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Mairen ap Dafi - AI-generated fantasy Character

Mairen ap Dafi

Elf · Warlock (The Archfey) · Level 7 · Criminal

Mairen ap Dafi

Mairen is warm, observant, and difficult to intimidate.
AC12
HP46/46
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 46 · 30 ft.
AlignmentChaotic GoodGenderMaleAge126 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Thieves' tools,
Gaming set, dice

Languages

Common,
Elvish,
Thieves' Cant,
Draconic

Features

19 features

Action

  • Fey PresenceLevel 1

    When Action

    As an action, force one creature in a 10-foot cube originating from you to make a Wisdom saving throw. On a failure, it is charmed or frightened until the end of your next turn.

Reaction

  • Misty EscapeLevel 6

    When Reaction when damaged

    When you take damage, turn invisible and teleport up to 60 feet as a reaction. The invisibility lasts until the start of your next turn or until you attack or cast a spell.

Always on

  • Eldritch Blast

    When Action

    You can cast eldritch blast as a ranged spell attack. On a hit, the target takes 1d10 force damage, plus 4 from Agonizing Blast. Repelling Blast can push the target up to 10 feet away from you when hit.

  • Mask of Many Faces

    When Action

    You can disguise your appearance at will by casting disguise self without expending a spell slot.

  • Misty Visions

    When Action

    You can cast silent image at will without expending a spell slot.

  • Book of Ancient Secrets

    When Ritual casting

    You can cast detect magic and comprehend languages as rituals from your Book of Shadows. You can also add ritual spells from any class's spell list to the book when you find them.

  • Otherworldly PatronLevel 1

    You can use an arcane focus as a spellcasting focus for your warlock spells. Charisma is your spellcasting ability.

  • Eldritch InvocationsLevel 2

    You learn two eldritch invocations of your choice. You learn additional invocations at later warlock levels.

  • Pact Boon, Pact of the TomeLevel 3

    You gain the Pact of the Tome. Your patron gives you a grimoire called a Book of Shadows. Choose three cantrips from any class spell list. While the book is on your person, you can cast those cantrips at will. They count as warlock cantrips for you but do not count against your number of cantrips known.

  • Ability Score ImprovementLevel 4

    You can choose one ability score to increase by 2, or two ability scores to increase by 1. Mairen increased Charisma by 2, from 15 to 17.

  • Mystic Arcanum ProgressionLevel 5

    You can now choose a fourth-level spell when learning or replacing a warlock spell. Your number of known spells increases to eight.

  • Additional Eldritch InvocationLevel 7

    You learn one additional eldritch invocation of your choice.

  • TraitElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitElfKeen Senses, proficiency in the Perception skill.
  • TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep.
  • TraitElfTrance, you do not need to sleep and can finish a long rest in 4 hours by meditating.
  • TraitElfHigh Elf Cantrip, one cantrip of your choice from the wizard spell list, Intelligence is your spellcasting ability for it.
  • TraitElfHigh Elf Weapon Training, proficiency with longswords, shortswords, shortbows, and longbows.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances, though you do not know where they live or their true identity.

Spells

15 spells

Spellcasting. Mairen ap Dafi casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , , , ,

1st level: ,

2nd level: ,

3rd level: , ,

4th level (2 slots):

Gear

9 items

Weapons

  • Light Crossbow
    A light crossbow with 20 bolts, suitable for quiet ranged attacks and travel.
  • 2×
    Dagger
    A dagger kept in an inside sleeve for emergencies and close work.

Tools

  • Crowbar
    A crowbar used for forced entry and as a lever.

Gear

  • 20×
    Crossbow Bolts
    A case containing 20 crossbow bolts.
  • Component Pouch
    A component pouch used to provide mundane spell components.
  • Scholar's Pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Book of Shadows
    A black leather Book of Shadows granted by the Pact of the Tome.
  • Common Clothes
    A set of common dark clothing suitable for blending into alleys, taverns, and servant passages.
  • Belt Pouch
    A pouch containing 15 gp, the standard criminal background starting wealth.

Appearance

A lean high elf with weather-browned skin, long copper-brown hair usually tied with a strip of blue cloth, and alert gray-green eyes. His hands are callused from climbing, lockwork, and years of handling rough rope. He smells faintly of lamp oil, cedar shavings, and rain-soaked wool, a scent he insists is only noticeable in close quarters. He dresses in a dark wine-colored coat beneath a travel-stained gray cloak, with silver thread stitched into the cuffs in patterns that resemble curling branches. His spellbook is a black leather-bound tome with no title, while his pact grimoire is a smaller book of pale green vellum that seems to breathe when opened.

Mannerisms

Mairen tilts his head before answering difficult questions, as though listening to a distant melody. He counts door hinges, windows, and exits whenever he enters a room. When nervous, he smooths the edge of his pact grimoire with his thumb and quietly mutters fragments of old elven nursery rhymes.

Personality

Mairen is warm, observant, and difficult to intimidate. He treats every conversation as a negotiation, but he genuinely prefers solutions where nobody has to lose face. He enjoys elegant deception, dislikes needless cruelty, and has an irritating habit of complimenting people's security measures immediately before bypassing them.

Ideals

Freedom. No law deserves obedience merely because someone powerful wrote it. People should be judged by the harm they prevent, not by the rules they break.

Bonds

When an old partner was arrested after taking responsibility for one of Mairen's schemes, Mairen promised to uncover the official who engineered the betrayal and free every prisoner condemned because of it. His pact with the Archfey known as the Briar Regent began when he stole a sealed green book from a moonlit vault, and the fey patron now considers that theft an unfinished conversation.

Flaws

He cannot resist opening a locked door, reading a sealed letter, or learning what someone clearly wants kept secret. He also mistakes cleverness for wisdom and becomes reckless when an authority figure tells him something is impossible.

Quirks

Gives false names that are anagrams of nearby street signs.
Leaves a single blue thread at places where he has successfully infiltrated.
Refuses to steal food, medicine, or tools from working people.
Names every lock he defeats and apologizes to it afterward.

Background

Mairen ap Dafi was raised among the quiet service corridors of a wealthy elven estate, where his family maintained lamps, locks, and hidden passageways. He learned early that the people who built a house understood it better than the people who owned it. By adolescence, he was opening sealed rooms for couriers, hiding ledgers beneath loose floorboards, and carrying messages for a criminal network that treated his pointed ears as useful camouflage. He never thought of himself as a thief so much as a person who corrected the direction of property.

“He learned early that the people who built a house understood it better than the people who owned it.”
From their backstory
Background
Criminal

Connections

Species

Elf

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