Skip to content
CreatePricing
VASKERVILLE - AI-generated fantasy Character

VASKERVILLE

Gold Dragonborn · Fighter (Champion) · Level 20 · Soldier

VASKERVILLE

Vaskerville is a creature of absolute discipline and cold calculation.
AC18
HP124/124
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 124 · 30 ft.
AlignmentLawful NeutralGenderMaleAge48 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Three-Dragon Ante Set,
Vehicles (Land)

Languages

Common,
Draconic

Features

21 features

Action

  • Multiattack

    When Attack Action

    Vaskerville makes four attacks with his Greatsword.

  • Extra Attack (3)Level 20

    Attack four times whenever you take the Attack action.

Bonus action

  • Repulsion Breath

    When Standard combat

    15ft cone. STR save or be pushed 20ft away and knocked prone.

  • Second WindLevel 1

    Regain 1d10 + level HP as a bonus action. 4 uses per Long Rest. Tactical Shift: Move half speed when using.

Always on

  • Fighting Style: DefenseLevel 1

    While you are wearing armor, you gain a +1 bonus to AC.

  • Weapon MasteryLevel 1

    Can use Mastery properties of 5 weapon types (e.g., Cleave, Topple, Graze).

  • Action SurgeLevel 2

    Take one additional action. 2 uses per Short Rest, but only once per turn.

  • Improved CriticalLevel 3

    Critical hits on a roll of 19 or 20.

  • Remarkable AthleteLevel 3

    Add half proficiency to Initiative. Jump distance based on Strength score.

  • IndomitableLevel 9

    Reroll a failed saving throw with a bonus equal to your Fighter level. 3 uses per Long Rest.

  • Tactical MindLevel 13

    Expend a Second Wind use to add 1d10 to a failed Ability Check.

  • Superior CriticalLevel 15

    Critical hits on a roll of 18-20.

  • SurvivorLevel 18

    At the start of each of your turns, you regain HP equal to 5 + CON mod if you have less than half HP.

  • Epic Boon of Combat ProwessLevel 20

    When you miss with an attack roll, you can turn the miss into a hit once per turn.

  • TraitGold DragonbornDraconic Ancestry (Gold/Fire)
  • TraitGold DragonbornBreath Weapon (Fire, replaces one attack)
  • TraitGold DragonbornDraconic Resistance (Fire)
  • TraitGold DragonbornDarkvision 60ft
  • Metallic DragonbornGold DragonbornRepulsion Breath
  • Metallic DragonbornGold DragonbornDraconic Flight
  • Savage AttackerSoldier

    Once per turn when you hit with a weapon, you can roll the damage dice twice and use either total.

Gear

5 items

Weapons

  • Greatsword
    A massive two-handed sword with Graze mastery.
  • 2×
    Handaxe
    Throwing axes for range or close combat.

Armor

  • Plate Armor
    Heavy plate mail that covers the entire body.

Gear

  • Soldier's Insignia
    Rank insignia from the frontline infantry.
  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and waterskin.

Appearance

Vaskerville is an imposing Dragonborn with tarnished gold scales and eyes the color of cooling embers. He wears a set of scarred, heavy plate armor that has been modified to fit his thick tail and powerful frame. A tattered crimson cloak hangs from his shoulders, and his skin is marked by the chemical burns and blade scars of a hundred state-sanctioned hunts. He carries a massive, notch-bladed greatsword that looks more like a executioner's tool than a knight's weapon.

Mannerisms

Vaskerville speaks in short, clipped sentences. He often exhales small puffs of smoke through his nostrils when he is impatient or frustrated.

Personality

Vaskerville is a creature of absolute discipline and cold calculation. He treats life like a series of debts to be collected and ledgers to be balanced. He rarely raises his voice, instead relying on a low, gravelly rasp that carries the weight of a death sentence. To him, the hunt is not about glory or justice, it is about the inevitable completion of a contract. He is stoic, professional, and entirely focused on the target until the bounty is fulfilled.

Ideals

Reliability. When I take a contract, it is as good as done. There is no middle ground between a completed job and a grave.

Bonds

My old unit was betrayed by a corrupted officer who still roams free. I keep a slot open in my ledger for his head.

Flaws

I view people as assets or targets. I find it difficult to show empathy to those who aren't on my payroll.

Quirks

Always counts his gold pieces twice before spending them.
Sharpens his sword with a rhythmic, three-stroke pattern when deep in thought.
Prefers to sleep with his back against a solid wall, even in safe houses.

Background

Born into the rigid hierarchy of a military clan, Vaskerville spent twenty years serving as a heavy vanguard in the imperial army. During the Sunder War, he was tasked with tracking down deserters who had fled into the scorched wastes. He discovered he possessed a unique talent for finding those who did not want to be found. When the war ended, he found the transition to peace impossible. The structures of the army were gone, but the need for his specific set of skills remained. He took his severance and bought his first set of manacles. Now, Vaskerville operates as the premiere high-stakes bounty hunter in the region. He is the man the governors call when a monster is too clever for the local guard or a noble has fled with state secrets. He does not seek vengeance, only the payout that comes with the 'Bounty' notice. He has tracked targets across three continents, never losing a scent and never breaking a contract, earning him the reputation of a gold-scaled disaster for anyone with a price on their head.

“During the Sunder War, he was tasked with tracking down deserters who had fled into the scorched wastes.”
From their backstory
Background
Soldier

Connections

Species

Gold Dragonborn

Media

0 images

No images yet.

Visual sheet

Turn VASKERVILLE into a sheet

A high-res, share-ready sheet you can post or print.