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Maeve - AI-generated fantasy Character

Maeve

Human · Fighter (Battle Master) · Level 20 · Soldier

Maeve

Maeve is blunt, disciplined, and intensely observant, but not cold.
AC13
HP165/165
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 165 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge33
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of Gaming Set,
Smith's Tools

Languages

Common,
One additional language of choice, recommended: Goblin

Features

31 features

Action

  • Action SurgeLevel 2

    When On your turn

    You can use your Action Surge feature once, taking one additional action on your turn. You regain the use on a Short or Long Rest.

  • Two Extra AttacksLevel 11

    You gain two extra attacks when you take the Attack action, for a total of three attacks at Fighter 11.

  • Three Extra AttacksLevel 20

    When you take the Attack action, you can make three additional attacks, for a total of four attacks.

Bonus action

  • Second WindLevel 1

    When Bonus Action

    As a Bonus Action, regain hit points equal to 1d10 plus your Fighter level.

Always on

  • Fighting StyleLevel 1

    You gain a Fighting Style feat of your choice. Maeve has chosen Defense, reflecting her focus on surviving the worst of the enemy's attacks.

  • Weapon MasteryLevel 1

    You gain mastery in three weapons of your choice, allowing you to use weapon mastery properties with them. Maeve's typical choices are Greatsword, Longsword, and Javelin.

  • Tactical MindLevel 2

    When you fail an ability check, you can spend a use of Second Wind to add a d10 to the roll, potentially turning failure into success.

  • Combat SuperiorityLevel 3

    Maeve is a Battle Master. She learns three maneuvers of choice, has four Superiority Dice, and her Superiority Dice are d8s. Chosen maneuvers: Precision Attack, Riposte, and Menacing Attack.

  • Student of WarLevel 3

    You gain proficiency with one type of artisan's tools and one skill of your choice from the Fighter skill list. Maeve chooses Smith's Tools and Survival.

  • Tactical ShiftLevel 5

    You can replace one attack in your Attack action with a tactical movement, helping allies reposition without provoking opportunity attacks.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or feat.

  • Ability Score ImprovementLevel 6

    You gain an Ability Score Improvement or feat.

  • Combat Superiority ImprovementLevel 7

    You learn two additional maneuvers, and your Superiority Dice increase to five total. Maeve adds Trip Attack and Pushing Attack.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement or feat.

  • Tactical MasterLevel 9

    When you roll initiative or a Dexterity check, you can spend a Superiority Die to add it to the roll. You also gain one use of Indomitable, letting you reroll a failed saving throw.

  • Improved Combat SuperiorityLevel 10

    You learn two additional maneuvers, and your Superiority Dice become d10s. Maeve adds Bait and Switch and Rally.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement or feat.

  • IndomitableLevel 13

    You gain two uses of Indomitable, and can use Studied Attacks to analyze foes by observing their defenses and openings in combat.

  • Ability Score ImprovementLevel 14

    You gain an Ability Score Improvement or feat.

  • RelentlessLevel 15

    You learn two additional maneuvers, and once per turn when you use a maneuver, you can roll 1d8 and use that number instead of expending a Superiority Die. Maeve adds Commander’s Strike and Disarming Attack.

  • Ability Score ImprovementLevel 16

    You gain an Ability Score Improvement or feat.

  • Action Surge ImprovementLevel 17

    You regain Action Surge twice per Short or Long Rest, and you gain three uses of Indomitable.

  • Ultimate Combat SuperiorityLevel 18

    You learn two additional maneuvers, and your Superiority Dice become d12s. Maeve adds Goading Attack and Tactical Assessment.

  • Epic BoonLevel 19

    Choose an Epic Boon feat. Maeve takes Boon of Combat Prowess, reflecting her relentless consistency in battle.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium or Small, chosen when the species is selected
  • SpeedHuman30 feet
  • TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest
  • TraitHumanSkillful, gain proficiency in one skill of your choice
  • TraitHumanVersatile, gain an Origin feat of your choice
  • Military RankSoldier

    Maeve has a recognized military rank from her service. Soldiers, guards, mercenaries, and veterans who respect the chain of command will usually understand her authority, even if only reluctantly.

