Morgan Astravelle
Morgan Astravelle
Sheet
AC 13 · HP 122 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
20 featuresAlways on
- PortentLevel 2
When Before a creature Morgan can see makes an attack roll, saving throw, or ability check.
Morgan studies possible futures and replaces a visible creature's attack roll, saving throw, or ability check with one of her recorded Portent results.
- The Third EyeLevel 10
When As an action, once per short or long rest.
Morgan briefly opens her awareness to hidden sight, choosing Darkvision, Ethereal Sight, Greater Comprehension, or See Invisibility.
- SpellcastingLevel 1
Morgan is a 20th-level spellcaster. She uses Intelligence as her spellcasting ability. She can prepare wizard spells from her spellbook, cast rituals as wizard rituals, and use an arcane focus or component pouch when appropriate.
- Arcane RecoveryLevel 1
Once per day after a short rest, Morgan can recover expended spell slots with a combined level equal to or less than 10. No slot can be 6th level or higher.
- Divination SavantLevel 2
Morgan chooses the School of Divination as her arcane tradition. Divination spells require only half the usual gold and time to copy into her spellbook.
- Ability Score ImprovementLevel 4
Morgan gains an Ability Score Improvement. The improvement has not been assigned because no feat or ability allocation was specified in the character parameters.
- Expert DivinationLevel 6
When Morgan casts a divination spell of 2nd level or higher using a spell slot, she regains one expended spell slot of a lower level. The regained slot must be 2nd level or lower, and the spell cannot be a ritual.
- Ability Score ImprovementLevel 8
Morgan gains an Ability Score Improvement. The improvement has not been assigned because no feat or ability allocation was specified in the character parameters.
- Ability Score ImprovementLevel 12
Morgan gains an Ability Score Improvement. The improvement has not been assigned because no feat or ability allocation was specified in the character parameters.
- Ability Score ImprovementLevel 16
Morgan gains an Ability Score Improvement. The improvement has not been assigned because no feat or ability allocation was specified in the character parameters.
- Spell MasteryLevel 18
Morgan gains mastery over two 1st-level wizard spells and two 2nd-level wizard spells. She can cast each chosen spell at its lowest level without expending a spell slot, provided she has the spell prepared. The exact spell choices are not specified.
- Signature SpellsLevel 20
Morgan gains one 3rd-level wizard spell and one 4th-level wizard spell as signature spells. She always has them prepared and can cast each once per short or long rest without expending a spell slot. The exact spell choices are not specified.
- Ability Score ImprovementLevel 20
Morgan gains an Ability Score Improvement. The improvement has not been assigned because no feat or ability allocation was specified in the character parameters.
- Greater PortentLevel 14
When Morgan finishes a long rest, she rolls three d20s and records the results for her Portent feature instead of two.
- Ability Score IncreaseHumanAll six ability scores increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language, with two additional languages granted by the Sage background.
- TraitHumanHuman versatility grants broad adaptability across skills, cultures, and professions.
- ResearcherSage
Morgan can usually secure access to a library, scholarly institution, or knowledgeable individual, provided her request is not dangerous or disruptive. She knows where to find most mundane or obscure pieces of information, though the specific answer may require investigation, travel, or payment.
Spells
30 spellsSpellcasting. Morgan Astravelle casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
4th level (3 slots): , ,
5th level (3 slots): , ,
6th level (2 slots): ,
7th level (2 slots): ,
8th level (1 slot): ,
9th level (1 slot): ,
Gear
12 itemsWeapons
- 2×DaggerA small knife suitable for utility and self-defense.
- Light crossbow and 20 boltsA light crossbow with a case containing 20 bolts.
Gear
- Arcane focusA polished wooden arcane focus etched with a constellation map.
- SpellbookA scholarly spellbook containing Morgan's prepared and known wizard spells.
- Component pouchA component pouch for spells requiring material components.
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
- Book of loreA scholarly book concerning celestial phenomena, prophecy, and the interpretation of magical signs.
- InkA bottle of black ink.
- QuillA quill suitable for writing arcane notes and copying spells.
- 10×ParchmentTen sheets of fine parchment.
- Small knifeA small knife included with the scholar's pack.
Purse
- 10×Gold piecesA pouch containing 10 gp from her scholarly background.
Appearance
Morgan is a 5'9" human woman with a lithe frame, blonde hair falling in loose waves to her shoulders, and piercing blue eyes beneath an aquiline nose. She wears a robe of deep blue silk embroidered with silver constellations and arcane symbols. Several simple silver rings adorn her long fingers, and a polished moonstone pendant rests against her chest with a soft inner glow. Her presence carries the faint scent of ozone, old parchment, and lavender.
Mannerisms
Morgan speaks in measured, precise tones and pauses before answering as though consulting an invisible index. She traces constellations and arcane sigils in the air with one finger while thinking. When startled, she quietly names three possible outcomes before choosing one. She often turns her moonstone pendant between her fingers when considering a difficult decision.
Personality
Morgan is intensely curious, profoundly patient, and quietly warm. She views time as a tapestry rather than a river, and she rarely rushes a decision unless a vision shows that delay itself is dangerous. She listens carefully, remembers small details, and chooses words with scholarly precision. Beneath her composed demeanor is a fierce compassion for ordinary people whose lives are often shaped by forces they cannot perceive.
Ideals
Knowledge is a lantern, not a chain. The future should be studied so that people can make wiser choices, not controlled by those who claim to understand it.
Bonds
Her wizard tower and its vast collection of books, instruments, and prophetic records are her life's work. She is also bound to the memory of her first mentor, whose final warning was that some futures must be prevented even when they appear inevitable.
Flaws
Morgan sometimes treats people as variables in a larger equation and can become cold when emotion threatens her judgment. She is reluctant to admit uncertainty, especially when someone has trusted her predictions. Her greatest weakness is the belief that seeing a possible disaster makes her personally responsible for preventing it.
Quirks
Background
Morgan was born in a quiet human settlement where the night sky was unusually clear and the stars seemed close enough to touch. As a child, she possessed an unsettling talent for anticipating small events moments before they occurred. She knew which cup would fall from a table, which visitor would arrive before the knock came, and which page a teacher would turn before the book was opened. Rather than treating these glimpses as superstition, a traveling scholar recognized them as the beginnings of a diviner's gift and arranged for Morgan to study at an arcane academy. Her years among sages and spellcasters taught her patience, precision, and the danger of confusing knowledge with wisdom. Morgan eventually built her own wizard tower on a windswept hill, filling it with star charts, enchanted instruments, old manuscripts, and windows positioned to observe celestial events. She advises rulers, adventurers, and scholars when their choices threaten to alter the balance of events, though she refuses to reveal every future she sees. To Morgan, the future is a tapestry of possibilities, and the purpose of divination is not to enslave it, but to understand which threads must never be cut.
“As a child, she possessed an unsettling talent for anticipating small events moments before they occurred.”
- Background
- Sage
Connections
Species
Human
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