VASKERVILLE
VASKERVILLE
Sheet
AC 18 · HP 124 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Multiattack
When Attack Action
Vaskerville makes four attacks with his Greatsword.
- Extra Attack (3)Level 20
Attack four times whenever you take the Attack action.
Bonus action
- Repulsion Breath
When Standard combat
15ft cone. STR save or be pushed 20ft away and knocked prone.
- Second WindLevel 1
Regain 1d10 + level HP as a bonus action. 4 uses per Long Rest. Tactical Shift: Move half speed when using.
Always on
- Fighting Style: DefenseLevel 1
While you are wearing armor, you gain a +1 bonus to AC.
- Weapon MasteryLevel 1
Can use Mastery properties of 5 weapon types (e.g., Cleave, Topple, Graze).
- Action SurgeLevel 2
Take one additional action. 2 uses per Short Rest, but only once per turn.
- Improved CriticalLevel 3
Critical hits on a roll of 19 or 20.
- Remarkable AthleteLevel 3
Add half proficiency to Initiative. Jump distance based on Strength score.
- IndomitableLevel 9
Reroll a failed saving throw with a bonus equal to your Fighter level. 3 uses per Long Rest.
- Tactical MindLevel 13
Expend a Second Wind use to add 1d10 to a failed Ability Check.
- Superior CriticalLevel 15
Critical hits on a roll of 18-20.
- SurvivorLevel 18
At the start of each of your turns, you regain HP equal to 5 + CON mod if you have less than half HP.
- Epic Boon of Combat ProwessLevel 20
When you miss with an attack roll, you can turn the miss into a hit once per turn.
- TraitGold DragonbornDraconic Ancestry (Gold/Fire)
- TraitGold DragonbornBreath Weapon (Fire, replaces one attack)
- TraitGold DragonbornDraconic Resistance (Fire)
- TraitGold DragonbornDarkvision 60ft
- Metallic DragonbornGold DragonbornRepulsion Breath
- Metallic DragonbornGold DragonbornDraconic Flight
- Savage AttackerSoldier
Once per turn when you hit with a weapon, you can roll the damage dice twice and use either total.
Gear
5 itemsWeapons
- GreatswordA massive two-handed sword with Graze mastery.
- 2×HandaxeThrowing axes for range or close combat.
Armor
- Plate ArmorHeavy plate mail that covers the entire body.
Gear
- Soldier's InsigniaRank insignia from the frontline infantry.
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and waterskin.
Appearance
Vaskerville is an imposing Dragonborn with tarnished gold scales and eyes the color of cooling embers. He wears a set of scarred, heavy plate armor that has been modified to fit his thick tail and powerful frame. A tattered crimson cloak hangs from his shoulders, and his skin is marked by the chemical burns and blade scars of a hundred state-sanctioned hunts. He carries a massive, notch-bladed greatsword that looks more like a executioner's tool than a knight's weapon.
Mannerisms
Vaskerville speaks in short, clipped sentences. He often exhales small puffs of smoke through his nostrils when he is impatient or frustrated.
Personality
Vaskerville is a creature of absolute discipline and cold calculation. He treats life like a series of debts to be collected and ledgers to be balanced. He rarely raises his voice, instead relying on a low, gravelly rasp that carries the weight of a death sentence. To him, the hunt is not about glory or justice, it is about the inevitable completion of a contract. He is stoic, professional, and entirely focused on the target until the bounty is fulfilled.
Ideals
Reliability. When I take a contract, it is as good as done. There is no middle ground between a completed job and a grave.
Bonds
My old unit was betrayed by a corrupted officer who still roams free. I keep a slot open in my ledger for his head.
Flaws
I view people as assets or targets. I find it difficult to show empathy to those who aren't on my payroll.
Quirks
Background
Born into the rigid hierarchy of a military clan, Vaskerville spent twenty years serving as a heavy vanguard in the imperial army. During the Sunder War, he was tasked with tracking down deserters who had fled into the scorched wastes. He discovered he possessed a unique talent for finding those who did not want to be found. When the war ended, he found the transition to peace impossible. The structures of the army were gone, but the need for his specific set of skills remained. He took his severance and bought his first set of manacles. Now, Vaskerville operates as the premiere high-stakes bounty hunter in the region. He is the man the governors call when a monster is too clever for the local guard or a noble has fled with state secrets. He does not seek vengeance, only the payout that comes with the 'Bounty' notice. He has tracked targets across three continents, never losing a scent and never breaking a contract, earning him the reputation of a gold-scaled disaster for anyone with a price on their head.
“During the Sunder War, he was tasked with tracking down deserters who had fled into the scorched wastes.”
- Background
- Soldier
Connections
Species
Gold Dragonborn
Media
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