Vaeltharion Starwatcher
Vaeltharion Starwatcher
Sheet
AC 18 · HP 124 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
33 featuresAction
- Divine Favor Strike
When When a decisive radiant attack is needed
As an action, make a melee spell attack against one creature within reach. On a hit, the target takes 4d10 radiant damage and is blinded until the end of your next turn.
- Turn the Unholy
When When surrounded by fiends or undead
As an action, present your holy symbol and force fiends and undead within 30 feet to make a Wisdom saving throw or flee for 1 minute.
- Lay on HandsLevel 1
When When an ally is wounded, diseased, or poisoned
As an action, touch a creature to restore hit points from your Lay on Hands pool or cure one disease or poison.
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action.
- Cleansing TouchLevel 14
You can use an action to touch yourself or a willing creature and end one spell affecting that creature. You can use this feature 5 times per long rest.
- Aura of DevotionLevel 7
You can use an action to cause one friendly creature within 30 feet to become immune to frightened for 1 minute and gain temporary hit points equal to your paladin level plus your Charisma modifier. You can use this feature once per short or long rest.
Bonus action
- Sacred Weapon
When Before an important battle
As a bonus action, cause your weapon to shine for 1 minute. You add +5 to its attack rolls, and it deals radiant damage instead of its normal damage type.
Always on
- Divine SmiteLevel 2
When After hitting with a melee weapon attack
When you hit with a melee weapon attack, expend a spell slot to deal up to 5d8 additional radiant damage, plus 1d8 against a fiend or undead.
- Divine SenseLevel 1
You can sense the presence of strong evil or good within 60 feet, as well as the location of any celestial, fiend, or undead within that range, unless behind total cover. You can use this feature 5 times per long rest.
- Fighting Style, DefenseLevel 2
You gain the Defense fighting style, granting a +1 bonus to AC while wearing armor.
- SpellcastingLevel 2
You can cast prepared paladin spells using Charisma. You can use a holy symbol as a spellcasting focus.
- Divine HealthLevel 3
You become immune to disease.
- Sacred Oath, Oath of DevotionLevel 3
You swear the Oath of Devotion and gain its oath features, oath spells, and Channel Divinity options.
- Channel DivinityLevel 3
You can use Channel Divinity once per short or long rest. Sacred Weapon lets you add your Charisma modifier to one weapon's attack rolls for 1 minute. Turn the Unholy forces fiends and undead within 30 feet to flee if they fail a Wisdom saving throw.
- Oath SpellsLevel 3
You can prepare the Oath of Devotion spells in addition to your normal prepared paladin spells: protection from evil and good, sanctuary, lesser restoration, zone of truth, beacon of hope, dispel magic, freedom of movement, guardian of faith, commune, and flame strike.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or a feat.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement or a feat.
- Improved Divine SmiteLevel 11
Whenever you hit a creature with a melee weapon, the attack deals an extra 1d8 radiant damage.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement or a feat.
- Ability Score ImprovementLevel 16
You gain an Ability Score Improvement or a feat.
- Ability Score ImprovementLevel 19
You gain an Ability Score Improvement or a feat.
- Aura of ProtectionLevel 6
You can add your Charisma modifier to saving throws. You also grant this bonus to friendly creatures within 10 feet, increasing to 30 feet at 18th level.
- Aura of CourageLevel 10
You and friendly creatures within 10 feet cannot be frightened while you are conscious. The range increases to 30 feet at 18th level.
- Purity of SpiritLevel 15
You gain resistance to damage from spells and have advantage on saving throws against spells cast by fiends and undead.
- Holy NimbusLevel 20
You emanate an aura of sunlight for 1 minute. Bright light shines in a 30-foot radius, dim light for another 30 feet, and hostile creatures within the bright light have disadvantage on saving throws against your paladin spells and Channel Divinity. You gain advantage on saving throws made by other creatures and automatically end hostile spells affecting you.
- TraitElfDarkvision, you can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitElfKeen Senses, you are proficient in Perception.
- TraitElfTrance, you do not need to sleep and can finish a long rest in 4 hours by meditating.
- TraitElfElven Weapon Training, you are proficient with the longsword, shortsword, shortbow, and longbow.
