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Grok - AI-generated fantasy Character

Grok

Goblin · Rogue (Thief) · Level 3 · Urchin

Grok

Grok is suspicious, quick-witted, and fiercely practical.
AC15
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 24 · 30 ft.
AlignmentChaotic NeutralGenderMaleAgeAround 18 years, young adulthood for a goblin
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves tools,
Disguise kit,
Gaming set

Languages

Common,
Goblin

Features

15 features

Action

  • Cunning ActionLevel 2

    When Bonus action

    As a bonus action, Dash, Disengage, or Hide.

Bonus action

  • Nimble EscapeLevel 1

    When Bonus action

    As a bonus action, Disengage or Hide.

  • Fast HandsLevel 3

    Grok has specialized in quick-handed burglary. He can use a bonus action to make a Dexterity check using thieves tools to disarm a trap or open a lock, or to take the Use an Object action.

  • Nimble EscapeGoblinGrok can Disengage or Hide as a bonus action.

Always on

  • Sneak AttackLevel 1

    When Once per turn when hitting with an eligible weapon attack

    Deal an extra 2d6 damage once per turn when attacking with advantage using a finesse or ranged weapon, or when an ally is adjacent to the target and the attack has no disadvantage.

  • Fury of the SmallLevel 1

    When When hitting a larger creature

    Deal extra damage equal to level against a creature larger than Grok when he hits it, once per turn.

  • ExpertiseLevel 1

    Grok has proficiency with thieves tools. He can add double his proficiency bonus to checks made with thieves tools and to two proficient skills, Stealth and Sleight of Hand.

  • Second-Story WorkLevel 3

    Grok can climb faster than normal, and climbing no longer costs him extra movement. He can make a running jump after moving only 5 feet on foot.

  • Roguish Archetype: ThiefLevel 3

    Grok is a member of the Thief roguish archetype, gaining exceptional speed and practical skill with burglary and infiltration.

  • Ability Score IncreaseGoblinDexterity increases by 2 and Constitution increases by 1.
  • DarkvisionGoblinGrok can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Fury of the SmallGoblinOnce per short or long rest, when Grok damages a creature larger than himself, he can deal extra damage equal to his character level.
  • SizeGoblinSmall.
  • SpeedGoblin30 feet.
  • City SecretsUrchin

    Grok knows the secret patterns, shortcuts, and hidden routes of the city where he grew up. He can find his way through urban environments twice as quickly as normal and can locate places where other outcasts gather, along with enough food and basic shelter to survive.

Gear

12 items

Weapons

  • 2×
    Dagger
    A light finesse weapon with a narrow blade, balanced for throwing
  • Shortbow
    A short ranged weapon suitable for cramped streets and rooftops
  • Small knife
    A small knife that Grok keeps hidden in his boot

Armor

  • Leather armor
    Light armor made of layered, patched leather, worn beneath a soot-stained cloak

Tools

  • Thieves tools
    A set of picks, files, small hooks, and tension tools used to open locks and disable traps

Gear

  • 20×
    Arrows
    A quiver containing ammunition for the shortbow
  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
  • Map of the city
    A crudely drawn map of the city streets and sewer routes Grok knows
  • Pet mouse
    A tame gray mouse that rides in Grok's hood or pocket
  • Token from childhood home
    A brass token taken from the first place where Grok slept safely
  • Common clothes
    Simple, patched clothing in muted colors

Purse

  • 10×
    Gold pieces
    Loose coins gathered from odd jobs and careful theft

Appearance

Grok is a wiry, small-framed goblin with moss-green skin weathered darker across his knuckles, elbows, and nose from years spent crawling through alleys, gutters, and abandoned cellars. His oversized ears are decorated with mismatched bits of brass wire and colored thread. He keeps his black hair shaved close on the sides and tied into a tiny topknot, which he oils carefully despite the rest of his grooming being inconsistent. His yellow eyes are sharp and constantly moving, and his grin reveals several filed teeth. He wears patched leather armor beneath a soot-stained brown cloak, with numerous hidden pockets sewn into both garments.

Mannerisms

Grok rarely stands still. He rocks on the balls of his feet, taps his fingers against his thigh in little counting rhythms, and leans close when listening as though every conversation is a secret. When nervous, he quietly names nearby exits. When pleased, he clicks his teeth twice and gives an exaggerated, theatrical bow.

Personality

Grok is suspicious, quick-witted, and fiercely practical. He speaks in short bursts, often using oddly formal words he learned by listening outside noble houses. He dislikes being pitied more than he dislikes being threatened, and he treats locks, traps, and social rules as puzzles designed to be beaten. Beneath his selfish instincts is an observant and unexpectedly loyal companion who notices hunger, loneliness, and fear because he has lived with all three.

Ideals

Freedom. No one owns me, feeds me, or decides where I belong. Every locked door is an insult, and every open road is an invitation.

Bonds

Nella disappeared after being arrested for a crime Grok believes he committed. He keeps searching for proof of where she was taken and refuses to abandon anyone who once offered him shelter.

Flaws

Grok assumes every generous offer hides a trap, and he will often steal something small from a person who has just helped him, as if testing whether their kindness was genuine.

Quirks

Names every important lock before attempting to pick it.
Keeps a gray mouse named Nibble in his hood.
Collects keys even when he does not know what they open.
Refuses to sit with his back to a door.
Polishes his brass ear wires whenever he is planning a risky theft.

Background

Grok was raised beneath the market district of a sprawling human city, where the storm drains ran warm in winter and the discarded produce was fresher after midnight. He learned early that humans noticed height, volume, and confidence before they noticed a small goblin slipping between their legs. The first person to teach him anything useful was an elderly pickpocket named Nella, who showed him how to read a crowd by its shoes, how to sleep with one hand on his purse, and how to leave a place before anyone realized something was missing. Grok repaid her by stealing medicine, bread, and eventually a set of thieves tools from a magistrate's locked office.

“He learned early that humans noticed height, volume, and confidence before they noticed a small goblin slipping between their legs.”
From their backstory
Background
Urchin

Connections

Species

Goblin

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