Vorka
Vorka
Sheet
AC 15 · HP 191 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
44 featuresAction
- Action SurgeLevel 2
Vorka can use an action to take one additional action on her turn once per short or long rest. She gains a second use between rests at Fighter level 17.
Bonus action
- One-Two Punch
When Bonus action, expend 1 Moxie Point
Vorka makes two Unarmed Strikes as a bonus action by spending 1 Moxie Point.
- Brace Up
When Bonus action, expend 1 Moxie Point
Vorka gains 1d8 + 13 + 3 temporary hit points as a bonus action by spending 1 Moxie Point.
- Stick and Move
When Bonus action, expend 1 Moxie Point
Vorka makes an Unarmed Strike and takes the Dash or Disengage action as a bonus action by spending 1 Moxie Point.
- Second WindLevel 1
Vorka can use a bonus action to recover 1d10 + 7 hit points once per short or long rest.
- FisticuffsLevel 1
Vorka gains mastery over unarmed strikes, simple melee weapons, and improvised weapons while wearing light or no armor and using no shield. She can make an unarmed strike as a bonus action, use a 1d8 Fisticuffs die, and improvised weapons count as having Sap mastery for her.
- Dig DeepLevel 4
As a bonus action, Vorka can gain resistance to bludgeoning, piercing, and slashing damage and ignore Exhaustion levels below 6 for 10 minutes. Once used, it requires a long rest unless she gains 1 Exhaustion level to restore it.
- Dig DeeperLevel 13
As a bonus action, Vorka gains all Dig Deep benefits for 1 minute and can use School of Hard Knocks twice per turn. At this level, she can use it twice before a long rest.
Reaction
- Bloodied But UnbowedLevel 2
When Vorka takes damage, she can use a reaction to regain all expended Moxie Points. If Bloodied, she also gains 52 temporary hit points. Once used, this feature requires a short or long rest.
- Meat ShieldLevel 6
While grappling a creature, Vorka has half cover against attacks from creatures she is not grappling. When an ungrappled creature misses her, she can spend 1 Moxie Point as a reaction to redirect the same attack against a creature she is grappling.
Always on
- Heavy HitterLevel 3
When Hit with an Unarmed Strike
Vorka makes a crushing unarmed attack, then uses the same hit to grapple or shove the target.
- Stop and Drop
When Hit with an Unarmed Strike
Vorka can use an Unarmed Strike to grapple and shove the target together when she does not use a mastery property.
- Compression Lock
When Start of turn while grappling
Vorka drives a grappled opponent into the ground for 1d8 + 3 bludgeoning damage at the start of her turn.
- Inescapable
When Creature resists a grapple or shove
Vorka spends 1 Moxie Point to impose disadvantage on a creature's saving throw or ability check against her grapple or shove DC.
- HaymakerLevel 5
When Before making an Unarmed Strike or Pugilist weapon attack
Vorka spends 1 Moxie Point to make a successful Unarmed Strike deal maximum damage.
- Unbreakable Reroll
When Fail a saving throw
Vorka can spend 1 Moxie Point to reroll a failed saving throw.
- Fighter Saving Throw ProficienciesLevel 1
Vorka has proficiency with Strength and Constitution saving throws from her Fighter levels.
- Martial Archetype, ChampionLevel 3
Vorka chooses the Champion archetype and gains its features.
- Improved CriticalLevel 3
Vorka scores a critical hit on a roll of 19 or 20 with a weapon attack.
- Ability Score ImprovementLevel 4
Vorka gains an Ability Score Improvement or feat.
- Extra AttackLevel 5
Vorka can attack twice whenever she takes the Attack action.
- Ability Score ImprovementLevel 6
Vorka gains an additional Ability Score Improvement or feat.
- Remarkable AthleteLevel 7
Vorka adds half her proficiency bonus to any Strength, Dexterity, or Constitution check that does not already include her proficiency bonus. She can also make a running long jump or running high jump after moving only 5 feet.
- Iron ChinLevel 1
While wearing light or no armor and using no shield, Vorka's base Armor Class equals 12 plus her Constitution modifier.
- MoxieLevel 2
Vorka has 13 Moxie Points, regained after a short or long rest. She knows Brace Up, One-Two Punch, and Stick and Move.
- Swagger StreakLevel 2
When Vorka fails a Strength, Dexterity, Constitution, or Charisma check, she can expend 1 Moxie Point and add 1d8. If the check still fails, the point is regained, and this feature cannot be used again until a short or long rest.
- Pugilist SubclassLevel 3
Vorka gains the Squared Circle pugilist subclass and its features.
- Ability Score ImprovementLevel 4
Vorka gains an additional Ability Score Improvement or feat.
- Moxie-Fueled FistsLevel 6
Vorka's Unarmed Strikes and improvised weapon attacks can deal Force damage instead of their normal damage type.
- Down But Not OutLevel 7
When Vorka uses Bloodied But Unbowed while Bloodied, she can add her Constitution modifier plus her Exhaustion level to Unarmed Strike and Pugilist weapon damage for 1 minute. Once used, this requires a long rest.
- School of Hard KnocksLevel 9
Once per turn, Vorka can deal an extra 1d12 damage on an Unarmed Strike or Pugilist weapon hit, or forgo it to make the target vulnerable to maximum damage from the next hit or impose disadvantage on attacks against creatures other than her.
- HerculeanLevel 10
Vorka's Strength score is doubled for carrying capacity, her Unarmed Strikes are critical hits against objects, and her jump distance is doubled.
