Veyr Arclight
Veyr Arclight
Sheet
AC 13 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAlways on
- Dissonant Whispers
When As an action, when a creature is within 60 feet
Veyr whispers a fragment of impossible speech and points at a creature within range. The target must succeed on a Wisdom saving throw or become frightened of him until the end of his next turn.
- Eldritch Blast
When As an action, when a creature is within 120 feet
A beam of crackling eldritch force streaks toward a creature within 120 feet. On a hit, it deals 1d10 force damage.
- Minor Illusion
When As an action, when creating a sound or image within 30 feet
Veyr causes a harmless sensory effect, such as a strange sound, a flickering flame, or an unsettling whisper.
- Thaumaturgy
When As an action, when creating a minor supernatural effect
Veyr invokes infernal authority, producing a minor supernatural effect such as flames flickering, a door slamming, or his voice booming.
- Armor of Agathys
When As an action, before entering danger
Veyr surrounds himself with a dimly shimmering defensive ward, gaining 5 temporary hit points for 1 hour.
- Otherworldly Patron, The Great Old OneLevel 1
Veyr has formed a pact with a Great Old One, an incomprehensible entity whose presence reaches him through dreams and intrusive thoughts. He can communicate telepathically with any creature he can see within 30 feet, and the creature understands him if they share a language.
- Pact MagicLevel 1
Veyr can cast warlock spells using Charisma as his spellcasting ability. He knows two cantrips and two 1st-level warlock spells. His spellcasting focus is an arcane focus concealed within his signet ring.
- TraitTieflingDarkvision, 60 feet.
- TraitTieflingHellish Resistance, resistance to fire damage.
- Infernal Legacy, knows the thaumaturgy cantripTieflingAt 3rd level, can cast hellish rebuke once per long rest as a 2nd-level spell. At 5th level, can cast darkness once per long rest.
- TraitTieflingTiefling ability score increase, +2 Charisma and +1 Intelligence.
- TraitTieflingAge, tieflings mature at the same rate as humans but live somewhat longer.
- TraitTieflingSize, Medium.
- TraitTieflingSpeed, 30 feet.
- Position of PrivilegeNoble
Veyr can secure an audience with local nobles, maintainers of power, and members of high society. He is generally welcomed in aristocratic circles and can expect to be treated as a person of consequence, though hostile individuals may resent his status.
Spells
2 spellsSpellcasting. Veyr Arclight casts with Charisma (spell save DC 13, to hit with spell attacks).
1st level (1 slot): ,
Gear
10 itemsWeapons
- Light crossbowA compact crossbow with a silver-inlaid stock, chosen for its elegance rather than its practicality.
- 2×DaggerA plain dagger hidden inside Veyr’s left sleeve.
- Arclight scimitarAn elegant inherited scimitar with a narrow curved blade. Veyr is not proficient with it, but refuses to surrender it.
Armor
- Leather armorFitted black leather armor reinforced beneath Veyr’s Edwardian coat.
Gear
- 20×Crossbow boltsBlack-fletched bolts carried in a lacquered case.
- Scholar’s packA scholar’s pack containing a backpack, a book of lore, ink, a pen, ten sheets of parchment, a small bag of sand, and a knife.
- Arcane focusA polished black signet ring that functions as Veyr’s arcane focus.
- Fine clothesA finely tailored black leather Edwardian uniform with a high collar, mourning lace, silver fasteners, and polished boots.
- Signet ringA family signet bearing a stylized golden eye, recognized by certain aristocratic houses.
Purse
- PurseCoins concealed in an inner pocket of his coat.
Appearance
Veyr Arclight has smooth grey skin, black ridged horns swept backward over his ears, and luminous golden eyes with narrow pupils. A precise band of metallic gold tattoos circles his neck, resembling the seal of an ancient court. He wears a fitted, gothy leather Edwardian uniform with a high collar, silver clasps, mourning lace, polished boots, and a dark waistcoat. An elegant scimitar hangs at his side, its curved blade etched with nearly unreadable celestial script.
Mannerisms
Veyr speaks with formal precision, pauses before answering questions as though consulting an invisible adviser, and adjusts his high collar whenever someone mentions his family. In combat, he gives a tiny courtly bow before drawing his weapon.
Personality
Veyr is impeccably courteous, observant, and difficult to intimidate. He treats every conversation as a negotiation and every promise as a potential weapon. Beneath his controlled exterior is a quiet fascination with ordinary people, especially those who have never been trained to hide their emotions. He is more compassionate than he wishes to appear, but expresses concern through practical assistance, stern warnings, and perfectly timed gifts.
Ideals
Control. The powerful should be bound by rules, promises, and consequences, even if I must become terrifying enough to enforce them.
Bonds
The gold tattoo around my throat contains the last unaltered oath of my family. I will learn who created it and decide whether it should be destroyed or fulfilled.
Flaws
I cannot resist correcting breaches of etiquette, even when doing so puts my companions in danger. I also fear that my patron’s thoughts are becoming indistinguishable from my own.
Quirks
Background
Veyr Arclight was born into a minor tiefling house whose fortunes depended on etiquette, contracts, and secrets. His family served as discreet advocates for nobles who preferred their scandals handled quietly. The gold tattoo around his throat was placed upon him during a coming-of-age ceremony, supposedly marking him as the family’s next keeper of oaths. Veyr later learned that the design was not merely heraldic. It was a binding sigil, fashioned after the symbol of an unseen intelligence that had advised his ancestors for generations. When Veyr discovered that his family had sacrificed the memories of several servants to preserve their political influence, he confronted the household elders. The sigil awakened during the argument, filling his mind with a voice that spoke in the language of dreams and offered him the power to expose every secret in the house. Veyr accepted, but the revelation destroyed his family’s reputation and left the voice permanently lodged behind his thoughts. Now he travels as a polished occult duelist and reluctant investigator, carrying his ancestor’s elegant scimitar while searching for a way to determine whether his patron is guiding him toward justice or simply cultivating a more useful kind of monster.
“His family served as discreet advocates for nobles who preferred their scandals handled quietly.”
- Background
- Noble
Connections
Species
Tiefling
Media
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