Rami
Rami
Sheet
AC 11 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Bardic Inspiration (d6)Level 1
Rami can inspire others through stirring words or music. As a bonus action, he grants one creature within 60 feet a d6 Bardic Inspiration die. Within the next 10 minutes, that creature can add the die to one ability check, attack roll, or saving throw. Rami can use this feature a number of times equal to his Charisma modifier, regaining all uses after a long rest.
Always on
- Bardic Inspiration
When Bonus action, one creature within 60 feet that can hear Rami
Rami makes a creature within 60 feet that can hear him more confident through music or encouraging words. The creature gains a d6 die to add to one ability check, attack roll, or saving throw within 10 minutes.
- SpellcastingLevel 1
Rami knows two cantrips and four 1st-level bard spells. Charisma is his spellcasting ability. He has two 1st-level spell slots and can use a musical instrument as a spellcasting focus.
- DarkvisionHalf-ElfRami can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he cannot see color in darkness.
- Fey AncestryHalf-ElfRami has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- Skill VersatilityHalf-ElfRami is proficient in two additional skills, Insight and Perception.
- LanguagesHalf-ElfRami speaks Common, Elvish, and one additional language, Draconic.
- By Popular DemandEntertainer
Rami can always find a place to perform, usually securing modest food and lodging in exchange for music, storytelling, or other entertainment. Common folk recognize the value of a performer who brightens a hard day.
Spells
6 spellsSpellcasting. Rami casts with Charisma (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
8 itemsWeapons
- RapierA light one-handed finesse weapon suitable for a traveling performer.
Armor
- Leather armorFlexible hardened leather armor worn beneath Rami's coat.
Tools
- LuteA simple wooden lute with a repaired neck and several mismatched tuning pegs.
Gear
- Diplomat's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel supplies.
- CostumeA colorful performance outfit, patched but carefully cleaned.
- Favor from an admirerA token given to Rami by an admirer after one of his earliest successful performances.
- PouchLoose coins kept in a stitched belt pouch.
Purse
- 15×Gold piecesStarting wealth from Rami's entertainer background.
Appearance
Rami is a lean half-elf with warm olive skin, dark brown eyes, and thick black hair cut close at the sides. A faint crescent-shaped scar marks his left eyebrow. He dresses in a well-maintained but travel-worn burgundy coat over a cream shirt, with a rapier at his hip and a battered lute strapped across his back. His smile is quick, crooked, and usually slightly mischievous.
Mannerisms
Rami speaks with his hands, taps rhythms against tables, and unconsciously hums whenever he is nervous. When someone lies, he tilts his head as if listening for a wrong note.
Personality
Warm, observant, and quick with a dry remark, Rami treats strangers as potential audiences and potential sources of information. He is generous with food, suspicious of uniforms, and incapable of letting an awkward silence remain unfilled. Beneath his charm is a patient listener who remembers small details other people overlook.
Ideals
Truth belongs to everyone. A song, a story, or a joke can cross walls that armies cannot.
Bonds
I will find my missing mother and learn why she was targeted, no matter how long the search takes.
Flaws
I cannot resist performing for an audience, even when silence and caution would be wiser. I also assume that every authority figure is hiding something.
Quirks
Background
Rami grew up in the crowded market district of a river city, the son of a human puppeteer and a half-elven singer who never stayed in one place for long. He learned early that a good tune could turn an angry crowd into an audience, and that a well-timed joke could keep a hungry child from crying. His parents taught him the trade, but Rami added his own tools to it, a rapier bought with years of tips and a knack for making magic hide inside a melody. When his mother disappeared after performing for a minor noble family, Rami discovered that her last song contained coded references to a smuggling ring and a sealed letter addressed to someone beyond the city. He has spent the past year following fragments of that trail from town to town, earning his meals with performances while quietly asking questions between verses. Adventure is both his livelihood and his investigation. He hopes to find his mother alive, expose the people who took her, and prove that a performer can carry truth farther than any herald.
“He learned early that a good tune could turn an angry crowd into an audience, and that a well-timed joke could keep a hungry child from crying.”
- Background
- Entertainer
Connections
Species
Half-Elf
Media
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