Mac "The Big Cat" Action
Mac "The Big Cat" Action
Sheet
AC 18 · HP 93 · 55 ft., climbing 20 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
29 featuresAction
- Wholeness of BodyLevel 6
Mac can heal himself for three times his monk level as an action once per long rest.
Bonus action
- Flurry of Blows
When After taking the Attack action
Mac spends 1 ki point to make two unarmed strikes as a bonus action after taking the Attack action.
- Patient Defense
When As a bonus action
Mac spends 1 ki point to take the Dodge action as a bonus action.
- Step of the Wind
When As a bonus action
Mac spends 1 ki point to take the Disengage or Dash action as a bonus action, and his jump distance is doubled for the turn.
- Martial ArtsLevel 1
Mac can use Dexterity instead of Strength for unarmed strikes and monk weapons. He can roll a d4 for his unarmed strike damage, and when he takes the Attack action with an unarmed strike or monk weapon, he can make one unarmed strike as a bonus action.
Always on
- Unarmored DefenseLevel 1
While wearing no armor and not wielding a shield, Mac's AC equals 10 + his Dexterity modifier + his Wisdom modifier.
- KiLevel 2
Mac has 15 ki points, regained after a short or long rest. Ki powers include Flurry of Blows, Patient Defense, and Step of the Wind.
- Unarmored MovementLevel 2
Mac's unarmored speed increases by 10 feet. This bonus increases to 15 feet at level 6, 20 feet at level 10, and 25 feet at level 14.
- Monastic TraditionLevel 3
Mac adopts the Way of the Open Hand, specializing in controlling opponents through precise unarmed strikes.
- Open Hand TechniqueLevel 3
When Mac hits a creature with one of the attacks granted by Flurry of Blows, he can impose one of three effects: knock the target prone, push it up to 15 feet, or prevent it from taking reactions until the end of his next turn.
- Deflect MissilesLevel 3
Mac can use his reaction to deflect or catch a ranged weapon attack. The damage is reduced by 1d10 + Dexterity modifier + monk level. If the damage is reduced to zero, he can catch the missile and spend 1 ki point to make a ranged attack with it.
- Slow FallLevel 4
Mac can use his reaction to reduce falling damage by 75 points.
- Extra AttackLevel 5
Mac can attack twice when he takes the Attack action.
- Stunning StrikeLevel 5
When Mac hits another creature with a melee weapon attack, he can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of Mac's next turn.
- Ki-Empowered StrikesLevel 6
Mac's unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- EvasionLevel 7
When Mac succeeds on a Dexterity saving throw for half damage, he takes no damage, and he takes half damage on a failure. This applies only when he is not incapacitated.
- Stillness of MindLevel 7
Mac can use his action to end one effect causing him to be charmed or frightened.
- Diamond SoulLevel 14
Mac gains proficiency in all saving throws. He can spend 1 ki point to reroll a failed saving throw.
- Purity of BodyLevel 10
Mac becomes immune to disease and poison damage and cannot be poisoned.
- Tongue of the Sun and MoonLevel 13
Mac can understand all spoken languages, and any creature that can understand a language can understand Mac when he speaks.
- Timeless BodyLevel 15
Mac gains the ability to slow the effects of aging. He no longer suffers the frailty of old age, and he cannot be magically aged.
- Ability Score ImprovementsLevel 4
Mac gains an Ability Score Improvement at level 4, increasing Dexterity by 2, at level 8, increasing Wisdom by 2, and at level 12, increasing Wisdom by 2.
- TranquilityLevel 11
Mac gains the Open Hand feature Tranquility. After a long rest, he gains the effect of sanctuary until the start of his next long rest, ending if he makes an attack or casts a spell.
- TraitTabaxiDarkvision out to 60 feet.
- TraitTabaxiFeline Agility allows Mac to double his speed until the end of a turn when he moves on his turn, usable again after he does not move for one turn.
- TraitTabaxiCat's Claws provide a climbing speed of 20 feet and allow his claws to deal 1d4 slashing damage when used for unarmed strikes.
- TraitTabaxiCat's Talent grants proficiency in Perception and Stealth.
- TraitTabaxiLanguages include Common and one other language, selected here as Giant due to Mac's time performing among giants and traveling caravans.
- By Popular DemandEntertainer
Mac can always find a place to perform, usually by putting on a spectacular martial arts exhibition. He can secure modest lodging and food for himself and his companions by entertaining at an inn, tavern, circus, or similar venue.
Gear
7 itemsWeapons
- ShortswordA light, finesse martial weapon used for precise strikes and close-quarters combat.
- 10×DartsDart-shaped throwing weapons used for ranged attacks and exhibition flourishes.
Tools
- ViolA musical instrument used during performances and accompanied by Mac's dramatic introductions.
Gear
- Explorer's PackA pack containing items useful for adventuring, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Entertainer's CostumeA flamboyant stage costume with red, gold, and black accents.
- Master Bellclaw's Brass BellThe cracked brass bell once carried by Master Bellclaw.
Purse
- 15×Gold PiecesPayment saved from performances and prize fights.
Appearance
Mac is a towering, broad-shouldered male tabaxi standing 6 feet 5 inches tall and weighing approximately 230 pounds. His tawny-gold fur is marked with bold black stripes, and his amber eyes carry the focused intensity of a predator sizing up a worthy challenge. He wears reinforced red-and-gold performance trousers, a sleeveless monk's vest, hand wraps, and a battered championship belt from his years on the exhibition circuit. His long tail flicks dramatically whenever he is excited, annoyed, or preparing to strike.
Mannerisms
Mac announces himself in a booming wrestling-arena voice, stretches his shoulders before every fight, and points dramatically at anyone he intends to defeat. His ears twitch independently when he is suspicious, and his tail snaps like a whip when he is excited.
Personality
Mac is a loud, charismatic showman who treats every tavern, battlefield, and royal court as a potential arena. Beneath the bravado is a highly observant martial artist who studies posture, breathing, and hesitation. He loves applause, respects anyone who can take a hit without whining, and becomes unexpectedly gentle around frightened children and abandoned animals.
Ideals
Glory belongs to those bold enough to seize the spotlight. A fight should be memorable, and a victory should leave the crowd breathless.
Bonds
Mac carries the cracked brass bell of Master Bellclaw, who disappeared after defending the monastery from mercenaries. Mac intends to find his teacher, uncover the truth, and make sure everyone hears the story from the front row.
Flaws
Mac cannot resist turning a serious confrontation into a performance, especially if there is an audience. He is also vain about his reputation and may accept a ridiculous challenge rather than admit he is being manipulated.
Quirks
Background
Laaadies and gentleman, hailing from Big Tree, Wyoming, standing 6 feet 5 inches, 230 pounds, Mac "The Big Cat" Action first learned to fight beneath the enormous branches of the old skyroot trees. His family traveled with a wandering troupe of tabaxi acrobats, musicians, and storytellers, but Mac was never satisfied with merely leaping through hoops. He wanted the crowd to roar because he had shattered a wooden board, thrown a bandit into a hay cart, or defeated three challengers without messing up his whiskers. A retired monk named Master Bellclaw saw discipline beneath the showmanship and brought Mac to a secluded monastery, where he taught the enormous tabaxi that every strike should have purpose, even when the audience demanded spectacle.
- Background
- Entertainer
Connections
Species
Tabaxi
Media
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