide her access, provided she is not barred from the institution.
Spells
23 spellsSpellcasting. Piper casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , , , , , ,
2nd level (3 slots): , , , , ,
3rd level (3 slots): ,
4th level (3 slots):
5th level (2 slots): no spells
6th level (1 slot): no spells
Gear
12 itemsWeapons
- DaggerA simple sidearm.
- DaggerA second dagger kept in Piper's boot.
Armor
- Leather armorLight armor suitable for travel and performance.
Tools
- LuteA finely made lute used as Piper's spellcasting focus and primary performance instrument.
- FluteA second musical instrument selected as part of bard starting equipment.
- Small knifeA small knife for sharpening quills and cutting parchment.
Gear
- Scholar's packA scholar's pack containing a backpack, books, ink, pens, parchment, tinderbox, lamp, oil, and rations.
- Belt pouchA small pouch containing coins earned through performances and research.
- InkA bottle of black ink.
- QuillA quill for copying notes and recording discoveries.
- Letter from a dead colleagueA letter from a dead colleague posing a question Piper has not yet answered.
Purse
- 10×Gold piecesStarting gold provided by the Sage background.
Appearance
Piper is a tall, fine-boned moon elf with silver-blond hair cut to her jaw and weather-browned skin from years spent traveling between isolated libraries, border towns, and caravan roads. She dresses in layered blue-gray travel clothes beneath a well-maintained leather coat, with a lute polished smooth by constant use. She takes up more space than her slender frame suggests, leaning close when she speaks and filling quiet rooms with an easy, attentive presence. Her hands are ink-stained, her boots are dust-marked, and a small brass metronome hangs from her belt.
Mannerisms
Piper taps a steady rhythm against her thumb whenever she is thinking. She tilts her head as if listening for a second meaning in ordinary statements, and she often answers questions by humming the first few notes of a song before speaking. When annoyed, she becomes extremely polite and addresses people by their full titles.
Personality
Piper is curious, observant, and disarmingly conversational. She prefers questions to declarations and usually knows three interesting facts about anyone she meets within minutes of speaking with them. She is patient with ignorance but not with deliberate misinformation. In danger, her calm becomes almost theatrical, as though every crisis is a scene whose pacing she has already decided.
Ideals
Truth is more valuable than comfort. A beautiful lie may preserve a kingdom for a season, but an accurately remembered truth can save generations.
Bonds
Piper still carries a ciphered notebook belonging to her first mentor, an elderly human historian who vanished while researching a deliberately erased chapter of local history. She has promised to discover what happened, even if the truth embarrasses kingdoms, temples, or her own people.
Flaws
Piper treats every conversation as an opportunity to correct the record, even when the correction is tactless, dangerous, or utterly beside the point. She also has a habit of withholding her strongest opinion until she can phrase it in a way that sounds like an observation.
Quirks
Background
Piper was raised among the archivists of a secluded elven observatory, where the shelves held star charts, royal genealogies, forbidden compositions, and careful accounts of wars that the people who started them later pretended had never happened. She was expected to become a cataloguer, but she kept wandering away from the stacks to listen to visiting performers and soldiers. Piper learned that history remembered a melody more reliably than a footnote, and she began setting obscure facts to music so that travelers would carry them farther than any librarian could.
“She was expected to become a cataloguer, but she kept wandering away from the stacks to listen to visiting performers and soldiers.”
- Background
- Sage
Connections
Species
Elf
Media
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