Gear

7 items

Tools

  • Gaming set
    Chosen gaming set from the Soldier background, commonly bone dice in Maeve's case.
  • Smith's tools
    Smith's tools representing the practical side of battlefield maintenance, repair, and weapon care.

Gear

  • Masterwork battlefield kit
    Chosen starting gear for a Fighter, replaced by level 20 continuity. Maeve keeps a practical martial kit rather than ceremonial parade armor.
  • Insignia of rank
    Symbol of her military service, worn or kept close as proof of rank and experience.
  • Trophy of war
    A keepsake taken from a fallen enemy or a lost battlefield standard, preserved as a reminder of price paid.
  • Traveler's clothes
    Travel-worn but well kept clothing for downtime and training, worn under armor when needed.
  • Silver ring on leather cord
    A leather cord holding a small silver ring, her most personal possession.

Appearance

Maeve is a towering human woman with the build of a hardened martial athlete, six feet tall and packed with dense, corded muscle. Broad shoulders, powerful arms, a narrow waist, and thick legs give her the unmistakable silhouette of a battlefield veteran. Pale sun-warmed skin is crisscrossed with silvery scars, including a thin line through her left eyebrow and a pale ring around her right wrist. Her face is angular and striking, with a square jaw, sharp green eyes, a crooked nose that has been broken before, and full lips usually set in a firm line. She wears her crimson hair short and spiked, and favors a black loose fitting tank top, grey sweatpants, and bare feet when off duty. A small silver ring hangs from a leather cord at her neck, the only ornament she allows herself.

Mannerisms

Maeve speaks in short, economical sentences and tends to stand with her weight balanced as if she expects the room to lurch into violence. When thinking, she rolls the silver ring between two fingers. She sizes people up by posture, breathing, and foot placement before their words are finished. Even seated, she is never truly slouched, only temporarily at rest.

Personality

Maeve is blunt, disciplined, and intensely observant, but not cold. She has a dry sense of humor that surfaces only when the pressure is high enough to make everyone else forget to breathe. She respects competence instantly, distrusts posturing, and is oddly patient with anyone genuinely trying to learn. In private, she is more thoughtful than her battlefield demeanor suggests, with a quiet streak of protectiveness she would rather die than advertise.

Ideals

Duty. Strength is not measured by cruelty or vanity, but by the willingness to stand where others cannot, and to keep others alive long enough to matter.

Bonds

She keeps the silver ring of a dead squadmate close to her heart and intends to return it to the squad's memorial cairn only when her own service is truly finished. She will answer a call for help from former comrades, no questions asked.

Flaws

Maeve is so accustomed to command and discipline that she can become impatient with hesitation, sentimentality, or clever plans that are not immediately actionable. She takes responsibility too far, and if a mission goes badly she assumes she should have been strong enough to prevent it. She also has a dangerous habit of testing pain, endurance, and limits because she trusts her body more than most people trust their own judgment.

Quirks

She unconsciously checks exits, sightlines, and floor traction in every room.
She keeps her hands lightly wrapped or busy with calluses and grip work whenever she can.
She cannot resist correcting stance, posture, or footwork when she sees it done badly.
She sleeps lightly and wakes the moment someone touches her shoulder.
She always carries small luck tokens from former comrades, even when she claims not to believe in them.

Background

Maeve was raised in a hard frontier canton where discipline was not a philosophy, but a way to survive. She entered the army young and discovered that she loved the clean certainty of training, drill, and measurable progress. While others complained about rules, Maeve found comfort in them. A stance could be corrected. A mistake could be punished. A weak point could be hardened. Over years of campaigns, she became the sort of fighter commanders trusted when the line had to hold and the sort of soldier enemies remembered after the smoke cleared. Her rise through the ranks was not built on charm, but on results. Maeve learned to read formations, spot panic in an opponent’s shoulders, and turn a battlefield into a solved problem. She earned scars, a few promotions, and the quiet reputation of someone who could break a shield wall with her bare hands if she had to. In peacetime she drifted away from formal command, uncomfortable with ceremony but never quite free of the habits of service. She keeps the ring at her throat as a private token from the first comrade she failed to bring home, and she still measures every room like it might become a battlefield in the next heartbeat.

“She entered the army young and discovered that she loved the clean certainty of training, drill, and measurable progress.”
From their backstory
Background
Soldier

Connections

Species

Human

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