Tamar Veskuri
Tamar Veskuri
Sheet
AC 16 · HP 36 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Commander's Strike
When Tamar sees an ally with a strong opening against an important target.
When Tamar forgoes one attack, she can expend a superiority die and use a bonus action to direct one friendly creature who can see or hear her to make one weapon attack using its reaction. The ally adds the superiority die to the attack's damage roll.
- Second WindLevel 1
When Tamar is wounded but cannot afford to stop fighting.
Tamar uses a bonus action to regain 1d10 + 4 hit points. Once used, this move recharges after a short or long rest.
Always on
- Menacing Attack
When Tamar wants to break an enemy's nerve or force it away from a vulnerable ally.
When Tamar hits with a weapon attack, she can expend a superiority die to add it to the damage. The target must make a DC 11 Wisdom saving throw or become frightened of Tamar until the end of her next turn.
- Tactical Assessment
When Tamar must identify a threat, read a situation, or take command outside combat.
When Tamar makes an Intelligence, Wisdom, or Charisma ability check, she can expend a superiority die and add it to the check after rolling.
- IndomitableLevel 4
When A failed saving throw would endanger her crew or compromise the mission.
When Tamar fails a saving throw, she can expend a superiority die and add the result to the saving throw.
- Fighting Style, Great Weapon FightingLevel 1
Tamar gains proficiency with all armor, shields, simple weapons, and martial weapons. She gains proficiency in Strength and Constitution saving throws.
- Great Weapon FightingLevel 1
Once per turn when Tamar rolls a 1 or 2 on a damage die for a melee weapon attack made with a two-handed or versatile weapon, she can reroll the die and must use the new result.
- Combat SuperiorityLevel 3
Tamar gains four superiority dice, which are d8s. She can expend one die to fuel a maneuver, regaining all expended dice after a short or long rest. Her maneuver save DC is 11.
- Battle Master ManeuversLevel 3
Tamar learns the Commander's Strike, Menacing Attack, and Tactical Assessment maneuvers. Commander's Strike lets her forgo one attack and direct an ally to attack using its reaction, adding the superiority die to the damage. Menacing Attack adds the superiority die to damage and can frighten the target on a failed Wisdom save. Tactical Assessment adds the superiority die to an Intelligence, Wisdom, or Charisma ability check after she rolls it.
- Student of WarLevel 3
Tamar gains proficiency with smith's tools. She also learns one artisan's tool proficiency and one gaming set proficiency from her background.
- Ability Score ImprovementLevel 4
Tamar gains the ability score improvement feature. She increases her Strength by 2, raising it from 16 to 18.
- TraitHalf-ElfDarkvision, Tamar can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, perceiving colors only as shades of gray.
- TraitHalf-ElfFey Ancestry, Tamar has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitHalf-ElfSkill Versatility, Tamar gains proficiency in Insight and Animal Handling.
- TraitHalf-ElfLanguages, Tamar can speak, read, and write Common and Elvish, plus one additional language, Dwarvish.
- Military RankSoldier
Tamar retains her military rank and connections. Soldiers who recognize her service will usually provide shelter, information, or limited assistance, while former officers may still expect her to understand military authority and procedure.
Gear
12 itemsWeapons
- GreataxeA massive two-handed martial weapon with a broad steel blade, Tamar's preferred weapon.
- 2×HandaxeBalanced throwing axes used as backup weapons or tools.
- Light crossbowA compact ranged weapon used when closing distance would be unwise.
Armor
- Chain mailHeavy protective armor made from linked metal rings, worn over padded clothing.
Tools
- Smith's toolsTools for sharpening blades, repairing armor, and maintaining weapons.
Gear
- 20×Crossbow boltAmmunition for the light crossbow.
- Dungeoneer's packContains a backpack, bedroll, mess kit, tinderbox, torches, rations, and a waterskin.
- Insignia of rankA small metal insignia of her former regiment.
- Trophy from a fallen enemyA battered enemy standard taken during her last campaign.
- Gaming setA set of bone dice used to pass long watches.
- Common clothesPlain durable clothing suitable for travel and guard work.
Purse
- 10×Gold piecesHer accumulated starting savings after military service.
Appearance
Tamar is a muscular, tan half-elf woman with a compact, powerful build earned through years of marching, lifting, and close-quarters fighting. She keeps her dark brown hair cut in a practical bob that stops at her jaw. Her piercing green eyes are watchful and difficult to unsettle. A pale scar crosses her left eyebrow, and old calluses cover both hands. She wears her armor like work gear, maintained carefully but without ceremony.
Mannerisms
Tamar checks door hinges, window latches, and ceiling height whenever she enters a room. She speaks in short, practical sentences, often referring to people by their job before learning their names. When angry, she becomes quieter and begins polishing her greataxe.
Personality
Tamar is observant, dryly funny, and more compassionate than she wants strangers to notice. She dislikes grand speeches but remembers small details about everyone under her protection, including how they take their tea and which shoulder aches in the rain. She is happiest when given a clear objective, reliable companions, and enough time to prepare an exit.
Ideals
Duty is not obedience. It is making sure the people under your protection survive the decisions made above them.
Bonds
Her former unit is scattered across the region, and Tamar quietly sends money or supplies to any old comrade who needs them. She also carries a cracked brass whistle from the mountain escort, recovered from a dead teenage recruit whose family was never found.
Flaws
Tamar assumes every promise has a hidden cost, and she can turn a simple disagreement into an interrogation. She is slow to forgive incompetence, especially when someone else may pay for it. Once she decides that an authority figure is corrupt, she becomes reckless about proving it.
Quirks
Background
Tamar Veskuri was raised between two households, one human and one elven, and learned early that belonging was less about blood than about who showed up when the roof leaked. Her father taught her the practical trades of hauling, repairing, and bargaining. Her elven mother taught her to read tracks, weather, and silence. Tamar never had much patience for either community's expectations of what a half-elf ought to be, so when an army recruiter offered steady pay and a clear place in the world, she enlisted before her twentieth birthday. She served twelve years as a line infantry soldier, eventually becoming a sergeant trusted with ugly assignments and tired recruits. Tamar's unit guarded mountain roads, broke up bandit camps, and once spent an entire winter escorting refugees through a pass where the snow buried horses standing upright. She left the army after discovering that an officer had been selling protection to the same raiders they were paid to suppress. Rather than expose her surviving soldiers to a political purge, Tamar took her discharge and entered private security. Now she protects caravans, witnesses, miners, and occasionally people whose money makes her suspicious. She is especially good at noticing when a client wants protection from consequences rather than danger.
“Her father taught her the practical trades of hauling, repairing, and bargaining.”
- Background
- Soldier
Connections
Species
Half-Elf
Media
0 imagesNo images yet.
Turn Tamar Veskuri into a sheet
A high-res, share-ready sheet you can post or print.