Skip to content
CreatePricing
Saba Feran - AI-generated fantasy Character

Saba Feran

Human · Ranger (Hunter) · Level 17 · Soldier

Saba Feran

Quiet, observant, and relentlessly practical.
AC16
HP106/106
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 106 · 30 ft.
AlignmentTrue NeutralGenderFemaleAge34 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set, dice set,
Vehicles, land

Languages

Common,
Dwarvish

Features

20 features

Action

  • Primeval AwarenessLevel 3

    Saba can use an action and expend a ranger spell slot to focus her awareness on the region around her. For 1 minute per level of the spell slot expended, she can sense whether certain creature types are present within 1 mile, or within 6 miles in favored terrain. This feature does not reveal their exact location or number.

Bonus action

  • VanishLevel 14

    When Bonus action

    Saba can take the Hide action as a bonus action.

Always on

  • Colossus Slayer

    When Hits a wounded creature with a weapon attack

    Once on each of Saba's turns, when she hits a creature with a weapon attack, she deals an extra 1d8 damage if the target is below its hit point maximum.

  • Extra AttackLevel 5

    When Takes the Attack action

    Saba makes two attacks when she takes the Attack action.

  • Favored EnemyLevel 1

    Saba has advantage on Wisdom (Survival) checks to track her favored enemies and on Intelligence checks to recall information about them. Her favored enemies are monstrosities and humanoids, specifically raiders and warbands.

  • Natural ExplorerLevel 1

    Saba is particularly familiar with one type of natural environment, forests, and is adept at traveling and surviving there. Benefits include ignoring difficult terrain while traveling, avoiding getting lost except by magical means, remaining alert to danger while performing other activities, moving stealthily at a normal pace when alone, finding twice as much food, and learning the exact number, size, and elapsed travel time of nearby creatures while tracking.

  • Fighting StyleLevel 2

    Saba adopts Archery as her fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Saba gains access to ranger spells, using Wisdom as her spellcasting ability.

  • Ranger Archetype, HunterLevel 3

    Saba chooses the Hunter archetype. Once on each of her turns, when she hits a creature with a weapon attack, she deals an extra 1d8 damage if the target is below its hit point maximum.

  • Land's StrideLevel 8

    Saba can move through nonmagical difficult terrain without extra movement and pass through nonmagical plants without being slowed or damaged by them. She also has advantage on saving throws against magically created or manipulated plants.

  • Hide in Plain SightLevel 10

    Saba can spend 1 minute creating camouflage for herself. While camouflaged against a natural surface, she can attempt to hide by pressing herself against it, gaining a +10 bonus to Dexterity (Stealth) checks while she remains there without moving or taking actions.

  • Feral SensesLevel 18

    Saba has extraordinary senses that help her fight creatures she cannot see. She is aware of the location of any invisible creature within 30 feet, provided it is not successfully hidden from her, and she does not suffer disadvantage on attack rolls against creatures she cannot see.

  • Foe SlayerLevel 20

    Saba can add her Wisdom modifier to the attack roll or damage roll of an attack against her favored enemies. She can choose to apply this bonus before or after making the roll, but before any effects of the roll are applied.

  • Hunter's Prey, Colossus SlayerLevel 3

    When Saba hits a Large or smaller creature with a weapon attack, she can attempt to knock it prone. Once she uses this feature, she cannot use it again until she finishes a short or long rest.

  • Ability Score IncreaseHuman+1 to all six ability scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • TraitHumanHuman versatility provides no darkvision or other special sensory trait under the 2014 rules.
  • Military RankSoldier

    Saba can secure the assistance of soldiers and recognize military rank, insignia, and chain of command. Fellow soldiers and veterans are inclined to offer her shelter, information, or limited aid when it does not place them in obvious danger.

Spells

11 spells

Spellcasting. Saba Feran casts with Wisdom (spell save DC 15, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (3 slots): , ,

4th level (1 slot):

5th level (1 slot):

Gear

10 items

Weapons

  • 2×
    Shortsword
    A balanced martial weapon suitable for close combat.
  • Longbow
    A martial ranged weapon with a normal range of 150 feet and a long range of 600 feet.

Armor

  • Scale mail
    Medium armor made from overlapping metal scales, providing AC 14 plus up to 2 from Dexterity.

Gear

  • 20×
    Arrows
    Ammunition for Saba's longbow.
  • Explorer's pack
    A pack containing equipment useful for wilderness travel, including bedroll, mess kit, tinderbox, torches, rations, and rope.
  • Insignia of rank
    A metal insignia indicating Saba's former military service.
  • Trophy from a fallen enemy
    A trophy taken from a fallen enemy, kept as a reminder of the cost of war.
  • Dice set
    A gaming set selected from the soldier's equipment options, a worn bone dice set.
  • Common clothes
    Simple civilian clothing retained from Saba's years of service.

Purse

  • 10×
    Gold pieces
    Starting currency from her military service and personal savings.

Appearance

Saba Feran is a lean, weather-hardened human woman with tawny skin, dark brown eyes, and black hair streaked with premature silver at the temples. A narrow scar crosses her left eyebrow, and several smaller scars mark her hands and forearms. She wears carefully maintained scale mail beneath a mottled green cloak, with a longbow and quiver across her back. Her equipment is practical, repaired rather than replaced, and every buckle, blade, and arrow has a place.

Mannerisms

Saba pauses before answering questions, as if checking the words against an internal report. She often scans exits and high ground without appearing to do so, and she cleans her bowstring whenever she is forced to sit still.

Personality

Quiet, observant, and relentlessly practical. Saba speaks plainly, dislikes theatrical displays of courage, and notices small details that most people overlook. She is patient with frightened civilians and inexperienced scouts, but has little tolerance for officers who confuse confidence with competence.

Ideals

Order. The wilderness is dangerous, but needless chaos is worse. Every threat should be measured, every resource accounted for, and every life spent only when there is no better choice.

Bonds

She carries the battered insignia of her lost company and will risk herself to protect soldiers, scouts, and refugees abandoned by their commanders.

Flaws

She assumes that every authority figure is hiding a mistake, and her suspicion can make cooperation difficult even when trust would be wiser.

Quirks

Counts arrows under her breath after every battle.
Keeps a written list of promises made by important people.
Names dangerous trails after the soldiers who disappeared on them.
Refuses to sleep with her boots more than one arm's reach away.

Background

Saba Feran was born in a border settlement where the forest pressed close against old watchtowers and forgotten roads. As a human among communities divided by ancient grudges, she learned early that survival depended less on heroism than on patience, preparation, and knowing which sounds in the dark belonged to animals and which belonged to enemies. She joined the local levy at seventeen, initially serving as a scout and messenger. Her sharp eyes and methodical habits soon carried her into the wilderness beyond the frontier, where she mapped trails, tracked raiders, and learned to read the landscape as if it were a written report. During a disastrous campaign against a hidden enemy force, Saba's unit was ordered into an ambush by officers who had ignored her warnings. She survived by leading a handful of soldiers through a ravine and into the deep woods, but most of her company did not. Since then, she has treated every command as a claim that must be tested against reality. She became a ranger not from a love of solitude, but from a conviction that someone must stand between settled lands and the dangers commanders cannot see from maps. Saba now travels wherever borders fail, hunting monsters, exposing threats, and keeping a quiet record of every promise made by those who send others to die.

“She joined the local levy at seventeen, initially serving as a scout and messenger.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Saba Feran into a sheet

A high-res, share-ready sheet you can post or print.