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Premie Jager - AI-generated fantasy Character

Premie Jager

Human · Wizard (School of Divination) · Level 8 · Criminal

Premie Jager

Premie is charming, observant, and unflappably polite.
AC12
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 34 · 30 ft.
AlignmentNeutral EvilGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Thieves' tools,
One gaming set

Languages

Common,
Thieves' Cant,
Elvish

Features

15 features

Always on

  • PortentLevel 2

    When After a creature Premie can see makes an attack roll, saving throw, or ability check, but before the outcome is determined.

    Premie replaces a visible attack roll, saving throw, or ability check with one of his recorded Portent results.

  • Arcane RecoveryLevel 1

    When After finishing a short rest, once per day.

    Premie restores spell slots after a short rest, up to a combined slot level of 4 once per day.

  • Expert DivinationLevel 6

    When After casting a divination spell of 2nd level or higher using a spell slot.

    Premie regains one lower-level expended spell slot after casting a divination spell of 2nd level or higher.

  • SpellcastingLevel 1

    Premie has a spellbook containing his known wizard spells. He can use an arcane focus or component pouch for wizard spellcasting and can cast wizard rituals from his spellbook without preparing them.

  • Divination SavantLevel 2

    Premie has chosen the School of Divination as his arcane tradition. Divination spells cost him less time and money to copy into his spellbook.

  • Ability Score ImprovementLevel 4

    Premie increases his Intelligence score by 2, raising it from 15 to 17.

  • Ability Score ImprovementLevel 8

    Premie increases his Dexterity score by 1 and his Charisma score by 1, raising Dexterity from 15 to 16 and Charisma from 13 to 14.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHumanBase walking speed is 30 feet.
  • LanguagesHumanCommon and one extra language of the player's choice.
  • VersatilityHumanHumans adapt readily to many environments and cultures.
  • Criminal ContactCriminal

    Premie has a reliable and discreet criminal contact who can pass along information, arrange introductions, or help him obtain illegal goods and services, provided the contact is not placed in obvious danger.

Spells

12 spells

Spellcasting. Premie Jager casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (2 slots):

Gear

12 items

Weapons

  • Quarterstaff
    A plain wooden staff used as a quarterstaff and walking stick.
  • Dagger
    A small knife hidden in a sleeve sheath.

Tools

  • Thieves' tools
    Thieves' tools suitable for locks and traps.

Gear

  • Spellbook
    A spellbook containing Premie's wizard spells.
  • Arcane focus
    A black crystal used as an arcane focus.
  • Component pouch
    Useful for casting spells with material components.
  • Robes
    A scholarly robe worn beneath his traveling coat.
  • Burglar's pack
    A burglar's pack containing a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, and five days of rations.
  • Dark common clothes
    A set of dark common clothes suitable for moving through cities unnoticed.
  • Belt pouch
    A pouch containing 15 gp.
  • Gaming set
    A weighted set of bone dice used in back-room games.

Purse

  • 5×
    Gold pieces
    Money remaining from his starting equipment after purchasing his chosen gear.

Appearance

Premie is a lean, sharply dressed human man with olive skin, pale green eyes, and shoulder-length black hair tied with a strip of red leather. His expression is usually an easy, reassuring smile, though his eyes remain watchful and calculating. He wears a dark traveling coat lined with hidden pockets, a high-collared shirt, polished boots, and a silver signet ring taken from his first notable mark. Arcane sigils are stitched subtly into the inside of his cuffs, and a spellbook rests in a reinforced case beneath his coat.

Mannerisms

Premie speaks softly and casually, as if every dangerous conversation were a friendly negotiation. He smiles while delivering threats, adjusts his cuffs before casting a spell, and addresses strangers by name as soon as he learns it. When thinking, he taps two fingers against his thumb in the rhythm of a counting exercise.

Personality

Premie is charming, observant, and unflappably polite. He treats every conversation as an investigation and every investigation as a hunt. He prefers to win through preparation, leverage, and carefully chosen words, but he is perfectly willing to use lethal magic when a target refuses to cooperate. Despite his profession, he has a strange fondness for people who are honest about being afraid.

Ideals

Control. The person who knows where everyone is and what everyone wants is the person who cannot be cornered.

Bonds

Premie owes his survival to Mara Vell, a former fence who hid him after a contract went wrong. He sends her a portion of every payment and will risk almost anything to protect her from the criminal syndicate that still wants her dead.

Flaws

Premie assumes everyone has a price, including friends. He enjoys manipulating people more than necessary, sometimes prolonging a conversation or a hunt simply to prove that he can control the outcome. He is also unwilling to admit fear, which makes him reckless when a target turns the tables on him.

Quirks

Keeps written descriptions of every target, including their favorite food and dominant hand.
Names his spell components as though introducing guests at a dinner party.
Never sits with his back to a door.
Collects signet rings from especially difficult contracts.

Background

Premie Jager grew up in a crowded human river city where charm was more valuable than coin and a convincing lie could open doors that lockpicks could not. He began as a courier for smugglers, learning which guards could be bribed, which merchants feared scandal, and which wealthy families kept secrets worth selling. His talent for finding people became apparent when a minor noble hired him to locate a runaway heir. Premie found the young man in three days, but instead of returning him alive, he delivered proof of the heir's death and quietly collected both sides of the bargain. From then on, people began calling him a hunter, usually in whispers and never to his face.

“His talent for finding people became apparent when a minor noble hired him to locate a runaway heir.”
From their backstory
Background
Criminal

Connections

Species

Human

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