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Chance Meridian - AI-generated fantasy Character

Chance Meridian

Dragonborn (Silver) · Paladin (Oath of Devotion) · Level 5 · Soldier

Chance Meridian

Chance is a man of few words and immovable resolve.
AC18
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 44 · 30 ft.
AlignmentLawful GoodGenderMaleAge45
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PersuasionCHA

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set (Playing Card Set)

Languages

Common,
Draconic

Features

11 features

Action

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Bonus action

  • Paladin's SmiteLevel 2

    You always have the Divine Smite spell prepared. You can cast it as a Bonus Action immediately after hitting a creature with a melee weapon.

  • TraitDragonborn (Silver)Draconic Flight (Bonus Action to gain fly speed for 10 minutes, 1/long rest)

Reaction

  • Fighting Style (Interception)Level 2

    When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your Reaction to reduce the damage by 1d10 + 3.

Always on

  • Lay on HandsLevel 1

    You have a pool of healing power that replenishes when you take a Long Rest. Total pool: 25 HP.

  • Channel DivinityLevel 3

    You can use your Channel Divinity twice per Short or Long Rest. Options include Sacred Weapon (add CHA mod to attacks for 1 minute) or Turn Undead.

  • Divine HealthLevel 3

    The divine magic flowing through you makes you immune to disease.

  • TraitDragonborn (Silver)Darkvision (60 ft.)
  • Breath Weapon (Cold, 15 ftDragonborn (Silver)cone, DEX save DC 13, 1d10 + 5 damage)
  • TraitDragonborn (Silver)Draconic Resistance (Cold)
  • Savage AttackerSoldier

    Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.

Spells

8 spells

Spellcasting. Chance Meridian casts with Charisma (spell save DC 11, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (2 slots): , ,

Gear

5 items

Weapons

  • Quietus (Warhammer)
    A heavy warhammer etched with frost runes. Deals 1d8 bludgeoning damage (1d10 versatile).

Armor

  • Shield
    Steel shield bearing the faded markings of a forgotten company.
  • Chain Mail
    Dark chain mail worn under a polished breastplate.

Gear

  • Holy Symbol
    A simple silver disk on a chain.
  • Explorer's Pack
    Contains essential survival gear.

Appearance

Chance stands 6'3" with an imposing, broad-shouldered build and pale skin. He has mirror-like silver eyes and patches of silver scales along his jaw and forearms. He wears a polished breastplate over dark chain mail and carries a runic, frost-etched warhammer.

Mannerisms

Chance speaks in a low, grounding voice that forces others to lean in. He stands perfectly still for long periods, like a statue watching the horizon.

Personality

Chance is a man of few words and immovable resolve. He is a quiet pillar of strength who stands as an obstacle to those who harm the innocent. He speaks in a low, grounding voice and bears a quiet melancholy channeled into a tireless sense of duty.

Ideals

Duty. I will be the shield for those who cannot stand alone, and I will not leave until the safety of the innocent is assured.

Bonds

I carry the shield of my fallen company. Its markings may be faded, but the memory of the men I failed to save drives every step I take.

Flaws

I believe that every tragedy I witness is my fault for not arriving sooner or staying longer. I am haunted by the silence of those I could not protect.

Quirks

He taps his warhammer against his shield three times before a fight.
He refuses to sit with his back to a door.
He spends his nights polishing his armor to a mirror finish.

Background

Chance was seven years old when his world was destroyed by fire. His mother pushed him out of a back door and told him to run, a memory that has fueled his life-long guilt. He found refuge in the Argent Wing, a mercenary company where he spent eighteen years rising through the ranks. He became known as the shield that protected his comrades in the darkest moments. The company finally met its end during the Forty Third Engagement, leaving Chance as the lone survivor of a horrific slaughter. Emerged from the silence of a mass grave, Chance realized he could no longer fight for coin. He took up the mantle of a Paladin, dedicating his remaining years to the memory of his fallen brothers. He now wanders as a solitary veteran, a shield for those who cannot defend themselves. He believes that if someone must stand between the weak and the dark, he is the only one left to do it.

“His mother pushed him out of a back door and told him to run, a memory that has fueled his life-long guilt.”
From their backstory
Background
Soldier

Connections

Species

Dragonborn (Silver)

Media

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