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Helga 'Hellcat' Katanov - AI-generated fantasy Character

Helga 'Hellcat' Katanov

Human · Rogue (Swashbuckler) · Level 20 · Criminal

Helga 'Hellcat' Katanov

I am always looking for the angle, and I never let my guard down even when I am smiling.
AC17
HP203/203
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 203 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Dice Set

Languages

Common,
Thieves' Cant,
Undercommon

Features

15 features

Action

  • Rapier Attack

    When Combat Action

    Attack with your Rapier. Bonus to hit: +11. Damage: 1d8 + 5 piercing. If Sneak Attack applies, add 10d6 damage.

  • Panache

    When Interaction

    Make a Persuasion check contested by Insight. If successful, the creature is charmed or forced to attack only you for 1 minute.

Bonus action

  • Cunning ActionLevel 2

    When Your turn

    You can Dash, Disengage, or Hide as a bonus action.

Reaction

  • Uncanny DodgeLevel 5

    When Being hit by an attack

    Halve the damage from an incoming attack that you can see.

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Acrobatics, Deception, Stealth, and Insight.

  • Sneak AttackLevel 1

    Deal an extra 10d6 damage once per turn to a target you hit with an attack if you have advantage or the Swashbuckler conditions are met.

  • EvasionLevel 7

    When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

  • Reliable TalentLevel 11

    Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

  • Slippery MindLevel 15

    You gain proficiency in Wisdom saving throws.

  • ElusiveLevel 18

    No attack roll has advantage against you while you aren't incapacitated.

  • Stroke of LuckLevel 20

    If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. Used once per short or long rest.

  • Fancy FootworkLevel 3

    If you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

  • Rakish AudacityLevel 3

    You can add your Charisma modifier to your initiative rolls. You don't need advantage on the attack roll to use Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Spells

Spellcasting. Helga 'Hellcat' Katanov casts with null ( to hit with spell attacks).

Gear

5 items

Weapons

  • Rapier
    1d8 piercing, finesse.
  • Shortbow
    1d6 piercing, range 80/320.

Armor

  • Studded Leather Armor
    AC 12 plus Dexterity modifier.

Tools

  • Thieves' Tools
    Set of tools for picking locks and disarming traps.

Gear

  • Burglar's Pack
    Includes a backpack, 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin.

Appearance

Hellcat is a striking, statuesque figure with olive skin and piercing violet eyes that seem to glow faintly in low light. Her lithe frame moves with lethal grace, every step calculated and precise. A lean but muscular build speaks to her background as a street fighter and occasional enforcer for the city underworld. Her short, spiked blonde hair frames a sharp, angular face with high cheekbones and a sharp jawline. She wears modern, tailored leather gear reinforced with dark metal plates.

Mannerisms

She tends to tilt her head slightly when analyzing a person, like a predator watching its prey. She speaks in a low, husky drawl that commands attention without raising her voice.

Personality

I am always looking for the angle, and I never let my guard down even when I am smiling. My words are as sharp as my blade, and I prefer to lead with a joke before I lead with a punch. I have no patience for those who use power to bully the weak, despite my own shady history. I value style almost as much as I value survival.

Ideals

Freedom. Chains are meant to be broken, and the only laws that matter are the ones you make for yourself.

Bonds

The Gilded Hand syndicate once saved my life, and though I have outgrown them, I still protect the orphans who live in their territory.

Flaws

I am incredibly prideful and will never back down from a challenge, even when the odds are suicide.

Quirks

Constantly flips a platinum coin between her knuckles when thinking.
Her eyes flash a brighter violet when she is truly angry.
Always sits facing the door with her back to a wall.

Background

Born Helga Katanov in the gutter of the Gilded Docks, the woman now known as Hellcat learned early that the only person who would look out for her was herself. She earned her nickname after single handedly taking down a squad of debt collectors using nothing but a broken bottle and the environment of a narrow alleyway. Her violet eyes, a rare trait from a forgotten lineage, became a symbol of terror in the criminal districts. She rose through the ranks of the city's most prominent syndicates, serving as an enforcer who could infiltrate the most secure ballrooms just as easily as she could clear out a waterfront tavern. Over the years, Hellcat transitioned from a common thug to a master of the duel, refining her street fighting into a sophisticated and deadly art form. She developed a reputation for taking the high profile jobs that required both a silver tongue and a bloodied sword. Despite her criminal roots, she often finds herself acting as a chaotic protector for those the city guard ignores, though she would never admit to having a soft spot. At the peak of her career, she has stolen secrets from kings and left crime lords trembling in her wake, navigating the modern fantasy skyline with the confidence of a woman who owns every shadow she walks in.

“Her violet eyes, a rare trait from a forgotten lineage, became a symbol of terror in the criminal districts.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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