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Oresti Mikeladze - AI-generated fantasy Character

Oresti Mikeladze

Human · Wizard (None at level 1) · Level 1 · Sage

Oresti Mikeladze

Oresti is gentle, unfailingly polite, and deeply earnest.
AC12
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 8 · 30 ft.
AlignmentNeutral GoodGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Draconic,
Celestial

Features

15 features

Always on

  • Fire Bolt

    When When a hostile creature is within 120 feet

    Oresti flicks a pinch of ash toward a creature within range, dealing 1d10 fire damage on a hit. The flame damage increases at higher levels.

  • Ray of Frost

    When When a creature is within 60 feet

    A chilling ray strikes a creature within range, dealing 1d8 cold damage and reducing its speed by 10 feet until the start of Oresti's next turn on a hit.

  • Minor Illusion

    When When he needs a distraction, sign, warning, or visual aid

    Oresti creates a harmless sensory effect, such as a faint odor, quiet sound, small image, or brief sensation, within range.

  • Charm Person

    When When negotiation may prevent unnecessary conflict

    A creature within range must make a Wisdom saving throw or become charmed for the duration. The spell ends if Oresti or his companions harm it.

  • Mage Hand

    When When he needs an extra hand for laboratory or fieldwork

    Oresti creates an invisible force that can manipulate objects, open doors, retrieve items, or perform other simple tasks at range.

  • SpellcastingLevel 1

    You have a spellbook containing six 1st-level wizard spells of your choice. It is the repository of the wizard spells you know.

  • Arcane RecoveryLevel 1

    You can use an arcane focus as a spellcasting focus for your wizard spells.

  • Arcane RecoveryLevel 1

    Once per day when you finish a short rest, you can recover expended spell slots with a combined level of up to 1. The recovered slot must be 1st level.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
  • ResearcherSage

    If he does not know a piece of information, Oresti usually knows where and from whom that information can be obtained. He can often locate a library, scholar, scribe, temple archive, or retired professional willing to share obscure knowledge.

Spells

9 spells

Spellcasting. Oresti Mikeladze casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (1 slot): , , , ,

2nd level:

Gear

10 items

Weapons

  • Quarterstaff
    A simple wooden staff used for walking, warding off vermin, and demonstrating proper lifting technique to skeletons.

Tools

  • Small Knife
    A small knife with a narrow blade, included as part of his scholarly field equipment.

Gear

  • Arcane Focus
    A polished smoky quartz crystal mounted in a copper frame, used as an arcane focus.
  • Scholar's Pack
    A backpack containing a book of lore, an ink bottle, a quill, parchment, a little bag of sand, and a small knife.
  • Ink
    A bottle of black ink for copying notes, labels, and employment contracts.
  • Quill
    A feather quill kept in a corked leather case.
  • Letter from a Dead Colleague
    A letter from a dead mentor containing a question Oresti has not yet answered.
  • Common Clothes
    Plain but carefully mended clothing suitable for libraries, laboratories, and graveyards.
  • Spellbook
    A leather-bound spellbook containing six 1st-level wizard spells.

Purse

  • 10×
    Gold Pieces
    Starting money from the Sage background.

Appearance

A slender, olive-skinned human man with a softly rounded face, dark brown eyes, and thick black hair beginning to silver at the temples. He dresses like a practical scholar in a patched charcoal coat, a high-collared linen shirt, and sturdy gray trousers. Small brass tags hang from several cords at his belt, each engraved with the name of a deceased former colleague. His hands are ink-stained, his fingernails carefully trimmed, and his expression is patient, attentive, and faintly apologetic, even when speaking to the dead.

Mannerisms

Oresti speaks to skeletons in the same calm, respectful tone he uses with living coworkers. He frequently pauses to take notes during arguments, adjusts his spectacles even though they are not crooked, and gives every animated skeleton a temporary employee number.

Personality

Oresti is gentle, unfailingly polite, and deeply earnest. He treats every problem as something that can be improved through documentation, careful observation, and a well-maintained filing system. He has a warm curiosity about other people's lives, but he often asks questions at wildly inappropriate moments because he considers death, grief, and anatomy parts of the same academic continuum.

Ideals

Useful work is honorable work. If a task is dangerous, exhausting, or demeaning, society should find a way to make it safer, even if that means asking the dead to help.

Bonds

He carries the names of everyone who died in the river-district plague and intends to build a memorial archive where no name is ever lost. He is also determined to prove that intelligent labor policy can make necromancy humane.

Flaws

He cannot resist correcting inefficient procedures, even during funerals, battles, or conversations with hostile adventurers. Oresti also assumes that anyone who objects to undead labor is merely unfamiliar with modern workplace standards.

Quirks

Keeps a written log of every skeleton's preferred task, bone condition, and punctuality.
Offers undead creatures paid vacation in the form of supervised time buried in clean soil.
Apologizes to doors before opening them with magic.
Refers to graveyards as former residential districts.
Carries a tiny measuring tape for evaluating skeleton posture.

Background

Oresti Mikeladze grew up above a small apothecary in a crowded river district, where his mother treated fever, burns, and the ordinary injuries of people who could not afford a physician. He learned early that the dead were often less frightening than the living. Corpses did not lie about symptoms, steal medicine, or abandon a patient halfway through treatment. When a plague swept through the district, Oresti survived by helping prepare bodies for burial, recording names, and preserving whatever medical notes he could find. His grief became methodical. His method became study. Eventually, a traveling wizard recognized his talent for memorization and took him on as an assistant. Oresti's first experiment with necromancy was not an act of ambition, but of labor management. A collapsed archive had trapped three scholars beneath fallen stone, and Oresti animated the bodies of long-dead porters to clear the rubble. He was horrified by the smell, the legal complications, and the complaints from the living, but he was also impressed by the skeletons' reliability. They never tired, never demanded hazard pay, and never complained about working conditions. Oresti now travels as an itinerant researcher and emergency labor consultant, convinced that properly treated undead workers can free the living from dangerous, exhausting work. He is sincere about granting them dignity, though his definition of dignity mainly involves clean bones, regular maintenance, and clearly posted schedules.

“He learned early that the dead were often less frightening than the living.”
From their backstory
Background
Sage

Connections

Species

Human

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