Chance Meridian
Chance Meridian
Sheet
AC 18 · HP 44 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
11 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- Paladin's SmiteLevel 2
You always have the Divine Smite spell prepared. You can cast it as a Bonus Action immediately after hitting a creature with a melee weapon.
- TraitDragonborn (Silver)Draconic Flight (Bonus Action to gain fly speed for 10 minutes, 1/long rest)
Reaction
- Fighting Style (Interception)Level 2
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your Reaction to reduce the damage by 1d10 + 3.
Always on
- Lay on HandsLevel 1
You have a pool of healing power that replenishes when you take a Long Rest. Total pool: 25 HP.
- Channel DivinityLevel 3
You can use your Channel Divinity twice per Short or Long Rest. Options include Sacred Weapon (add CHA mod to attacks for 1 minute) or Turn Undead.
- Divine HealthLevel 3
The divine magic flowing through you makes you immune to disease.
- TraitDragonborn (Silver)Darkvision (60 ft.)
- Breath Weapon (Cold, 15 ftDragonborn (Silver)cone, DEX save DC 13, 1d10 + 5 damage)
- TraitDragonborn (Silver)Draconic Resistance (Cold)
- Savage AttackerSoldier
Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.
Spells
8 spellsSpellcasting. Chance Meridian casts with Charisma (spell save DC 11, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (2 slots): , ,
Gear
5 itemsWeapons
- Quietus (Warhammer)A heavy warhammer etched with frost runes. Deals 1d8 bludgeoning damage (1d10 versatile).
Armor
- ShieldSteel shield bearing the faded markings of a forgotten company.
- Chain MailDark chain mail worn under a polished breastplate.
Gear
- Holy SymbolA simple silver disk on a chain.
- Explorer's PackContains essential survival gear.
Appearance
Chance stands 6'3" with an imposing, broad-shouldered build and pale skin. He has mirror-like silver eyes and patches of silver scales along his jaw and forearms. He wears a polished breastplate over dark chain mail and carries a runic, frost-etched warhammer.
Mannerisms
Chance speaks in a low, grounding voice that forces others to lean in. He stands perfectly still for long periods, like a statue watching the horizon.
Personality
Chance is a man of few words and immovable resolve. He is a quiet pillar of strength who stands as an obstacle to those who harm the innocent. He speaks in a low, grounding voice and bears a quiet melancholy channeled into a tireless sense of duty.
Ideals
Duty. I will be the shield for those who cannot stand alone, and I will not leave until the safety of the innocent is assured.
Bonds
I carry the shield of my fallen company. Its markings may be faded, but the memory of the men I failed to save drives every step I take.
Flaws
I believe that every tragedy I witness is my fault for not arriving sooner or staying longer. I am haunted by the silence of those I could not protect.
Quirks
Background
Chance was seven years old when his world was destroyed by fire. His mother pushed him out of a back door and told him to run, a memory that has fueled his life-long guilt. He found refuge in the Argent Wing, a mercenary company where he spent eighteen years rising through the ranks. He became known as the shield that protected his comrades in the darkest moments. The company finally met its end during the Forty Third Engagement, leaving Chance as the lone survivor of a horrific slaughter. Emerged from the silence of a mass grave, Chance realized he could no longer fight for coin. He took up the mantle of a Paladin, dedicating his remaining years to the memory of his fallen brothers. He now wanders as a solitary veteran, a shield for those who cannot defend themselves. He believes that if someone must stand between the weak and the dark, he is the only one left to do it.
“His mother pushed him out of a back door and told him to run, a memory that has fueled his life-long guilt.”
- Background
- Soldier
Connections
Species
Dragonborn (Silver)
Media
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