Lysandra
Lysandra
Sheet
AC 15 · HP 153 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
35 featuresAlways on
- Performance of CreationLevel 3
When Action
Create a Tiny nonmagical object in an unoccupied space you can see, within the limits of your feature.
- Bardic InspirationLevel 1
When Bonus Action
Use Bardic Inspiration to bolster an ally's ability check, attack, saving throw, or another feature permitted by your subclass and features.
- CountercharmLevel 3
When Action
Counter hostile sound or charm effects with disciplined magical resonance.
- Bardic TrainingLevel 1
You gain proficiency with light armor, three musical instruments of your choice, and a number of bard skills. You are a versatile performer, scholar, and manipulator of magic.
- SpellcastingLevel 1
You can use a specially prepared instrument or component pouch as a spellcasting focus. You also know two cantrips and can prepare bard spells known from the bard list.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check that does not already include your proficiency bonus.
- Song of RestLevel 2
When you take a short rest, you can help allies regain extra hit points by expending a use of Bardic Inspiration.
- ExpertiseLevel 3
You choose two skills to gain double proficiency with.
- Mote of PotentialLevel 3
You gain the ability to manifest a mote of potential in a Tiny object. Once per turn, a creature that touches it can benefit from your Bardic Inspiration in one of several ways, depending on what the die is used for.
- Additional Magical SkillLevel 3
You gain proficiency in one additional skill of your choice.
- College of Creation Spellcasting StyleLevel 3
You can cast your spells as if you were using a written formula of insight and scholarship, relying on precise intent rather than performance.
- Font of InspirationLevel 5
Your Bardic Inspiration die becomes a d8.
- Font of InspirationLevel 5
Your Bardic Inspiration die becomes a d8, and you regain all uses when you finish a short or long rest.
- Animating PerformanceLevel 6
Your Performance of Creation improves, allowing larger and more valuable creations.
- Magical InspirationLevel 10
Your Bardic Inspiration die becomes a d10.
- ExpertiseLevel 10
You gain expertise in two more skills, and your Bardic Inspiration die becomes a d10.
- Magical SecretsLevel 10
You can add your Bardic Inspiration to the damage of healing or damaging spells cast by others, if applicable.
- Magical SecretsLevel 10
You can learn two spells from any class list.
- Spellcasting AdvancementLevel 11
You gain access to additional bard spells known from your increased level.
- Font of InspirationLevel 10
Your Bardic Inspiration die becomes a d10 and you regain all uses on a short or long rest.
- Peerless SkillLevel 14
Your bardic power improves, allowing your performance and magic to remain effective under pressure.
- Animating PerformanceLevel 14
You can create animated objects from your Performance of Creation feature. These objects obey your commands for a limited duration.
- Magical SecretsLevel 14
You gain two more spells from any class list.
- Superior InspirationLevel 15
Your Bardic Inspiration die becomes a d12.
- Superior InspirationLevel 20
At the start of combat, you regain one use of Bardic Inspiration if you have none left.
- Magical SecretsLevel 18
You can choose four spells from any class list, one each at levels 10, 14, and 18, plus additional bard spells known as you level.
- Bardic Inspiration MasteryLevel 20
You can inspire others with a d12 Bardic Inspiration die, and your inspiration is exceptionally reliable at the height of your career.
- TraitElfDarkvision 60 ft.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitElfTrance, you meditate for 4 hours instead of sleeping.
- TraitElfKeen Senses, proficiency in Perception.
- TraitElfElf Weapon Training, proficiency with longsword, shortsword, shortbow, and longbow.
- TraitElfCantrip, you know one wizard cantrip of your choice.
- TraitElfExtra language, you can speak, read, and write one extra language of your choice.
- ResearcherSage
You have spent years in study and can quickly recall lore, research leads, and scholarly contacts. When you do not know a piece of information, you usually know where and from whom you can learn it.
