Viktoria Merrick
Viktoria Merrick
Sheet
AC 13 · HP 122 · 30 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- PersuasionCHA
- SurvivalWIS
Weapons
Tools
Languages
Features
11 featuresAction
- Wind SoulLevel 18
You have immunity to lightning and thunder damage. You gain a magical flying speed of 60 feet. As an action, you can reduce your flight to 30 feet to give up to 8 allies a 30 foot fly speed for 1 hour.
Bonus action
- Tempestuous MagicLevel 1
As a bonus action, you can cause whirling gusts of air to surround you before or after you cast a spell of 1st level or higher, allowing you to fly up to 10 feet without provoking opportunity attacks.
Reaction
- Storm's FuryLevel 14
When you are hit by a melee attack, you can use your reaction to deal 20 lightning damage to the attacker and force a Strength save or be pushed 20 feet away.
Always on
- Wind SpeakerLevel 1
You can speak, read, and write Primordial.
- Font of MagicLevel 2
You have 20 sorcery points that you can use to create spell slots or fuel metamagic.
- MetamagicLevel 3
You have the Careful, Empowered, Quickened, and Twinned Metamagic options.
- Heart of the StormLevel 6
You have resistance to lightning and thunder damage. When you cast a spell of 1st level or higher that deals lightning or thunder damage, stormy magic escapes you, dealing 10 lightning or thunder damage to creatures within 10 feet.
- Storm GuideLevel 6
You can stop rain in a 20 foot radius or change wind direction in a 100 foot radius around you.
- Sorcerous RestorationLevel 20
You regain 4 expended sorcery points whenever you finish a short rest.
- TraitHumanAbility Score Increase (+1 to all scores)
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and other features around you. You can find food and fresh water for yourself and up to five other people each day, provided the land offers berries, small game, water, and so forth.
Spells
10 spellsSpellcasting. Viktoria Merrick casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots):
5th level (3 slots):
6th level (2 slots):
7th level (2 slots):
8th level (1 slot):
9th level (1 slot):
Gear
5 itemsWeapons
- QuarterstaffA versatile wooden staff.
- 2×DaggerA small concealable blade.
Gear
- Component PouchA pouch containing materials for spells.
- Explorer's PackA collection of survival equipment.
- Staff of PowerA legendary staff increasing AC, saves, and spell attacks.
Appearance
Viktoria has dark hair streaked with vibrant silver. Her body frequently undergoes subtle, volatile shifts in height, skeletal structure, and physical curves following the casting of her magic, giving her an ever-changing and unpredictable physical presence. Her skin is weathered by the sun and marked with the faint blue traces of internal lightning, and her eyes glow with an ethereal electric blue intensity.
Mannerisms
Viktoria frequently checks the horizon for clouds and has a habit of running her fingers over the leather straps of her pack when she is thinking deeply.
Personality
I am a wanderer who feels more comfortable under a storm cloud than a roof. I speak directly and trust the instincts honed by survival in the wild, often seeing the world through the chaotic perspective of the winds I command.
Ideals
Change is the only constant. The storm does not ask for permission, and neither should people who seek to live truly.
Bonds
My tribe is long gone, scattered by time and wind, but I protect the wild places they once called home as if they were my own kin.
Flaws
My physical form is unstable, and my internal nature is as fickle as a summer squall, often leading me to make impulsive and dangerous choices.
Quirks
Background
Viktoria was born into a tribal community along the jagged cliffs of the Sword Coast, delivered as a lightning strike split an ancient tree nearby. Her life was never standard, as the raw magic of the storm permeated her blood, causing her physical form to buckle and shift with every surge of her powers. She was both a protector and a source of awe for her people, but she eventually took to the road to prevent her volatile magic from harming those she loved. For years, she has roamed the frontier, serving as a living conduit for the natural world's fury. Every spell she casts leaves a mark on her, briefly altering her stature or features as the magic reshapes her anatomy to suit the energy she channels. At the peak of her power, she is less a human woman and more a personification of the gale, a legend whispered among travelers who see her silver hair and glowing eyes through the rain.
“For years, she has roamed the frontier, serving as a living conduit for the natural world's fury.”
- Background
- Outlander
Connections
Species
Human
Media
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