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Nahia Arostegi - AI-generated fantasy Character

Nahia Arostegi

Variant Human · Fighter (Battle Master) · Level 4 · Soldier

Nahia Arostegi

Nahia is observant, dryly humorous, and intensely practical.
AC18
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 34 · 30 ft.
AlignmentNeutralGenderFemaleAgeThirty-two years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationINT
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land,
Herbalism kit

Languages

Common,
Giant

Features

22 features

Bonus action

  • Second WindLevel 1

    When Bonus action

    As a bonus action, regain 1d10 + 4 hit points. Once used, this move requires a short or long rest before it can be used again.

  • Commander's Strike

    When After taking the Attack action

    When an ally can hear her, expend one superiority die and use a bonus action to direct that ally to make one weapon attack as a reaction, adding 1d8 to the attack's damage roll.

  • Maneuver: Commander's StrikeLevel 3

    Nahia can use a bonus action to issue a command to one ally who can hear her. That ally can use its reaction to make one weapon attack and add 1d8 to the attack's damage roll. She knows this maneuver as Commander's Strike.

Always on

  • Trip Attack

    When On a weapon hit

    When she hits with a weapon attack, expend one superiority die to add 1d8 to the damage and force a Strength saving throw. On a failure, the target falls prone.

  • Menacing Attack

    When On a weapon hit

    When she hits with a weapon attack, expend one superiority die to add 1d8 to the damage and force a Wisdom saving throw. On a failure, the target is frightened until the end of her next turn.

  • Sharpshooter

    When Ranged weapon attack

    Before making a ranged attack at long range, she can attack without disadvantage. Her ranged attacks ignore half and three-quarters cover. She can take a -5 penalty to hit for +10 damage on a hit.

  • Fighting Style: ArcheryLevel 1

    Nahia gains proficiency with all armor, shields, simple weapons, and martial weapons.

  • Combat SuperiorityLevel 3

    Nahia chooses three maneuvers and has four superiority dice, which are d8s. She regains all expended superiority dice when she finishes a short or long rest. Her maneuver save DC is 14.

  • Student of WarLevel 3

    Nahia gains proficiency with vehicles, land, and one gaming set. She is proficient with a herbalism kit through her field logistics training.

  • Martial Archetype: Battle MasterLevel 3

    Nahia chooses the Battle Master archetype, specializing in practical battlefield control and disciplined tactical pressure.

  • Maneuver: Trip AttackLevel 3

    When Nahia hits a creature with a weapon attack, she can expend a superiority die to add the die to the damage roll and force the target to make a Strength saving throw. On a failure, the target is knocked prone. She knows this maneuver as Trip Attack.

  • Maneuver: Menacing AttackLevel 3

    When Nahia hits a creature with a weapon attack, she can expend a superiority die to add the die to the damage roll and frighten the target until the end of her next turn on a failed Wisdom saving throw. She knows this maneuver as Menacing Attack.

  • Ability Score Improvement: SharpshooterLevel 4

    Nahia gains the Sharpshooter feat. She ignores disadvantage caused by long range, her ranged attacks ignore half and three-quarters cover, and she can take a -5 penalty to an attack roll to gain +10 damage on a hit with a ranged weapon.

  • Ability Score IncreaseVariant HumanIncrease two different ability scores by 1, applied here to Dexterity and Constitution.
  • AgeVariant HumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentVariant HumanHumans tend toward no particular alignment.
  • SizeVariant HumanMedium.
  • SpeedVariant Human30 feet.
  • LanguagesVariant HumanCommon and one additional language, chosen here as Giant.
  • Skill VersatilityVariant HumanGain proficiency in one skill, chosen here as Perception.
  • FeatVariant HumanGain one feat at 1st level, chosen here as Sharpshooter.
  • Military RankSoldier

    She retains the respect and practical privileges of her former military rank, and can usually find shelter, information, or limited assistance among soldiers and veterans who recognize her service.

Spells

Spellcasting. Nahia Arostegi casts with Charisma (spell save DC 7, to hit with spell attacks).

