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Leutnant Zato Silberpfeil - AI-generated fantasy Character

Leutnant Zato Silberpfeil

Kobold · Ranger (Hunter) · Level 3 · Soldier

Leutnant Zato Silberpfeil

Zato is formal, controlled, and relentlessly practical.
AC15
HP23/23
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 23 · 30 ft.
AlignmentLawful EvilGenderMaleAgeApproximately 8 years old, considered a young adult by kobold standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
Draconic,
Goblin

Features

16 features

Action

  • Primeval AwarenessLevel 3

    When As an action when searching the surrounding region

    Zato can use an action to expend a spell slot and sense whether certain supernatural creature types are present nearby.

  • TraitKoboldGrovel, Cower, and Beg, as an action, Zato can distract nearby enemies. Until the end of his next turn, his allies gain advantage on attack rolls against enemies within 10 feet of him that can see him.

Always on

  • Longbow Shot

    When When a target is within 150 feet, or within 600 feet with disadvantage

    Zato makes a ranged weapon attack with his longbow, adding +2 to the attack roll from Archery. His longbow attack bonus is +2, and it deals 1d8 piercing damage plus his Dexterity modifier.

  • Twin Shortswords

    When When fighting in melee with both shortswords available

    Zato makes two shortsword attacks, each with a +2 attack bonus and 1d6 piercing damage plus his Dexterity modifier.

  • Colossus Slayer

    When Once per turn when he hits a wounded creature with a weapon attack

    When Zato hits a creature with a weapon attack and it is below its hit point maximum, he deals an extra 1d8 damage once per turn.

  • Hunter's Mark

    When As a bonus action when choosing a target

    Zato can cast hunter's mark using a 1st-level spell slot, marking a creature and dealing an extra 1d6 weapon damage whenever he hits it.

  • Favored Enemy, Humanoids, GoblinoidsLevel 1

    Choose humanoids as a favored enemy. Zato has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He has learned Goblin as an additional language.

  • Natural Explorer, ForestLevel 1

    Zato is particularly familiar with forest terrain. When traveling for an hour or more in forest, difficult terrain does not slow the group's travel, the group cannot become lost except by magical means, he remains alert to danger while traveling alone, and he can forage at twice the normal rate. When tracking other creatures, he learns their number, sizes, and how long ago they passed.

  • Fighting Style, ArcheryLevel 2

    Zato gains a fighting style. He chooses Archery, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Zato has learned to use the magical essence of nature to cast ranger spells. His spellcasting ability is Wisdom.

  • Ranger Archetype, Hunter, Colossus SlayerLevel 3

    When Zato hits a creature with a weapon attack, he deals an extra 1d8 damage if the target is below its hit point maximum. This extra damage applies once per turn.

  • TraitKoboldDarkvision, Zato can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • TraitKoboldPack Tactics, Zato has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally is not incapacitated.
  • TraitKoboldSunlight Sensitivity, Zato has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
  • TraitKoboldKobold racial ability adjustments, +2 Dexterity and -2 Strength.
  • Military RankSoldier

    Zato can usually find shelter, food, and basic support among soldiers, members of his former military organization, and their sympathizers. He can also recognize military rank and organization, and invoke that status to influence soldiers.

Spells

3 spells

Spellcasting. Leutnant Zato Silberpfeil casts with Wisdom (spell save DC 10, to hit with spell attacks).

1st level (3 slots): , ,

Gear

10 items

Weapons

  • 2×
    Shortsword
    Martial melee weapon, 1d6 piercing damage, finesse, light.
  • Longbow
    Martial ranged weapon, 1d8 piercing damage, ammunition, heavy, two-handed, range 150/600.

Armor

  • Scale mail
    Medium armor made of interlocking metal scales, worn over a leather backing. It grants AC 14 plus Dexterity modifier, maximum +2.

Tools

  • Gaming set
    A set of marked bone tiles used for a military gambling game.

Gear

  • Dungeoneer's pack
    A pack containing a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, and 50 feet of hempen rope.
  • 20×
    Arrows
    Ammunition for the longbow.
  • Insignia of rank
    A small metal emblem showing Zato's former military organization and rank.
  • Trophy taken from a fallen enemy
    A captured enemy standard fragment from the kobold civil war, kept as proof of service.
  • Common clothes
    Plain, well-maintained clothing suitable for a soldier traveling incognito.

Purse

  • 10×
    Gold pieces
    Starting currency granted with the soldier's personal kit.

Appearance

Leutnant Zato Silberpfeil is a wiry male kobold with rust-red scales, a narrow muzzle, and alert amber eyes. He keeps his scales meticulously polished with rendered fat, giving them a faint coppery sheen, and wears his few medals and rank tokens in an exact row across his scale mail. His teeth are unusually long and carefully filed to identical points, which are plainly visible whenever he speaks, eats, or smiles. He carries himself with rigid military precision, despite his small stature, and favors a black-plumed helmet sized down to fit his angular head.

Mannerisms

He salutes whenever someone states a name, title, or military objective. He speaks in clipped reports, refers to meals as rations, and silently counts exits whenever he enters a room. When irritated, he taps one filed tooth against the rim of his helmet.

Personality

Zato is formal, controlled, and relentlessly practical. He is polite to anyone who demonstrates competence, but his courtesy feels like an inspection rather than kindness. He prefers plans with numbered stages, dislikes improvisation unless he is the one improvising, and has an unsettling talent for making recruitment sound like an honor while describing battlefield losses as acceptable arithmetic.

Ideals

Order. A disciplined tribe survives, while a disobedient tribe becomes bait, slaves, or corpses. Every creature has a proper place, and Zato intends to remain above the ones he recruits.

Bonds

The kingdom that promoted him is the only power that ever recognized his usefulness, and he will secure its next victory even if every tribe he recruits must be sacrificed to achieve it.

Flaws

He treats compassion as a tactical weakness and assumes that anyone who refuses his orders is either incompetent or secretly disloyal. He is also deeply afraid that his kingdom promoted him only because more capable officers died, so he overcompensates with ceremony, threats, and relentless record-keeping.

Quirks

Keeps a written tally of every tribe he has contacted, including their estimated casualty tolerance.
Polishes his teeth with a sliver of bone before important negotiations.
Names arrows after officers who disappointed him.
Sleeps facing the door with his boots aligned exactly beside his bedroll.

Background

Zato Silberpfeil was born beneath the red shale hills claimed by one of two rival kobold kingdoms. His first lessons were not in hunting or trapmaking, but in formation drills, supply accounting, and the proper way to salute a superior. During the war, he served as a scout and skirmisher, slipping ahead of marching columns to mark enemy trails, identify ambush sites, and place arrows through gaps in crude barricades. He was never a heroic warrior. He was something more useful to his commanders, a patient, obedient instrument who returned with accurate reports and rarely questioned an order.

“His first lessons were not in hunting or trapmaking, but in formation drills, supply accounting, and the proper way to salute a superior.”
From their backstory
Background
Soldier

Connections

Species

Kobold

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