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Kragh Stonevow - AI-generated fantasy Character

Kragh Stonevow

Half-Orc · Cleric (War Domain) · Level 5 · Soldier

Kragh Stonevow

Grimly protective, disciplined, and unexpectedly compassionate.
AC18
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 34 · 30 ft.
AlignmentLawful GoodGenderMaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS

Armor

Light armor,
Medium armor,
Shields,
Heavy armor

Weapons

Simple weapons,
Martial weapons,
Light crossbows,
Heavy crossbows,
Longswords,
Shortswords,
Battleaxes,
Warhammers,
Spears,
Shields,
Maces,
Morningstars,
Flails,
Handaxes,
Javelins,
Tridents,
Light hammers,
Greatswords,
Glaives,
Halberds,
Lances,
Pikes,
Mauls,
Rapier,
Scimitars,
Whips,
All simple melee and ranged weapons as appropriate to cleric and war domain proficiency set,
All martial weapons as granted by war domain proficiency set

Tools

Vehicles (land),
One type of gaming set, bone dice

Languages

Common,
Orc

Features

16 features

Action

  • Guided StrikeLevel 2

    When you take the Attack action, you can spend a Channel Divinity use to add +10 to one attack roll after seeing the roll but before knowing the result.

Bonus action

  • War Priest Attack

    When After taking the Attack action

    Once per long rest, use War Priest to make one weapon attack as a bonus action after taking the Attack action.

  • War PriestLevel 1

    You can make an attack with a weapon as a bonus action a number of times per long rest equal to your Wisdom modifier plus 1. Since your Wisdom modifier is negative, you can still use this feature once per long rest.

Always on

  • Mace Strike

    When When taking the Attack action

    At 5th level, the character can make two attacks whenever the Attack action allows multiple attacks. Clerics do not gain Extra Attack by default, so this entry is omitted in favor of class-appropriate actions if used at the table.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You prepare spells each day from the cleric spell list, and you can cast ritual spells you have prepared as rituals.

  • Ritual Casting and Holy Symbol FocusLevel 1

    You can use a holy symbol as a spellcasting focus for cleric spells.

  • Divine Domain, War DomainLevel 1

    Choose a divine domain. You gain domain spells and domain features at the levels indicated by the domain. War Domain grants heavy armor proficiency and martial weapon proficiency, along with its domain spells.

  • War Domain, Bonus ProficienciesLevel 1

    You gain proficiency with heavy armor and martial weapons.

  • Channel DivinityLevel 2

    You can channel divine power to turn undead within 30 feet that can see or hear you. Each undead makes a Wisdom saving throw against your spell save DC or is turned for 1 minute, or until it takes damage.

  • Channel Divinity, 2 UsesLevel 2

    You can use your Channel Divinity twice between rests. You regain expended uses when you finish a short or long rest.

  • War Domain, Feature ReminderLevel 5

    You can turn the flow of battle into prayer, guiding steel and spirit with calm conviction. Your gods favor those who defend others with discipline and courage.

  • DarkvisionHalf-OrcYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, you drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
  • Savage AttacksHalf-OrcWhen you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • MenacingHalf-OrcYou gain proficiency in the Intimidation skill.
  • Military RankSoldier

    You have a military rank from your career as a soldier. Soldiers loyal to your former command still recognize your authority, and you can usually gain access to friendly military encampments and limited aid from those who serve the same banner.

Spells

11 spells

Spellcasting. Kragh Stonevow casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (2 slots): ,

Gear

12 items

Weapons

  • Mace
    A simple mace with a carved wooden haft, kept polished like a parade piece.
  • Light crossbow
    A light crossbow and a case of 20 bolts for ranged defense.

Armor

  • Shield
    A sturdy shield painted with a faded sunburst and a cracked unit mark.
  • Scale mail
    Fitted scale mail reinforced and maintained with soldierly care.

Tools

  • Bone dice
    A set of bone dice kept from camp nights before battle.

Gear

  • 20×
    Bolts
    Bolts for the light crossbow.
  • Priest's pack
    A priest's pack containing incense, holy candles, tinderbox, and other devotional supplies.
  • Holy symbol
    A holy symbol worn on a chain around the neck, shaped like a sunburst over crossed spears.
  • Insignia of rank
    An insignia of rank from his military service.
  • Trophy from a fallen enemy
    A trophy taken from a fallen enemy, a severed helm crest painted in black and red.
  • Common clothes
    A set of common clothes.
  • Belt pouch with gold
    A belt pouch containing 10 gp.

Appearance

A broad-shouldered half-orc with slate green skin, a scar across one tusk, and a close-cropped black mane. He wears a battle-worn cleric's vestment over scale mail, a polished shield marked with a sunburst, and keeps a soldier's discipline in every line of his posture. His holy symbol hangs beside an old unit insignia, both cared for with equal reverence.

Mannerisms

He speaks in short, clipped phrases like a sergeant calling formations, even in prayer. Before casting a spell, he taps two fingers to his shield rim as if taking attendance. He unconsciously stands with his left shoulder slightly forward, ready to interpose himself between danger and the nearest ally.

Personality

Grimly protective, disciplined, and unexpectedly compassionate. Kragh treats broken armor, broken laws, and broken people as problems that can be repaired with patience and the right tools. He is not naturally eloquent, but when he speaks of duty or the dead, his voice becomes calm and certain.

Ideals

Duty. A soldier's vow means protecting the people who cannot stand in the front line. Mercy. Power has value only when it leaves room for the wounded to rise again.

Bonds

He still carries the weathered insignia of his old unit and keeps a ledger of every comrade who died under his watch. He has sworn to build a field shrine for the dead where soldiers of any banner can be named, mourned, and forgiven.

Flaws

He is slow to trust officers who speak elegantly but never bleed. In battle he sometimes overcompensates for his low confidence in his faith by pressing too hard, trying to prove his worth with one decisive strike. He finds it difficult to admit when he needs help, especially from priests, healers, or anyone who reminds him of the gentleness he once mocked.

Quirks

Counts every candle at dawn before he prays.
Keeps his shield edge aligned with doorways as a habit.
Polishes his holy symbol more carefully than his weapon.
Never sits with his back to an open field.
Keeps one bone die in his pocket for luck and thumbs it when thinking.

Background

Kragh Stonevow was born between two worlds, too fierce to be fully accepted by the village where his human mother raised him, and too gentle in spirit to win praise among the orc raiders who expected only blood and boasting. When war came to the borderlands, he chose the army over exile, discovering that drilled ranks and honest orders suited him better than tribal cruelty. He learned to march, to patch wounds, and to keep one frightened hand on a shield while the other lifted the fallen. In that service, he found a god of battle and mercy, a deity who did not ask him to deny his strength, only to aim it.

“He learned to march, to patch wounds, and to keep one frightened hand on a shield while the other lifted the fallen.”
From their backstory
Background
Soldier

Connections

Species

Half-Orc

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