Boris
Boris
Sheet
AC 19 · HP 28 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingINT
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresBonus action
- Cloud’s Jaunt
When Bonus Action
As a Bonus Action, Boris teleports up to 30 feet to an unoccupied space he can see. He can use this trait a number of times equal to his Proficiency Bonus, regaining all expended uses after a Long Rest.
- Divine SenseLevel 1
Boris can draw on divine awareness as a Bonus Action, detecting the presence of Celestials, Fiends, and Undead within 60 feet until the end of his next turn. He can use this feature a number of times equal to his Charisma modifier, regaining all uses after a Long Rest.
- Divine SmiteLevel 2
Boris always has Divine Smite prepared. When he hits a creature with a Melee weapon attack, he can expend a spell slot to cast Divine Smite as a Bonus Action, dealing additional Radiant damage. He can cast Divine Smite once without expending a spell slot, regaining that use after a Long Rest.
Reaction
- Stone’s Endurance
When When Boris takes damage
As a Reaction when Boris takes damage, he can roll 1d12 and add his Constitution modifier, reducing the damage by the total. He can use this trait a number of times equal to his Proficiency Bonus, regaining all expended uses after a Long Rest.
Always on
- Little Giant
When When Boris moves through another creature’s space
Boris can move through a creature’s space if the creature is at least two sizes smaller than him, treating the space as difficult terrain. Once per turn when he moves through a creature’s space, he can force it to make a Strength saving throw or be pushed 5 feet.
- Lay on HandsLevel 1
Boris has a pool of healing power that restores 15 hit points. As a Utilize action, he can touch a creature and restore any number of hit points remaining in the pool. He can also expend 5 hit points from the pool to cure the Poisoned condition. The pool replenishes after a Long Rest.
- SpellcastingLevel 1
Boris can use a Holy Symbol as a Spellcasting Focus. He can prepare two Paladin spells from the Paladin spell list after each Long Rest. His prepared Paladin spells can be cast using Charisma.
- Weapon MasteryLevel 1
Boris can use the Weapon Mastery properties of two kinds of Simple or Martial weapons of his choice. He has mastery with the Longsword and Javelin.
- Fighting StyleLevel 2
Boris gains a Fighting Style feat. He has chosen Defense, gaining a +1 bonus to Armor Class while wearing armor.
- Sacred OathLevel 3
Boris swears the Oath of Devotion and gains its oath features and oath spells. His oath spells are always prepared and do not count against his number of prepared Paladin spells.
- Oath of Devotion SpellsLevel 3
Boris gains the Oath of Devotion oath spells Protection from Evil and Good and Shield of Faith. He also gains Channel Divinity, which he can use once between Short or Long Rests.
- Sacred WeaponLevel 3
As a Magic action, Boris can imbue one Melee weapon he is holding with divine power for 10 minutes. He adds his Charisma modifier to attack rolls made with that weapon, and the weapon emits bright light in a 20-foot radius and dim light for another 20 feet. The weapon deals Radiant damage instead of its normal damage type when Boris chooses. He can use this Channel Divinity option once per use of Channel Divinity.
- Turn the UnholyLevel 3
As a Magic action, Boris presents his Holy Symbol and each Fiend or Undead within 30 feet must make a Wisdom saving throw. On a failed save, the creature is Dazed and Frightened for 1 minute. The creature repeats the save at the end of each of its turns, ending the effects on itself on a success.
- Creature TypeGoliathHumanoid.
- SizeGoliathMedium, typically 7 to 8 feet tall.
- SpeedGoliath35 feet.
- Giant AncestryGoliathBoris has chosen Cloud’s Jaunt and Stone’s Endurance. Each can be used a number of times equal to his Proficiency Bonus, with uses restored after a Long Rest.
- Little GiantGoliathBoris can move through the space of a creature at least two sizes smaller than him. Such movement counts as difficult terrain, and once per turn he can force that creature to make a Strength saving throw or be pushed 5 feet.
- Powerful BuildGoliathBoris has Advantage on ability checks made to end the Grappled condition and counts as one size larger when determining carrying capacity.
- TraitGoliathLarge Form is not yet available, because it is gained at Goliath level 5.
