Morgan
Morgan
Sheet
AC 17 · HP 80 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Cunning ActionLevel 2
When Your turn.
Dash, Disengage, or Hide as a bonus action.
Reaction
- SkirmisherLevel 3
Move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you.
- Uncanny DodgeLevel 5
Use your reaction to halve the damage from an attack that hits you.
Always on
- Skirmisher Movement
When An enemy ends their turn within 5 feet of you.
Move half your speed without provoking opportunity attacks.
- Sneak AttackLevel 1
When Hit an enemy while you have advantage or an ally is nearby.
Add 6d6 damage to the strike.
- ExpertiseLevel 1
Double proficiency bonus for Stealth, Perception, Insight, and Thieves' Tools.
- Thieves' CantLevel 1
Speak and understand hidden messages in conversation.
- SurvivalistLevel 3
Proficiency and double proficiency bonus in Nature and Survival.
- EvasionLevel 7
Take no damage on successful Dexterity saves and half damage on failures.
- Superior MobilityLevel 9
Walking speed increases by 10 feet.
- Reliable TalentLevel 11
When you make an ability check that lets you add your proficiency bonus, treat a d20 roll of 9 or lower as a 10.
- TraitHuman+1 to All Ability Scores
- City SecretsUrchin
You can find passages through cities that others miss, allowing you and your allies to travel twice as fast when out of combat.
Gear
5 itemsWeapons
- Ivory DaggerA curved blade with an ivory handle.
Armor
- Studded LeatherToughened leather reinforced with metal studs.
Tools
- Thieves' ToolsA set of small picks and tension bars.
Gear
- Courier's SatchelA leather pouch for holding documents and scrolls.
- WaterskinA container for water vital for desert travel.
Appearance
Morgan is a woman of thirty-five with a wiry, desert-toughened build. Her face is sharp with high cheekbones and a slightly crooked nose. Her dark hair is cut short with grey streaks at the temples. She wears a faded brown leather duster and carries a curved ivory-handled dagger.
Mannerisms
She tends to keep her back against the wall and rests her hand on her dagger pommel when she is stressed.
Personality
Morgan is hyper-alert and deeply guarded, always scanning the horizon for sandwyrms or Malik's men. She speaks in concise sentences and avoids long social engagements, preferring the silence of the dunes or the dark corners of a tavern. She is practical to a fault.
Ideals
Survival. The first duty of any living thing is to keep living, no matter the cost or the masters one must serve.
Bonds
The memory of my family drives me to ensure no one else is lost to the horrors of the sands, and I will die before I let Malik's cult get what they want.
Flaws
I am pathologically suspicious of anyone who offers a hand in friendship, assuming everyone has a price.
Quirks
Background
Born into a nomadic caravan, Morgan's life was shattered when a massive sandwyrm destroyed her home and family. Orphaned and alone, she survived the brutal streets of Zahra-Nur before being recruited as a courier for Malik, a powerful crime lord. For five years, she was his most reliable ghost, slipping between desert waystations with high-value secrets. Three weeks ago, her life changed again. While delivering a sealed scroll, she discovered her contact murdered by members of a sandwyrm cult. Hiding in the shadows, she watched the cultists negotiate for live human sacrifices in exchange for powerful wyrm-eggs. Realizing the danger these eggs represented, Morgan stole a vital ritual component and fled. Now she is hunted by Malik for her betrayal and by the cult for her discovery, carrying a secret that could set the desert ablaze.
“Orphaned and alone, she survived the brutal streets of Zahra-Nur before being recruited as a courier for Malik, a powerful crime lord.”
- Background
- Urchin
Connections
Species
Human
Media
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