Saran Baatar
Saran Baatar
Sheet
AC 11 · HP 27 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresReaction
- Fiendish ResilienceLevel 6
When you take damage, you can use your Reaction to gain Resistance to that damage type until the start of your next turn. You can use this feature once per Short or Long Rest.
Always on
- Dark One's BlessingLevel 3
When A creature cursed by you dies within 60 feet.
You gain temporary hit points equal to your Charisma modifier plus your Warlock level when a creature cursed by you dies.
- Agonizing Blast
When You cast Eldritch Blast.
When you cast Eldritch Blast, you add your Charisma modifier to the damage of one beam.
- Repelling Blast
When You hit a creature with Eldritch Blast.
When you hit a creature with Eldritch Blast, you can push it up to 10 feet away from you.
- Pact of the Tome
When You possess your Book of Shadows.
You can use your Book of Shadows as a spellcasting focus. It contains three cantrips from any class spell list and two 1st-level spells with the Ritual tag.
- Otherworldly PatronLevel 1
You have a pact with a mysterious otherworldly entity. Your pact grants you magical abilities and imposes obligations chosen by your patron.
- Pact MagicLevel 1
You can cast prepared warlock spells using Charisma as your spellcasting ability. You regain your Pact Magic spell slots when you finish a short or long rest.
- Eldritch InvocationsLevel 1
You learn two Eldritch Invocations. At later levels, you learn additional invocations as shown in the Warlock table.
- Additional Eldritch InvocationLevel 5
You can choose three Eldritch Invocations at this level. Chosen invocations are Agonizing Blast, Pact of the Tome, and Repelling Blast.
- ResourcefulHumanWhen you finish a Long Rest, you gain Heroic Inspiration.
- SkillfulHumanYou gain proficiency in one skill of your choice, chosen here as Perception.
- VersatileHumanYou gain an Origin feat of your choice, chosen here as Alert.
- AlertHumanProficiency bonus is added to Initiative rolls, and you can swap Initiative with a willing ally at the start of combat.
- Shelter of the FaithfulAcolyte
You can perform the rites of your faith and are recognized by those who share it. You and your companions can usually receive free modest lodging and food at temples, shrines, or other religious communities of your faith, though donations and service are expected.
Spells
16 spellsSpellcasting. Saran Baatar casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level: , , ,
2nd level: , ,
3rd level (2 slots): , , , ,
Gear
12 itemsWeapons
- Light crossbowA compact ranged weapon and ammunition for emergencies when magic is not the right answer.
- 2×DaggersPlain weapons balanced for ritual cutting, utility, and close defense.
Armor
- Leather armorLight armor with several repaired seams and a faded temple-blue lining.
Gear
- Arcane focusA simple focus used to channel pact magic, set in a brass frame engraved with a closed eye.
- 20×BoltsCrossbow bolts carried in a leather case.
- Scholar's packUseful travel supplies including a bedroll, mess kit, tinderbox, rations, rope, and a waterskin.
- Holy symbolA polished iron symbol of Saran's temple, worn on a cord around her neck.
- Prayer bookA collection of copied prayers and blank pages for recording names, vows, and supernatural phenomena.
- 5×IncenseScented sticks used during daily rites and funerary observances.
- VestmentsCeremonial clothing reserved for temple services.
- Common clothesA complete ordinary outfit suitable for travel and temple work.
Purse
- 8×Gold piecesCoins collected from temple work and personal savings.
Appearance
Saran Baatar is a sturdy, brown-skinned human woman with broad hands, a square jaw, and dark hair braided close to her scalp before being tied at the nape with faded red thread. She dresses like a traveling temple archivist rather than a grand occultist, in a patched dark-blue coat over leather armor, with a plain iron holy symbol worn smooth where her thumb repeatedly rubs it. Her most immediately noticeable feature is her voice. Before speaking, she pauses, draws a careful breath through her nose, and clears her throat once, as though making certain the words belong to her. Her eyes are steady and observant, and ink stains usually mark the sides of her fingers.
Mannerisms
She pauses before answering, inhales through her nose, and clears her throat once. When reading or thinking, she taps the worn edge of her holy symbol against her palm in a slow, regular rhythm.
Personality
Saran is patient, practical, and quietly warm. She listens without interrupting, remembers small details about people's lives, and prefers useful kindness to grand gestures. She is intellectually curious but wary of certainty, especially her own. In danger, her voice becomes calmer rather than louder, and she gives instructions as if organizing a difficult but manageable temple service.
Ideals
Duty. Power is only righteous when it is bound by rules that protect those who cannot protect themselves.
Bonds
The riverside shrine that raised her is in debt to a predatory noble house. Saran intends to clear that debt without allowing the temple to compromise its principles.
Flaws
She believes every promise must be honored literally, even when mercy would be wiser. Saran can become cold and stubborn when someone treats faith as a matter of convenience, and she sometimes assumes that hidden knowledge is worth the danger of uncovering it.
Quirks
Background
Saran Baatar was raised in a river-valley shrine where the faithful kept records of births, oaths, harvests, and the names of the dead. Her family were laborers attached to the temple, and Saran learned early that devotion was not only prayer. It was carrying water before dawn, mending roof tiles, copying old texts by lamplight, and remembering which grieving traveler needed a chair near the fire. Her unusual gift was not a dramatic vision but an ability to hear patterns in sacred language. Certain lines seemed to answer one another across centuries, forming a hidden grammar beneath the prayers. While restoring a damaged book of hymns, Saran found a passage written in a script older than the temple itself. When she read it aloud, something answered from beyond the veil, a distant intelligence that called itself the Lantern Below the World. It offered knowledge in exchange for service, not worship, and promised to reveal the names of forces that preyed upon the helpless. Saran accepted with strict conditions, binding the pact to the laws of her faith and to the protection of ordinary people. Her patron's gifts now burn through her voice as eldritch power, while her temple training keeps that power disciplined. She travels from shrine to shrine, investigating corrupt miracles, broken oaths, and supernatural threats that official priests would rather leave unnamed.
“Her family were laborers attached to the temple, and Saran learned early that devotion was not only prayer.”
- Background
- Acolyte
Connections
Species
Human
Media
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