Nahia Arostegi
Nahia Arostegi
Sheet
AC 18 · HP 34 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationINT
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresBonus action
- Second WindLevel 1
When Bonus action
As a bonus action, regain 1d10 + 4 hit points. Once used, this move requires a short or long rest before it can be used again.
- Commander's Strike
When After taking the Attack action
When an ally can hear her, expend one superiority die and use a bonus action to direct that ally to make one weapon attack as a reaction, adding 1d8 to the attack's damage roll.
- Maneuver: Commander's StrikeLevel 3
Nahia can use a bonus action to issue a command to one ally who can hear her. That ally can use its reaction to make one weapon attack and add 1d8 to the attack's damage roll. She knows this maneuver as Commander's Strike.
Always on
- Trip Attack
When On a weapon hit
When she hits with a weapon attack, expend one superiority die to add 1d8 to the damage and force a Strength saving throw. On a failure, the target falls prone.
- Menacing Attack
When On a weapon hit
When she hits with a weapon attack, expend one superiority die to add 1d8 to the damage and force a Wisdom saving throw. On a failure, the target is frightened until the end of her next turn.
- Sharpshooter
When Ranged weapon attack
Before making a ranged attack at long range, she can attack without disadvantage. Her ranged attacks ignore half and three-quarters cover. She can take a -5 penalty to hit for +10 damage on a hit.
- Fighting Style: ArcheryLevel 1
Nahia gains proficiency with all armor, shields, simple weapons, and martial weapons.
- Combat SuperiorityLevel 3
Nahia chooses three maneuvers and has four superiority dice, which are d8s. She regains all expended superiority dice when she finishes a short or long rest. Her maneuver save DC is 14.
- Student of WarLevel 3
Nahia gains proficiency with vehicles, land, and one gaming set. She is proficient with a herbalism kit through her field logistics training.
- Martial Archetype: Battle MasterLevel 3
Nahia chooses the Battle Master archetype, specializing in practical battlefield control and disciplined tactical pressure.
- Maneuver: Trip AttackLevel 3
When Nahia hits a creature with a weapon attack, she can expend a superiority die to add the die to the damage roll and force the target to make a Strength saving throw. On a failure, the target is knocked prone. She knows this maneuver as Trip Attack.
- Maneuver: Menacing AttackLevel 3
When Nahia hits a creature with a weapon attack, she can expend a superiority die to add the die to the damage roll and frighten the target until the end of her next turn on a failed Wisdom saving throw. She knows this maneuver as Menacing Attack.
- Ability Score Improvement: SharpshooterLevel 4
Nahia gains the Sharpshooter feat. She ignores disadvantage caused by long range, her ranged attacks ignore half and three-quarters cover, and she can take a -5 penalty to an attack roll to gain +10 damage on a hit with a ranged weapon.
- Ability Score IncreaseVariant HumanIncrease two different ability scores by 1, applied here to Dexterity and Constitution.
- AgeVariant HumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentVariant HumanHumans tend toward no particular alignment.
- SizeVariant HumanMedium.
- SpeedVariant Human30 feet.
- LanguagesVariant HumanCommon and one additional language, chosen here as Giant.
- Skill VersatilityVariant HumanGain proficiency in one skill, chosen here as Perception.
- FeatVariant HumanGain one feat at 1st level, chosen here as Sharpshooter.
- Military RankSoldier
She retains the respect and practical privileges of her former military rank, and can usually find shelter, information, or limited assistance among soldiers and veterans who recognize her service.
Spells
Spellcasting. Nahia Arostegi casts with Charisma (spell save DC 7, to hit with spell attacks).
Gear
9 itemsWeapons
- LongswordA versatile martial weapon used one-handed with a shield. Damage is 1d8 slashing, or 1d10 when wielded with two hands.
- Light crossbowA ranged weapon with a normal range of 80 feet and a long range of 320 feet. Damage is 1d8 piercing.
Armor
- Chain mailHeavy metal armor made of interlocking plates and rings. It provides an AC of 16.
- ShieldA wooden shield reinforced with iron bands. It grants a +2 bonus to AC.
Tools
- Gaming setA set of marked bone tiles used for informal military gambling.
- Land vehiclesA two-wheeled or four-wheeled vehicle used for transport and logistics.
Gear
- 20×Crossbow boltAmmunition for the light crossbow.
- Dungeoneer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Medic's red cordA worn red leather cord from a deceased battlefield medic.
Appearance
A broad-shouldered human with sun-browned skin, dark auburn hair usually tied low at the nape, and a steady, assessing gaze. She wears battered chain mail over a faded blue gambeson, with a red leather cord wrapped around her left wrist. The cord is worn smooth where her thumb repeatedly rubs it during conversations. She carries herself with economical confidence, occupying more physical space than she seems to notice, and tends to stand where she can see every door. Her shield bears several old campaign marks, each deliberately painted over except for one small white crescent near the rim.
Mannerisms
She quietly counts exits, windows, and visible weapons whenever she enters a room. Before answering a difficult question, she rubs the worn place on the red cord around her wrist. When giving tactical advice, she points with two fingers rather than one.
Personality
Nahia is observant, dryly humorous, and intensely practical. She rarely raises her voice because she learned that calm instructions travel farther than shouted panic. She is unexpectedly gentle with animals, cooks better than she admits, and remembers the names of porters, stable hands, and camp followers long after forgetting the names of officers.
Ideals
Competence. The lives of ordinary people should never depend on whether a commander feels brave. Preparation, clear orders, and an honest retreat are forms of mercy.
Bonds
The veterans who served under her are scattered across three countries, and Nahia quietly sends part of every payment to keep their families fed. She also owes a debt to the unnamed families of the auxiliaries abandoned during the border campaign, a debt she believes can never be fully repaid.
Flaws
She treats trust as a logistical problem and assumes every promise has a hidden condition. When frightened, she becomes controlling rather than cautious, issuing orders to people who never agreed to follow her. She can also abandon a righteous cause if its leadership becomes careless with lives.
Quirks
Background
Nahia Arostegi learned early that a contract was only as good as the person willing to enforce it. She grew up near a hard-used trade road, the daughter of a wagon guard and a field surgeon. When raiders burned the family caravan, Nahia joined the nearest city regiment, not from patriotism but because the regiment had food, discipline, and a clear chain of command. She became valuable in the unglamorous places, escorting grain wagons, holding bridges in bad weather, and deciding when a retreat would save more lives than a heroic stand. Her superiors called it instinct. Nahia called it counting correctly. After a border campaign ended with officers abandoning their contracted auxiliaries, Nahia left the army with a handful of veterans who had survived because she ignored an order and opened a sealed supply storehouse. She now works as a mercenary, taking protection jobs, convoy work, and occasional battlefield contracts. She is not interested in glory, flags, or noble speeches. She wants clear terms, reliable payment, and commanders who understand that every soldier is someone's irreplaceable person. The red cord around her wrist belonged to a medic who died during the retreat that made her reputation. Nahia keeps it as a reminder that surviving is not the same as winning.
“She grew up near a hard-used trade road, the daughter of a wagon guard and a field surgeon.”
- Background
- Soldier
Connections
Species
Variant Human
Media
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