Maa'raxia
Maa'raxia
Sheet
AC 16 · HP 160 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InvestigationINT
- MedicineWIS
- NatureINT
- ReligionWIS
Weapons
Tools
Languages
Features
25 featuresAction
- Breath WeaponDragonbornReplace one attack when you take the Attack action with a magical exhalation in a 15-foot cone or 30-foot line, chosen each use.
Bonus action
- Arcane WardLevel 3
When you cast an Abjuration spell of 1st level or higher, you create or strengthen an Arcane Ward that can absorb damage. You can also replenish the ward by expending spell slots as a Bonus Action.
- Spell BreakerLevel 10
Counterspell and Dispel Magic are always prepared for you. Dispel Magic can be cast as a Bonus Action, and if either spell fails, you do not expend the spell slot.
- Draconic FlightDragonbornAt level 5, as a Bonus Action, sprout spectral wings for 10 minutes and gain a fly speed equal to your speed, once per Long Rest.
Reaction
- Projected WardLevel 6
When a creature you can see within range takes damage, you can use your reaction to let your Arcane Ward absorb that damage instead.
Always on
- Breath Weapon
When When you take the Attack action, replace one attack with the breath exhalation.
Exhale magical poison in a 15-foot cone or 30-foot line. Each creature in the area makes a Dexterity save against your Breath Weapon DC. On a failure, it takes poison damage, half on a success. Uses equal to proficiency bonus per long rest.
- Draconic Flight
When Bonus Action
Create spectral wings and gain a fly speed equal to your walking speed for 10 minutes. Once per long rest.
- SpellcastingLevel 1
You cast Wizard spells using Intelligence, maintain a spellbook, and can use an Arcane Focus or your spellbook as your focus.
- SpellbookLevel 1
Your spellbook starts with six 1st-level Wizard spells, and whenever you gain a Wizard level after 1st, you add two Wizard spells of your choice to it.
- Ritual AdeptLevel 1
You can cast any spell with the Ritual tag as a ritual if it is in your spellbook, even if you have not prepared it.
- Arcane RecoveryLevel 1
When you finish a Short Rest, you can recover expended spell slots whose combined levels are no more than half your Wizard level, rounded up, with no slot above 5th level.
- ScholarLevel 2
Choose one proficiency from Arcana, History, Investigation, Medicine, Nature, or Religion. You gain Expertise in that skill.
- Wizard SubclassLevel 3
You gain the Abjurer subclass, specializing in protective wards, countermagic, and the study of abjuration.
- Abjuration SavantLevel 3
Choose two Wizard spells from the Abjuration school, each no higher than 2nd level, and add them to your spellbook for free. Your abjuration training expands whenever you gain access to a new spell-slot level.
- Improved AbjurationLevel 14
Your mastery of abjuration makes your spell disruption especially potent. When you cast an abjuration spell that calls for a spell check, your proficiency adds to its force and reliability, especially when unraveling hostile magic.
- Ability Score ImprovementLevel 4
At 4th level and again at 8th, 12th, and 16th, you gain a feat or Ability Score Improvement. Those improvements are already reflected in your final ability scores and build.
- Spell MasteryLevel 18
You can cast one 1st-level spell and one 2nd-level spell from your spellbook at will, provided they have a casting time of an action.
- Signature SpellsLevel 20
Choose two 3rd-level spells in your spellbook. You always have them prepared, and you can cast each once at 3rd level without expending a spell slot, refreshing after a Short or Long Rest.
- Creature TypeDragonbornHumanoid
- SizeDragonbornMedium
- SpeedDragonborn30 feet
- DarkvisionDragonborn60 feet
- Draconic AncestryDragonbornGreen. Your Breath Weapon and Resistance deal poison damage.
- Damage ResistanceDragonbornResistance to poison damage.
- ResearcherSage
Years of patient study and archival service have taught Maa'raxia how to find obscure lore, secure access to libraries and private collections, and recognize the value of forgotten records. In any settlement with scholars, monasteries, or vaults of learning, she can usually identify a knowledgeable contact or a place where research can begin.