- Savage AttackerSoldier
Once per turn when Boris hits a target with a weapon, he can roll the weapon’s damage dice twice and use either roll against the target.
Spells
5 spellsSpellcasting. Boris casts with Charisma (spell save DC 11, to hit with spell attacks).
1st level (3 slots): , , , ,
Gear
14 itemsWeapons
- LongswordA martial weapon used with one hand, damage 1d8 Slashing, Versatile 1d10.
- 6×JavelinSimple weapons with a thrown range of 30/120 feet, damage 1d6 Piercing.
- SpearA long weapon used by Boris’s former unit, damage 1d6 Piercing.
- ShortbowA ranged weapon with a range of 80/320 feet, damage 1d6 Piercing.
Armor
- Chain MailHeavy armor providing AC 16 before other bonuses.
- ShieldA shield providing a +2 bonus to Armor Class.
Gear
- Holy SymbolA divine focus used for Paladin spellcasting.
- Priest’s PackContains a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- 20×ArrowsAmmunition for the shortbow.
- Dice SetA gaming set chosen from the Soldier background options.
- Healer’s KitA kit containing supplies for stabilizing and treating injuries.
- QuiverUsed to carry arrows.
- Traveler’s ClothesDurable clothing suitable for travel and military service.
Purse
- 14×Gold PiecesCurrency remaining from his military service and background equipment.
Appearance
Boris is a broad-shouldered goliath standing just over seven feet tall, with slate-gray skin marked by pale, natural stone-like bands along his forearms and jaw. His black hair is worn in a short, uneven braid, and a strip of red cloth is tied around one wrist as a reminder of his old unit. He carries himself like a moving fortress, often forgetting that ordinary people must look around him rather than through him. Before he speaks, he draws a slow breath through his nose and clears his throat with a low, gravelly rumble. His chain mail, battered shield, and polished longsword are maintained with surprising care, while his traveler’s clothes are patched with colorful scraps taken from places he has survived.
Mannerisms
Boris pauses before speaking, inhales through his nose, and clears his throat like distant thunder. He crouches slightly when speaking to shorter folk, but still tends to block doorways and loom over tables. When thinking, he silently rehearses marching counts under his breath and taps his thumb against the edge of his shield.
Personality
Boris is blunt, physically imposing, and unexpectedly attentive. He speaks plainly because he dislikes wasting words, but he remembers small details about people, such as who is cold, who has not eaten, and who keeps pretending not to be afraid. He enjoys risk, loud celebrations, and contests of strength, yet becomes quietly protective whenever someone is being pressured into a choice.
Ideals
Freedom. No ruler, army, or god has the right to decide that another person is expendable without being challenged.
Bonds
He carries the red wrist-cloth of the soldiers and villagers he led to safety, and he will risk almost anything to protect people abandoned by those in power.
Flaws
Boris confuses independence with wisdom. He is quick to reject orders, suspicious of institutions, and may turn a manageable disagreement into a public challenge simply because someone expected him to obey.
Quirks
Background
Boris grew up among a wandering goliath clan that treated every contest as a lesson in survival. He was never the fastest climber or the most patient hunter, but he could hold a narrow pass against larger foes and had an instinct for placing his body where danger was worst. When he reached adulthood, he joined a lowland army as a shield-bearer, partly for the pay and partly because he wanted to discover whether the famous discipline of civilized soldiers was stronger than the traditions of his own people. The army taught Boris formations, battlefield medicine, and the value of retreat, though he remains unconvinced about the last lesson. During a disastrous campaign, his commanding officer ordered a village abandoned to preserve a supply convoy. Boris disobeyed, broke formation, and led a handful of soldiers and villagers through the night to safety. The act saved lives but ended his military career. In the aftermath, he swore an oath not to a crown or commander, but to the freedom of ordinary people to choose their own battles. He now travels as a paladin, following instinct, conscience, and the next worthwhile fight, even when those three guides disagree.
“The army taught Boris formations, battlefield medicine, and the value of retreat, though he remains unconvinced about the last lesson.”
- Background
- Soldier
Connections
Species
Goliath
Media
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