Ruby
Ruby
Sheet
AC 17 · HP 36 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
27 featuresAction
- Wholeness of BodyLevel 6
Ruby gains the ability to heal herself. As an action, she can regain hit points equal to three times her monk level, once per long rest.
- Stillness of MindLevel 7
Ruby can end one effect on herself causing her to be charmed or frightened as an action. She can also spend an action to end one effect on another creature causing it to be charmed or frightened.
Bonus action
- Martial Arts Bonus Strike
When After taking the Attack action with an unarmed strike or monk weapon.
Ruby makes one unarmed strike as a bonus action after attacking with an unarmed strike or monk weapon.
- Flurry of Blows
When After taking the Attack action, spend 1 ki point.
Ruby makes two unarmed strikes as a bonus action.
- Step of the Wind
When On her turn, spend 1 ki point.
Ruby takes the Disengage or Dash action as a bonus action, and her jump distance doubles for the turn.
- Patient Defense
When On her turn, spend 1 ki point.
Ruby takes the Dodge action as a bonus action.
- Martial ArtsLevel 1
Ruby gains proficiency with simple weapons and shortswords. She can use Dexterity instead of Strength for unarmed strikes and monk weapons, and she can roll a d4 in place of the normal damage of her unarmed strike or monk weapon. When she uses the Attack action with an unarmed strike or monk weapon, she can make one unarmed strike as a bonus action.
Reaction
- Slow FallLevel 4
When When Ruby falls.
Ruby can reduce falling damage by 20 points as a reaction.
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack.
Ruby reduces damage from a ranged weapon attack by 1d10 + 7 and may catch or throw the missile if the damage is reduced to 0.
Always on
- Open Hand TechniqueLevel 3
When When a Flurry of Blows attack hits.
Ruby can choose to knock a target prone, push it up to 15 feet, or prevent it from taking reactions.
- KiLevel 2
Ruby's training allows her to channel ki, represented by 4 ki points. She regains all expended ki when she finishes a short or long rest. Her ki save DC is 14. She can spend ki to use Flurry of Blows, Patient Defense, or Step of the Wind.
- Unarmored MovementLevel 2
Ruby's speed increases by 10 feet while she is not wearing armor or wielding a shield.
- Monastic Tradition, Way of the Open HandLevel 3
Ruby chooses the Way of the Open Hand as her monastic tradition. This tradition teaches her to manipulate an opponent's ki through precise strikes.
- Extra AttackLevel 5
Ruby can make two attacks, instead of one, whenever she takes the Attack action on her turn.
- Stunning StrikeLevel 5
When Ruby hits another creature with a melee weapon attack, she can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of Ruby's next turn.
- Improved Unarmored MovementLevel 6
Ruby's unarmored movement bonus increases to 15 feet.
- Ki-Empowered StrikesLevel 6
Ruby's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
- Diamond SoulLevel 14
Ruby gains proficiency in all saving throws. When she fails a saving throw, she can spend 1 ki point to reroll it and must use the new result.
- Ki-Empowered Strikes ImprovementLevel 17
Ruby's unarmed strikes can deal damage of any type except bludgeoning, piercing, or slashing.
- Empty BodyLevel 18
Ruby can enter a special meditation for 1 minute, gaining the benefits of the etherealness spell, resistance to all damage except force, and immunity to poison and disease. Once used, this feature requires a long rest before it can be used again.
- Perfect SelfLevel 20
Ruby regains 4 ki points when she rolls initiative and has no ki points remaining.
- DarkvisionTabaxiRuby can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Feline AgilityTabaxiWhen Ruby moves on her turn in combat, she can double her speed until the end of that turn. She cannot use this trait again until she moves 0 feet on one of her turns.
- Cat's ClawsTabaxiRuby has a climbing speed of 20 feet and her claws deal 1d4 slashing damage when used as unarmed strikes.
- Cat's TalentTabaxiRuby has proficiency in Perception and Stealth.
- Ability Score IncreaseTabaxiRuby's Dexterity increases by 2 and her Charisma increases by 1.
- Shelter of the FaithfulAcolyte
Ruby can expect free food and lodging from temples, shrines, and other religious communities of her faith. She may also request basic assistance from clergy, provided the aid does not endanger the institution or its members.
Gear
10 itemsWeapons
- ShortswordA finely balanced monk weapon used for precise strikes and defensive forms.
- 10×DartSimple ranged weapons suitable for training and combat. Ruby carries them in a narrow leather case.
Tools
- Calligrapher's SuppliesTools Ruby uses to copy scripture and produce precise devotional lettering.
Gear
- Explorer's PackContains a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Holy SymbolA small silver or wooden emblem of the Dawn Claw faith.
- Prayer BookA volume of prayers, scripture, and monastic teachings.
- 5×IncenseA bundle of incense used during daily rites.
- VestmentsCeremonial clothing worn during worship and formal observances.
- Common ClothesPlain traveling clothes suitable for an acolyte and wandering monk.
- Belt PouchA small pouch containing 15 gold pieces.
Appearance
Ruby is a lean, long-limbed tabaxi with deep russet fur, black ear tufts, and bright amber eyes. A narrow white blaze runs from her forehead to the bridge of her nose, and her claws are carefully maintained and stained with red mineral pigment. She wears simple ochre and crimson monastic robes, wrapped forearm guards, and a prayer cord around her neck. Her movements are quiet, precise, and watchful, like a hunting cat measuring the distance to its prey.
Mannerisms
Ruby pauses before answering difficult questions, closes one eye slightly when evaluating a claim, and keeps her tail perfectly still during meditation. In conversation, she often arranges nearby objects into straight lines without seeming to notice.
Personality
Ruby is calm, observant, and exacting. She prefers quiet rooms, clear instructions, and people who mean what they say. Beneath her controlled exterior is a sharp curiosity, especially about unfamiliar customs, combat techniques, and the hidden motives of strangers. She shows affection through practical acts, such as repairing equipment, standing watch, or making certain everyone has eaten.
Ideals
Order. Discipline creates the space in which mercy can survive. Every action should serve a clear purpose, and every promise should be honored.
Bonds
The Dawn Claw monastery gave Ruby refuge, education, and purpose. She will defend its innocent members and restore its reputation, even if doing so requires confronting powerful enemies.
Flaws
Ruby is rigid when rules are broken, even when compassion or improvisation would produce a better result. She has difficulty forgiving betrayal, and once she has judged someone untrustworthy, she treats every later action as evidence against them.
Quirks
Background
Ruby was born in a traveling tabaxi caravan that carried incense, sacred texts, and votive offerings between isolated settlements. As a kit, she became fascinated by the discipline of temple guardians who could stand perfectly still for hours, then move with startling speed when danger came. After a bandit raid left the caravan scattered, Ruby was taken in by the priests of the Dawn Claw, a small monastery devoted to preserving order through patience, vigilance, and measured action. There, she learned scripture, ritual, and the martial art that would become the language of her devotion. Ruby eventually discovered that the monastery's revered abbot had been quietly accepting bribes from local nobles, allowing violence and corruption to flourish beyond the temple walls. Rather than expose him in anger, Ruby gathered proof, presented it before the proper religious council, and accepted the painful duty of helping restore the monastery's rules. Now she travels as a wandering acolyte and disciplined monk, seeking signs of disorder before they become catastrophe. She believes that the world is not made peaceful by good intentions alone. It requires observance, structure, and the courage to act at exactly the right moment.
“There, she learned scripture, ritual, and the martial art that would become the language of her devotion.”
- Background
- Acolyte
Connections
Species
Tabaxi
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