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Valeraine Thorne - AI-generated fantasy Character

Valeraine Thorne

Human · Bard (College of Glamour) · Level 3 · Charlatan

Valeraine Thorne

Valeraine is intensely confident and speaks with a melodic, velvet tone.
AC14
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 21 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons

Tools

Glassblower's Tools,
Tinker's Tools,
Jeweler's Tools,
Forgery Kit,
Dice Set

Languages

Common,
Elvish

Features

9 features

Bonus action

  • Bardic InspirationLevel 1

    You can use a Bonus Action to give one d6 to another creature within 60 feet. They can add it to a d20 roll.

  • Mantle of InspirationLevel 3

    As a Bonus Action, spend one use of Bardic Inspiration to grant 5 temporary Hit Points to up to 3 creatures within 60 feet, and they can use their reaction to move their speed without provoking opportunity attacks.

  • Beguiling MagicLevel 3

    When you cast an Enchantment or Illusion spell, you can use a Bonus Action to target a creature within 60 feet. They must succeed on a Wisdom save or be Charmed or Frightened by you for 1 minute.

Always on

  • SpellcastingLevel 1

    You can cast known Bard spells using Charisma.

  • ExpertiseLevel 2

    You gain expertise in Deception and Performance, doubling your Proficiency Bonus for them.

  • Jack of All TradesLevel 2

    You can add half your Proficiency Bonus (1) to any ability check you make that doesn't already include your Proficiency Bonus.

  • TraitHumanVersatile (Extra Origin Feat)
  • TraitHumanResourceful (Gain Heroic Inspiration on a d20 roll of 1)
  • SkilledCharlatan

    You gain proficiency in three skills of your choice (Acrobatics, Stealth, Perception).

Spells

8 spells

Spellcasting. Valeraine Thorne casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots): ,

Gear

6 items

Weapons

  • 2×
    Dagger
    A concealable steel blade.

Armor

  • Studded Leather Armor
    Durable leather reinforced with rivets.

Tools

  • Glassblower's Tools
    A set of blowpipes and shaping tools.
  • Lute
    An instrument with a shimmering glass finish.
  • Magnifying Glass
    Used for fine clockwork and glass work.

Gear

  • Fine Clothes
    Silken attire designed for a merchant princess.

Appearance

Valeraine is a vision of radiant symmetry, with porcelain skin that seems to catch the light and eyes like polished emeralds. Her mahogany hair is held in a messy yet elegant bun by humming bronze clockwork pins. She wears form-fitting, gold-filigreed leather armor over sheer silks, looking every bit the high-born inventor and devastatingly attractive master of presence.

Mannerisms

She tends to lean in close to strangers to make them focus on her radiant eyes and always tilts her head slightly to catch the best lighting.

Personality

Valeraine is intensely confident and speaks with a melodic, velvet tone. She views social interaction as a complex mechanical puzzle and believes that beauty is the grease that makes the world's gears turn smoothly.

Ideals

Function is secondary to form, for true beauty is the most powerful magic in existence.

Bonds

I will gather the materials required to craft the Gilded Lens, a device that can capture and store the very essence of human adoration.

Flaws

I am prone to ignoring anyone I deem aesthetically offensive and can be distracted by my own reflection.

Quirks

Constantly polishing her magnifying lens
Hums in three-part harmony with herself
Checks her reflection in every glass surface

Background

Born to a lineage of glassblowers, Valeraine quickly surpassed her teachers by infusing her work with innate magical magnetism. She did not just create functional items, she created 'Magnificence Engines,' clockwork gadgets and glass lenses designed to amplify her own natural radiance. She spent her youth as a charlatan of the highest order, selling 'elixirs of beauty' that were actually just her own innate glamour magic focused through glass vials. After a jealous rival burnt her workshop, she took to the road, using her inventions and her undeniable allure to manipulate her way into the secrets of the world. She considers herself an artist of both metal and men, using her beauty as both a shield and a surgical tool.

“She considers herself an artist of both metal and men, using her beauty as both a shield and a surgical tool.”
From their backstory
Background
Charlatan

Connections

Species

Human

Media

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