Spells
26 spellsSpellcasting. Lysandra casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , ,
4th level (3 slots): , ,
5th level (2 slots): , , ,
6th level (2 slots):
7th level (1 slot):
8th level (1 slot):
9th level (1 slot): no spells
Gear
6 itemsWeapons
- 2×DaggerA simple utility blade kept mostly for cutting parchment, cord, and sealing wax.
Armor
- Leather ArmorA leather armor set fitted for travel and everyday wear.
Gear
- Scholar's PackA scholar's pack containing travel necessities, books, ink, and writing tools.
- Component PouchA component pouch used for spellcasting focus, chosen instead of a musical instrument.
- Research JournalA well-used notebook filled with citations, margins notes, and half-finished essays.
- Travel ClothesA cloak, spare clothes, and other practical city-apartment belongings.
Appearance
Lysandra is a tall high elf with a lithe, athletic build and an ethereal, almost moonlit presence. Her skin is pale ivory with a faint glow in soft light, and her sharply refined features are framed by a cascade of straight silver-white hair that falls to the middle of her back. Her crystalline blue eyes are keen and observant, usually fixed on a book, a window, or a distant thought. She favors modern ordinary clothes, charcoal trousers, pale shirts with rolled sleeves, and practical boots, but her posture and composed stare give her a distinctly high fantasy elegance. Her long pointed ears carry simple silver hoops, and she often looks like she has just stepped out of a quiet apartment in a bustling city while still belonging to some older, stranger myth.
Mannerisms
She pauses before speaking, as if mentally editing every sentence for precision. When thinking, she taps the edge of a book with one finger or smooths a page flat with meticulous care. She keeps her posture elegant even in casual clothes, and her expression often shifts between distant analysis and sudden, razor-sharp focus.
Personality
Quietly intense, observant, and wry, Lysandra listens more than she speaks, but when she does speak her words are carefully chosen and surprisingly warm. She is fascinated by how people build meaning out of ordinary lives, and she has an instinct for turning even a cramped apartment, a rainy street, or a neglected library corner into something almost legendary. She is patient with learners, impatient with vanity, and secretly delighted by small acts of cleverness.
Ideals
Truth should be made useful, not locked away. Knowledge matters most when it can improve lives, break harmful traditions, or give the powerless a new way to imagine the future.
Bonds
Her journals are irreplaceable, because they contain the only complete record of the truths she has gathered, and she would risk almost anything to keep them safe. She remains secretly devoted to one old mentor in the enclave, the only elder who ever encouraged her questions instead of punishing them.
Flaws
She is so committed to accuracy that she can become pedantic, evasive, or infuriatingly slow when a quick answer would serve better. She also struggles to trust institutions, assuming that any orderly archive or polished council is hiding something beneath the surface. When her pride is wounded, she can turn cool and cutting, using intellect as a shield instead of a bridge.
Quirks
Background
Lysandra was born in a secluded elven enclave where memory was treated as law and tradition as a sacred chain. She learned to read before she learned to wield a blade, and by the time other children were practicing archery, she was cataloging histories, copying treatises, and quietly asking the questions elders disliked. Her gift was not merely for language, but for patterns, for recognizing how stories shaped cities, and how cities in turn reshaped stories. The enclave praised her mind and feared her curiosity in equal measure, which suited her fine until praise began to feel like a polished cage. She left for Atrix Isle with only a valise of notes, a stack of books, and a stubborn refusal to become another careful archivist in a room of unchanged faces. In the city she found noise, weathered brick, argument, and invention, all the chaotic ingredients of a living epic. There, her bardic power flowered not through song, but through scholarship, conviction, and the strange grace of making ideas real. As a College of Creation bard, she treats inspiration like architecture, building hope, beauty, and impossible things out of ink, intent, and sheer force of imagination. She now writes freelance essays and historical pieces for whoever can pay, while privately assembling a grand work meant to prove that the world is larger than any one culture's memories.
“Her gift was not merely for language, but for patterns, for recognizing how stories shaped cities, and how cities in turn reshaped stories.”
- Background
- Sage
Connections
Species
Elf
Media
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