- Shake It OffLevel 10
At the start of her turn, Vorka can remove one Exhaustion level or end Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Restrained, or Stunned on herself. Once used, this requires a long rest unless she takes 1 Exhaustion level.
- UnbreakableLevel 14
Vorka has advantage on Strength, Dexterity, and Constitution saving throws. When she fails a saving throw, she can expend 1 Moxie Point to reroll it.
- PugnaciousLevel 15
When Vorka rolls initiative, she can remove one Exhaustion level and regain her uses of Down But Not Out, Dig Deep, and Shake It Off. Once used, this requires a long rest.
- GroundworkLevel 3
When Vorka starts her turn grappling one or more creatures, she deals 1d8 + 3 bludgeoning damage to each creature grappled. She can spend 1 Moxie Point to impose disadvantage on a saving throw or ability check against her grapple or shove DC. When she hits without using a mastery property, she can grapple and shove the target.
- Muscle MassLevel 3
Vorka gains Athletics expertise. Her expertise bonus is +12, for a total Athletics modifier of +15.
- HeavyweightLevel 11
Vorka counts as one size larger for Grapple and Shove options. She does not spend extra movement to move a creature she grapples if it is her size or smaller.
- TraitHumanAbility Score Increase, +1 to all six ability scores
- TraitHumanSize, Medium
- TraitHumanSpeed, 30 feet
- TraitHumanCommon language and one additional language
- TraitHumanHuman versatility and adaptability
- By Popular DemandEntertainer
Vorka can always find a place to perform, usually a tavern, fairground, wrestling pit, or public square. She can secure modest food and lodging for herself and her companions by performing, and local audiences recognize her as a memorable professional wrestler.
Gear
10 itemsTools
- Disguise KitA musical instrument used for dramatic entrances, crowd chants, and troupe performances.
Gear
- CostumeA set of formal wrestling clothes and a second set of common clothes.
- Entertainer's CostumeA favored outfit for performances and ring entrances.
- Belt PouchA small pouch containing coins earned from performances and matches.
- Championship BeltA trophy from the Golden Ropes, engraved with Vorka's ring name.
- Wrestling OutfitA simple tank top worn over fitted leggings, suitable for training and performance.
- Traveler's ClothesA spare set of practical travel clothes.
- BackpackA sturdy backpack for carrying personal belongings.
- Entertainer's PackA bedroll, blanket, tinderbox, waterskin, and basic travel supplies.
- Hand WrapsA set of hand wraps and athletic tape used to protect Vorka's knuckles and wrists.
Appearance
Vorka is a powerfully built human woman with broad shoulders, thick muscular arms, a pronounced six-pack, a buxom chest, and a rounded, athletic build. Her simple tank top stretches across her torso and shoulders, while fitted leggings emphasize her powerful legs and compact, spring-loaded stance. Her dark, thick hair is pulled into a loose ponytail, with damp strands curling around her temples and nape. Vorka has a sharp, defined face, a strong jaw, deep-set dark eyes, thick expressive brows, and a straight but slightly crooked nose from an old break. Her full lips often curl into a confident grin. Her tanned skin bears faint scars along her temple, cheekbone, shoulders, and knuckles, each one a souvenir from the ring.
Mannerisms
Vorka rolls her shoulders before speaking, taps two fingers against her knuckles when thinking, and punctuates important statements with theatrical referee counts. She habitually scans a room for sturdy tables, loose chairs, and exits. When introduced, she gives an exaggerated bow as though an arena crowd is watching.
Personality
Vorka is boisterous, magnetic, and intensely competitive, but her confidence is grounded in discipline rather than vanity. She treats every conversation like a pre-match interview and every disagreement like an opportunity to establish terms. Beneath the swagger, she is observant and protective, especially toward underdogs, performers, and anyone being pushed around by a stronger power.
Ideals
Courage. The crowd may boo, the odds may be impossible, and the floor may be covered in broken furniture, but the person who rises after being knocked down has already won something important.
Bonds
The Golden Ropes wrestling troupe gave Vorka a home when no one else would. She will risk anything to protect its performers and apprentices, especially those being exploited by wealthy promoters.
Flaws
Vorka cannot resist answering an insult, accepting a challenge, or turning a dangerous situation into a public spectacle. She is also fiercely suspicious of anyone who claims that a fight must be fair, because she knows how often that phrase is used to hide cheating.
Quirks
Background
Vorka was born in a crowded human district where taverns served as meeting halls, theaters, and occasional battlefields. Her first lessons in performance came from watching traveling wrestlers turn a wooden platform into a stage. She learned that a convincing entrance could command a room before the first strike was thrown, and that a well-timed boast could make an audience cheer for either combatant. By adolescence, she was fighting in back alleys and taverns, defending performers from extortionists and discovering that her fists were more persuasive than any blade. She eventually joined a professional wrestling circuit known as the Golden Ropes, traveling from city to city as both champion and showwoman. Her signature style combines crushing grapples, acrobatic takedowns, improvised props, and theatrical bravado. As a Champion Fighter, she refined her natural talent into disciplined technique, learning to turn a single opening into a devastating blow. As a Squared Circle Pugilist, she became famous for surviving punishment that would fell larger warriors, then rising with a grin and slamming her opponent through whatever happened to be nearby. Vorka now adventures to protect small performers, expose rigged matches and corrupt promoters, and prove that strength is not merely the ability to win, but the courage to stand back up in front of everyone.
“Her first lessons in performance came from watching traveling wrestlers turn a wooden platform into a stage.”
- Background
- Entertainer
Connections
Species
Human
Media
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