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Merric "Fingers" High-Hill - AI-generated fantasy Character

Merric "Fingers" High-Hill

Lightfoot Halfling · Rogue · Level 1 · Criminal

Merric "Fingers" High-Hill

I am a man of few words, preferring to listen and observe.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 25 ft.
AlignmentChaotic NeutralGenderMaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Dice Set

Languages

Common,
Halfling,
Thieves' Cant

Features

8 features

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Stealth and Thieves' Tools.

  • Sneak AttackLevel 1

    Once per turn, deal an extra 1d6 damage to a creature you hit with an attack if you have advantage on the roll or an ally is within 5 feet of the target.

  • Thieves' CantLevel 1

    A secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.

  • LuckyLightfoot HalflingReroll a 1 on d20 for attack, ability check, or save.
  • BraveLightfoot HalflingAdvantage on saving throws against being frightened.
  • Halfling NimblenessLightfoot HalflingMove through the space of any creature larger than you.
  • Naturally StealthyLightfoot HalflingAttempt to hide even when obscured by a creature at least one size larger.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Gear

8 items

Weapons

  • Rapier
    A fine, flexible sword for thrusting.
  • Shortbow
    Range 80/320.
  • 2×
    Dagger
    Small concealable blade.

Armor

  • Leather Armor
    Basic protective hide gear.

Tools

  • Thieves' Tools
    Set used for picking locks and disarming traps.

Gear

  • 20×
    Arrows
    Standard projectiles for bows.
  • Burglar's Pack
    Includes a backpack, 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days of rations, a tinderbox, and a waterskin. Also has 50 feet of hempen rope strapped to the side.
  • Dark Common Clothes
    Hooded garments used for blending into the night.

Appearance

Merric is a wiry halfling with sun-darkened skin and sandy hair kept short and messy. He has nimble, calloused fingers and eyes that constantly scan his surroundings. He prefers muted greens and greys, and there is usually a faint smudge of soot or grease on his cheek from checking for hidden mechanisms.

Mannerisms

Merric speaks in a low, hushed tone even when there is no need for secrecy, and he has a habit of leaning against walls rather than sitting in chairs.

Personality

I am a man of few words, preferring to listen and observe. Information is the most valuable currency, and I rarely give it away for free. I have a dry sense of humor and a deep distrust of authority figures who talk too much about the law.

Ideals

Freedom. No person or law should have the power to tell another where they can go or what they can own. Chains and locks are meant to be broken.

Bonds

I owe my life to a fence named Smiling Jace who hid me in a wine barrel when the city watch had me cornered. I will never forget that debt.

Flaws

I am obsessed with the thrill of the take. Sometimes I will steal something worthless just because the lock looked difficult to pick.

Quirks

Always counts the people in a room upon entering.
Frequently plays with a bent copper piece between his knuckles.

Background

Merric High Hill did not grow up in a cozy burrow with six meals a day. He was born in the soot covered alleys of a bustling harbor city, the youngest of a halfling family that struggled to survive in a human world. He learned early that his small size was a tool for reaching things others couldn't, and he spent his youth slipping through windows and attic vents for the Short Stick Gang. He earned the nickname Fingers for his ability to disassemble a lock before a guard finished a yawn. After a job went sideways and his mentor was arrested, Merric realized the city was getting too small for his reputation. He took his tools and his cut of the gold, heading into the wider world to see what larger fortunes might be ripe for the taking. He remains a criminal at heart, but he is looking for a crew that can offer more than just a quick score.

“He was born in the soot covered alleys of a bustling harbor city, the youngest of a halfling family that struggled to survive in a human world.”
From their backstory
Background
Criminal

Connections

Species

Lightfoot Halfling

Media

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