- TraitElfAbility Score Increase, your Dexterity increases by 2.
- TraitElfYou speak Common and Elvish.
- Shelter of the FaithfulAcolyte
You command the respect of those who share your faith, and you can perform the religious ceremonies of your temple. You and your companions can expect free basic support from temples and other religious communities of your faith, though you must still provide material components for spells and make suitable offerings.
Spells
20 spellsSpellcasting. Vaeltharion Starwatcher casts with Charisma (spell save DC 19, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , , ,
4th level (3 slots): , , , ,
5th level (2 slots): , , ,
6th level (1 slot): no spells
7th level (1 slot): no spells
8th level (1 slot): no spells
Gear
11 itemsWeapons
- LongswordA martial melee weapon used as your primary sacred weapon.
- 5×JavelinSimple thrown weapons for ranged attacks.
Armor
- Chain mailHeavy armor providing AC 16. Because you have a shield, your total AC is 18.
- ShieldA shield bearing the symbol of a golden sun.
Gear
- Priest's packIncludes a backpack, blanket, tinderbox, ten torches, ten days of rations, and a waterskin.
- Holy symbolA divine focus bearing the emblem of your faith.
- Prayer bookA book containing prayers, liturgies, and fragments of ancient prophecy.
- 5×IncenseUsed in temple rites and memorial ceremonies.
- VestmentsFormal vestments of the temple.
- Common clothesA plain set of travel clothing.
Purse
- 15×Gold piecesUnspent coin from your temple service.
Appearance
A tall, slender high elf with silver-white hair, pale gold eyes, and weathered features that seem carved from moonlit stone. His face bears the calm severity of someone who has watched kingdoms rise and vanish. He wears battered chain mail beneath white and blue ceremonial tabards, carries a polished shield marked with a golden sun, and wields an ancient longsword whose blade is etched with the names of forgotten guardians.
Mannerisms
Vaeltharion speaks softly and rarely repeats himself. Before answering an important question, he looks toward the nearest window or open sky. He keeps his hands folded over the pommel of his sword during conversation, as though standing perpetual watch.
Personality
Quiet, patient, and solemn, Vaeltharion carries himself like a living monument. He is unfailingly courteous, but his attention often drifts toward distant sounds, celestial movements, or patterns others fail to notice. Beneath his restraint lies a fierce tenderness toward ordinary people, especially children and those who have never known war. He prefers preparation to improvisation, though centuries of experience have taught him when to act without certainty.
Ideals
Duty. The purpose of a long life is not comfort or survival. It is to remain standing when everyone else has fallen.
Bonds
The ancient temple that raised me is gone, but its final sanctuary still survives beneath the earth. I will protect it and the prophecy entrusted to me, even if the world mocks what I know to be true.
Flaws
I have watched too many prophecies fail and too many innocents die. When the signs appear, I become inflexible, treating hesitation as betrayal and sometimes valuing the old warning over the living person in front of me.
Quirks
Background
Vaeltharion was born before the oldest living human kingdom had a name. In his youth, he served as a temple historian, preserving prophecies, battle hymns, and accounts of ancient evils that most priests dismissed as allegory. His life changed when he uncovered a sealed reliquary beneath the temple foundations. Within it rested a fragment of a celestial star, still warm after thousands of years. The relic did not merely bless him. It anchored his soul to the turning of the ages, granting him extraordinary longevity while binding him to the protection of the mortal world. For centuries, Vaeltharion served as a paladin of the Oath of Devotion, acting as priest, knight, diplomat, and guardian. He has fought wars whose causes have been forgotten, buried friends beneath cities that no longer exist, and watched his own people retreat into myth and memory. Now he sits in a ruined watchtower at the edge of an ancient forest, silent for days at a time, studying the stars and the movements of birds. The signs are returning, precisely as the oldest prophecy foretold. Vaeltharion knows that a war is coming, and he is waiting for the first unmistakable herald so he can rise once more and stand between the darkness and every living soul beneath the sky.
“His life changed when he uncovered a sealed reliquary beneath the temple foundations.”
- Background
- Acolyte
Connections
Species
Elf
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