Gear

9 items

Weapons

  • Longsword
    A versatile martial weapon used one-handed with a shield. Damage is 1d8 slashing, or 1d10 when wielded with two hands.
  • Light crossbow
    A ranged weapon with a normal range of 80 feet and a long range of 320 feet. Damage is 1d8 piercing.

Armor

  • Chain mail
    Heavy metal armor made of interlocking plates and rings. It provides an AC of 16.
  • Shield
    A wooden shield reinforced with iron bands. It grants a +2 bonus to AC.

Tools

  • Gaming set
    A set of marked bone tiles used for informal military gambling.
  • Land vehicles
    A two-wheeled or four-wheeled vehicle used for transport and logistics.

Gear

  • 20×
    Crossbow bolt
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Medic's red cord
    A worn red leather cord from a deceased battlefield medic.

Appearance

A broad-shouldered human with sun-browned skin, dark auburn hair usually tied low at the nape, and a steady, assessing gaze. She wears battered chain mail over a faded blue gambeson, with a red leather cord wrapped around her left wrist. The cord is worn smooth where her thumb repeatedly rubs it during conversations. She carries herself with economical confidence, occupying more physical space than she seems to notice, and tends to stand where she can see every door. Her shield bears several old campaign marks, each deliberately painted over except for one small white crescent near the rim.

Mannerisms

She quietly counts exits, windows, and visible weapons whenever she enters a room. Before answering a difficult question, she rubs the worn place on the red cord around her wrist. When giving tactical advice, she points with two fingers rather than one.

Personality

Nahia is observant, dryly humorous, and intensely practical. She rarely raises her voice because she learned that calm instructions travel farther than shouted panic. She is unexpectedly gentle with animals, cooks better than she admits, and remembers the names of porters, stable hands, and camp followers long after forgetting the names of officers.

Ideals

Competence. The lives of ordinary people should never depend on whether a commander feels brave. Preparation, clear orders, and an honest retreat are forms of mercy.

Bonds

The veterans who served under her are scattered across three countries, and Nahia quietly sends part of every payment to keep their families fed. She also owes a debt to the unnamed families of the auxiliaries abandoned during the border campaign, a debt she believes can never be fully repaid.

Flaws

She treats trust as a logistical problem and assumes every promise has a hidden condition. When frightened, she becomes controlling rather than cautious, issuing orders to people who never agreed to follow her. She can also abandon a righteous cause if its leadership becomes careless with lives.

Quirks

She names every convoy wagon she is responsible for, usually after a type of bread.
She refuses to sleep with her boots farther than arm's reach.
She can identify several armies by the way they knot their tent ropes.
She keeps a written record of every person who has paid her late.
She always offers the youngest person in a group the first watch, then quietly joins it.

Background

Nahia Arostegi learned early that a contract was only as good as the person willing to enforce it. She grew up near a hard-used trade road, the daughter of a wagon guard and a field surgeon. When raiders burned the family caravan, Nahia joined the nearest city regiment, not from patriotism but because the regiment had food, discipline, and a clear chain of command. She became valuable in the unglamorous places, escorting grain wagons, holding bridges in bad weather, and deciding when a retreat would save more lives than a heroic stand. Her superiors called it instinct. Nahia called it counting correctly. After a border campaign ended with officers abandoning their contracted auxiliaries, Nahia left the army with a handful of veterans who had survived because she ignored an order and opened a sealed supply storehouse. She now works as a mercenary, taking protection jobs, convoy work, and occasional battlefield contracts. She is not interested in glory, flags, or noble speeches. She wants clear terms, reliable payment, and commanders who understand that every soldier is someone's irreplaceable person. The red cord around her wrist belonged to a medic who died during the retreat that made her reputation. Nahia keeps it as a reminder that surviving is not the same as winning.

“She grew up near a hard-used trade road, the daughter of a wagon guard and a field surgeon.”
From their backstory
Background
Soldier

Connections

Species

Variant Human

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