Spells
25 spellsSpellcasting. Maa'raxia casts with Intelligence (spell save DC 20, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , ,
4th level (3 slots): , ,
5th level (3 slots): , ,
6th level (2 slots): no spells
7th level (2 slots): no spells
8th level (1 slot): no spells
9th level (1 slot): no spells
Gear
9 itemsWeapons
- QuarterstaffHer original scholarly staff, smooth, rune-etched, and worn from decades of use.
- 2×DaggersTwo slim daggers kept as practical tools rather than favored weapons.
Tools
- Calligrapher's SuppliesCalligrapher's tools used for copying sigils, notes, and ward diagrams.
Gear
- SpellbookA meticulously maintained spellbook containing her arcanely catalogued research.
- Arcane FocusA crystal focus shaped like a chipped green fang, used to channel her wizardry.
- Scholar's PackA scholar's pack with traveler essentials for long studies and field research.
- RobeFine violet robes and layered academic vestments suitable for a wandering sage.
- Book of HistoryA history book from her lost enclave, filled with notes in Draconic and ciphered marginalia.
- 8×ParchmentSheets of parchment for diagrams, notes, and spell notations.
Appearance
Maa'raxia is a towering green dragonborn with midnight-forest scales that gleam with an oily, iridescent sheen under violet light. Her frame is broad and powerful, her long tail usually coiled with deliberate control. Curved ramlike horns sweep back from her temples, etched with faintly glowing abjuration runes. She wears no conventional clothing, instead bearing arcane harnesses, obsidian bracers, rune-etched armor pieces, and shadow-forged vestments that cling to her form like liquid dusk. Her eyes are molten gold slits set in moss-green sclera, and her filed claws are tipped in silver.
Mannerisms
She speaks rarely, and when she does, each sentence is measured, precise, and low enough to feel like a vibration in the chest. Before answering a question, she often pauses as if consulting an invisible diagram only she can see. When tense, she taps a claw against the edge of a bracer in a slow rhythm, like counting wards. She tends to circle a room once before sitting, choosing positions with clear sightlines and no obvious blind spots.
Personality
Maa'raxia is ancient in temperament if not in chronology, patient to the point of unnerving stillness. She values competence, restraint, and honest bargains, and she respects those who can explain their reasoning without ornament. Her curiosity is immense, but it is a controlled fire rather than a wildfire, directed toward magical theory, planar law, and the mechanics of protection. Loyalty, once earned, is absolute, yet she expects others to honor agreements with the same seriousness she grants them.
Ideals
Containment through knowledge. Magic is neither good nor evil, but ignorance is always dangerous. She believes every force can be understood, mapped, and placed under lawful restraint if the correct wards, names, and protections are discovered.
Bonds
She carries a shard of her enclave’s original ward-stone, black as volcanic glass and warm when danger nears. She has sworn that the names of the dead will not be forgotten, and that the knowledge buried in their ruined library will eventually be restored, even if she must scour planes and empires to do it.
Flaws
Her patience is vast, but not infinite, and once she has judged a course as mathematically sound she can become dangerously inflexible. She mistrusts improvisation from others, especially when the stakes involve magic, and she sometimes treats living people like variables in a containment equation. Worse, the shadow bound to her soul whispers that every prison can be redefined as a key, and she is never entirely certain how often her own thoughts are truly her own.
Quirks
Background
Maa'raxia was born in a reclusive dragonborn enclave devoted to the study of planar thresholds, warded circles, and the mathematics of containment. Her people believed that knowledge was safest when caged behind careful laws, so she grew up among sealed libraries, abjuration sigils, and debates that lasted longer than storms. She proved brilliant even by draconic standards, with a mind that could hold entire spell diagrams in memory and a temperament patient enough to watch a ward fail a hundred times in search of the one flaw that mattered. Her enclave’s final experiment was meant to bind a being of living shadow, to study it without letting it escape into the world. The ritual collapsed. Something answered from beyond the intended breach, and when the chamber went dark, Maa'raxia emerged altered, fused with the shadow she had tried to name. She alone survived, but survival became a sentence. For decades she has refined the same arts that ruined her people, building stronger seals, deeper circles, and safer prisons. Now she travels as both scholar and cautionary tale, hunting the lore needed to master the darkness inside her before it can outwit the wards that hold her together.
“Her enclave’s final experiment was meant to bind a being of living shadow, to study it without letting it escape into the world.”
- Background
- Sage
Connections
Species
Dragonborn
Media
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