Skip to content
CreatePricing
Sheshin - AI-generated fantasy Character

Sheshin

Goblin · Rogue · Level 1 · Soldier

Sheshin

Sheshin is alert, dryly funny, and fiercely protective of anyone being ignored or pushed aside.
AC10
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 11 · 30 ft.
AlignmentChaotic GoodGenderMaleAge19 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Ranged property,
Shortbow,
Spear,
Rapier,
Dagger

Tools

One gaming set

Languages

Common,
Goblin,
Orc,
Giant

Features

13 features

Bonus action

  • Cunning ActionLevel 2

    You can take the Dash, Disengage, or Hide action as a Bonus Action. This feature is available at Rogue level 2, not at your current level.

  • Nimble EscapeGoblinYou can take the Disengage or Hide action as a Bonus Action.

Always on

  • Weapon MasteryLevel 1

    You gain proficiency with martial weapons that have the Finesse or Ranged property, in addition to simple weapons. You can use the mastery properties of two weapons with which you have proficiency, choosing from the weapons available to you. You can change these choices whenever you finish a Long Rest. Chosen weapons: dagger and shortbow.

  • ExpertiseLevel 1

    You gain Expertise in two proficiencies of your choice. Your proficiency bonus is doubled for any ability check using those proficiencies. Chosen proficiencies: Stealth and Thieves' Tools.

  • Sneak AttackLevel 1

    Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you are attacking with a Finesse or Ranged weapon and have Advantage on the attack roll, or if another enemy of the target is within 5 feet of it and you do not have Disadvantage on the attack roll.

  • Thieves' CantLevel 1

    You know Thieves' Cant, a secret mixture of dialect, jargon, and code used by rogues. You also learn one other language of your choice, represented here as Goblin.

  • Creature TypeGoblinHumanoid.
  • SizeGoblinSmall.
  • SpeedGoblin30 feet.
  • DarkvisionGoblinYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You see darkness in shades of gray.
  • Fey AncestryGoblinYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Fury of the SmallGoblinWhen you damage a creature with an attack or spell and the creature is larger than you, you can deal extra damage equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest. You can use it only once per turn.
  • Savage AttackerSoldier

    Savage Attacker. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either result. This can be used once per turn.

Gear

13 items

Weapons

  • Rapier
    A light, versatile melee weapon with the Finesse property.
  • 2×
    Dagger
    A small martial blade. It has the Light and Finesse properties.
  • Spear
    A simple spear used for thrusting or throwing.
  • 2×
    Shortbow
    A short ranged weapon with a quiver of ammunition.

Armor

  • Leather Armor
    Light protective armor made from treated leather.

Tools

  • Thieves' Tools
    A small kit of picks, tension tools, and fine probes for opening locks and disabling traps.
  • Gaming Set
    A set of dice and marked bones used for games of chance.

Gear

  • 40×
    Arrows
    Ammunition for the shortbows.
  • Healer's Kit
    A compact kit containing bandages, salves, and basic medical supplies.
  • Quiver
    A quiver for carrying arrows.
  • Burglar's Pack
    A pack containing bedroll, mess kit, tinderbox, rope, rations, and other travel necessities.
  • Traveler's Clothes
    Plain durable clothing suitable for travel and military camp life.

Purse

  • 22×
    Gold Pieces
    Coins saved from service and odd jobs.

Appearance

A compact, broad-shouldered goblin with deep olive-green skin, a blunt nose, large amber eyes, and uneven tusk-like teeth. His ears are pierced with small copper rings, and a faded military scarf is wrapped around his neck. He wears scuffed leather armor beneath a patched soldier's coat, carries a shortbow and spear, and keeps two daggers hidden where his sleeves meet his wrists.

Mannerisms

Sheshin checks every doorway twice, taps the side of his nose before telling a lie, and unconsciously counts his steps in groups of seven. When angry, he speaks in an unnaturally soft whisper.

Personality

Sheshin is alert, dryly funny, and fiercely protective of anyone being ignored or pushed aside. He dislikes grand speeches but respects practical courage. He treats every locked door as a personal challenge and every large creature as a potential ambush until proven otherwise.

Ideals

No one is born disposable. If the strong demand obedience, the small must become clever enough to protect one another.

Bonds

He carries the cracked bronze insignia of the sergeant who spared his life, and he will risk almost anything to protect soldiers and refugees abandoned by their commanders.

Flaws

He assumes every authority figure is one bad order away from becoming a monster. When frightened, he becomes reckless and tries to solve problems before anyone can tell him no.

Quirks

Keeps a collection of broken arrowheads and assigns each one a private name.
Offers food to stray animals before eating himself.
Sleeps with one hand touching his thieves' tools.
Whistles a three-note marching cadence when nervous.

Background

Sheshin was born in a goblin camp that followed the retreating edge of an army, scavenging abandoned wagons and learning to tell military orders from battle cries before he could read. When a border garrison was attacked by raiders, the goblins were blamed for the deaths. Sheshin was captured, but instead of being executed, he was pressed into service as a runner and camp hand. He proved unnervingly good at slipping through locked gates, crossing battlefields unseen, and carrying messages through ground where larger soldiers could not go. An old sergeant taught him that courage was not the absence of fear, but choosing who to protect while afraid. Years later, Sheshin deserted after discovering that his officers had ordered a village burned to conceal a failed ambush. He stole a set of tools, a shortbow, and enough supplies to survive, then vanished into the roads. Now he works as a scout, courier, and occasional thief, taking contracts that put food in his pack and harm in the path of people who prey on the helpless. He still drills every morning, though he replaces formal commands with whispered goblin counting songs. He wants to prove that a goblin can be more than a disposable blade, while secretly fearing that violence is the only thing he is truly good at.

“When a border garrison was attacked by raiders, the goblins were blamed for the deaths.”
From their backstory
Background
Soldier

Connections

Species

Goblin

Media

0 images

No images yet.

Visual sheet

Turn Sheshin into a sheet

A high-res, share-ready sheet you can post or print.