Skip to content
CreatePricing
Mara Sabel Dela Cruz - AI-generated fantasy Character

Mara Sabel Dela Cruz

Human · Wizard · Level 1 · Acolyte

Mara Sabel Dela Cruz

Warm, observant, and quietly intense.
AC11
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 6 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Elvish

Features

12 features

Always on

  • Guidance

    When The creature touches or approaches her within range.

    A small mote of divine light appears on one willing creature, granting advantage on its next ability check before the spell ends.

  • Thaumaturgy

    When She speaks a short invocation.

    Her voice booms, whispers, or produces a minor harmless supernatural effect, such as opening an unlocked door or causing flames to flicker.

  • Bless

    When At the start of a dangerous confrontation.

    Up to three creatures gain a bonus to attack rolls and saving throws for the duration. She can cast it once per Long Rest without a spell slot through Magic Initiate.

  • SpellcastingLevel 1

    She casts Wizard spells using Intelligence. She knows three Wizard cantrips, has a spellbook containing six level 1 Wizard spells, prepares four level 1 Wizard spells after each Long Rest, and regains expended spell slots after a Long Rest.

  • Ritual AdeptLevel 1

    She can cast any spell in her spellbook that has the Ritual tag as a Ritual, even if it is not prepared, provided she read from the spellbook while casting it.

  • Arcane RecoveryLevel 1

    Once per Long Rest when she finishes a Short Rest, she can recover expended spell slots whose combined levels are no more than half her Wizard level, rounded up. At level 1, this restores one expended level 1 spell slot.

  • Creature TypeHumanHumanoid.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • ResourcefulHumanShe gains Heroic Inspiration whenever she finishes a Long Rest.
  • SkillfulHumanShe gains proficiency in one skill of her choice, Persuasion in this character's build.
  • Magic Initiate (Cleric)Acolyte

    She can cast the Guidance and Thaumaturgy cantrips and the Bless spell from the Cleric spell list. Wisdom is her spellcasting ability for these spells. She can cast Bless once without a spell slot, and can also cast it using spell slots. She can replace one selected spell whenever she gains a level.

Spells

12 spells

Spellcasting. Mara Sabel Dela Cruz casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots): , , , , , ,

Gear

10 items

Weapons

  • 2×
    Dagger
    Light melee weapons used primarily as emergency tools or spell components.

Tools

  • Calligrapher's Supplies
    Ink, pens, and tools for producing devotional and magical calligraphy.

Gear

  • Arcane Focus, Quarterstaff
    A polished wooden staff that doubles as her arcane focus.
  • Spellbook
    Her personal book of arcane formulae, containing six level 1 Wizard spells.
  • Scholar's Pack
    A collection of writing supplies, candles, parchment, and practical scholarly tools.
  • Holy Symbol
    A sacred emblem used in temple rites and as a divine spellcasting focus.
  • Book of Prayers
    A bound volume of prayers copied in her own careful hand.
  • 10×
    Parchment
    Clean writing sheets, some covered with notes and protective symbols.
  • Robe
    The simple robe presented to her when she completed her temple apprenticeship.

Purse

  • 13×
    Gold Pieces
    Money left over from her starting equipment packages.

Appearance

A beautiful Filipina human woman with warm brown skin, expressive dark eyes, long black hair, and a graceful hourglass figure. She wears only a practical crimson bikini top and a short dark mini skirt, leaving her arms, shoulders, midriff, and legs uncovered. Her quarterstaff is etched with tiny prayer-script sigils, and her spellbook hangs from a cord at her hip.

Mannerisms

She traces invisible letters in the air while thinking, taps her staff three times before casting a spell, and lowers her voice to a reverent whisper whenever discussing dangerous magic.

Personality

Warm, observant, and quietly intense. Mara listens to people as though their words are sacred texts, then asks unnervingly precise questions. She is compassionate toward ordinary people, fascinated by contradictory beliefs, and happiest when surrounded by old books, rain, and someone willing to debate metaphysics until dawn.

Ideals

Knowledge is a sacred responsibility. Every truth should be pursued, but the powerful must never be allowed to hoard it from the people who suffer beneath its consequences.

Bonds

The riverside temple that raised her is her true home, and she will risk almost anything to restore its burned archive. She is also bound to her former mentor, who gave her the damaged prayer book and asked her never to let its secrets fall into the wrong hands.

Flaws

She treats uncertainty as a personal insult and can become reckless when someone suggests that a mystery should remain unsolved. She is also vain about her intelligence, disguising fear with elaborate explanations and refusing help until she has already made a problem worse.

Quirks

She names every candle she lights during a ritual.
She annotates restaurant menus with corrections to their historical claims.
She collects fragments of broken holy symbols and catalogs them by material.
She instinctively blesses locked doors before attempting to open them.

Background

Mara Sabel Dela Cruz was raised in a riverside temple where her family maintained lamps, copied prayer books, and welcomed travelers from distant islands. As a child, she discovered that the temple's old hymns concealed mathematical patterns. When she recited them beneath the moon, dust rose from the floor in perfect spirals and extinguished candles relit themselves. Her priestly mentor recognized the signs of a wizard's mind and arranged for her to study arcane theory alongside sacred scripture. Mara eventually learned that the temple's oldest prayer book was not merely devotional. Its margins contained fragments of a vanished magical tradition, written by an unknown scholar who believed divine miracles and arcane formulae were different languages describing the same truth. When a fire destroyed part of the temple archive, Mara left home to recover the missing pages and determine whether the disaster was accidental. She adventures as both acolyte and wizard, offering blessings before battle, recording every supernatural event she witnesses, and searching for the person who knows why the lost pages were taken.

“As a child, she discovered that the temple's old hymns concealed mathematical patterns.”
From their backstory
Background
Acolyte

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Mara Sabel Dela Cruz into a sheet

A high-res, share-ready sheet you can post or print.