Neri
Neri
Sheet
AC 11 · HP 6 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
17 featuresAlways on
- Minor Illusion
When At will
Neri creates a harmless, sensory illusion of a small spectral animal, such as a rabbit, fox, bird, or kitten, within range. The illusion lasts for one minute and can provide entertaining visual effects.
- Mage Hand
When At will
A spectral hand appears within range and can manipulate objects, open doors, retrieve items, or pour out a vial. It cannot attack or activate magic items.
- Fire Bolt
When At will
Neri creates a crackling mote of light that streaks toward a creature within range, making a ranged spell attack for 1d10 force damage on a hit.
- Find Familiar
When When cast as a ritual or with a 1st-level spell slot
Neri summons a loyal spectral beast that appears in an unoccupied space within range. The creature obeys her commands and acts on her initiative, using the statistics of a celestial, fey, or fiend of her choice with a challenge rating of 1/4 or lower.
- Mage Armor
When When cast on herself or an ally
Neri wreathes a creature in protective magical force, granting it a +5 bonus to AC until the spell ends.
- Magic Missile
When When cast with a 1st-level spell slot
Neri launches three glowing darts of force that automatically strike creatures she can see, dealing 1d4 + 1 force damage per dart.
- Silent Image
When When a convincing visual distraction is needed
Neri creates a visible spectral animal that seems real until physically examined. The illusion fills a 15-foot cube and lasts for up to one minute with concentration.
- Charm Person
When When diplomacy or misdirection is needed
Neri charms a humanoid for one hour. The target regards her as a friendly acquaintance unless it succeeds on a Wisdom saving throw.
- Sleep
When When several weak enemies must be stopped without injury
Neri fills a 20-foot-radius sphere with magical sleep energy. Creatures caught within it may fall unconscious according to their current hit points.
- SpellcastingLevel 1
Neri is a 1st-level wizard spellcaster. She uses Intelligence as her spellcasting ability, can cast wizard spells from her spellbook, and can use a spellcasting focus or component pouch. She knows three wizard cantrips and has six 1st-level wizard spells in her spellbook.
- Arcane RecoveryLevel 1
Once per day after finishing a short rest, Neri can recover expended spell slots with a combined level of 1. She can recover one expended 1st-level spell slot.
- TraitHalf-ElfDarkvision, Neri can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears gray.
- TraitHalf-ElfFey Ancestry, Neri has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitHalf-ElfSkill Versatility, Neri gains proficiency in two skills, Animal Handling and Perception.
- TraitHalf-ElfAbility Score Increase, Charisma increases by 2, while Dexterity and Intelligence each increase by 1.
- TraitHalf-ElfLanguages, Neri can speak, read, and write Common and Elvish, plus one extra language, Gnomish.
- By Popular DemandEntertainer
Neri can always find a place to perform, usually at an inn, theater, festival, or other public venue. She can earn modest food and lodging by performing, and her reputation may open doors with admirers, fellow entertainers, and local patrons.
Spells
9 spellsSpellcasting. Neri casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , , , ,
Gear
9 itemsWeapons
- DaggerA light, one-handed blade suitable for defense and utility.
Tools
- Musical instrument, violA finely painted wooden animal menagerie used as a focus for Neri's performances.
Gear
- SpellbookA leather-bound spellbook containing six 1st-level wizard spells.
- Component pouchA small container holding the material components required for many wizard spells.
- Scholar's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Entertainer's costumeA costume from her traveling troupe, repeatedly repaired but still colorful and theatrical.
- Favor from an admirerA token given by an admirer who once saw Neri's spectral fox performance.
- PouchA small leather pouch containing starting coins.
Purse
- 15×Gold piecesStarting currency from her class and background equipment.
Appearance
Neri is a svelte half-elf woman with long, flowing golden blonde hair and large, expressive green eyes. She has lightly pointed ears, a warm complexion, and an alert, graceful presence. Her entertainer's costume has been carefully repaired at the cuffs and hem, while her violet scarf is conspicuously well cared for. She carries a polished wooden wand tucked into a broad belt, along with a spellbook decorated with painted animals. Before speaking, she often takes a small breath through her nose, as though listening for a distant voice.
Mannerisms
Neri pauses for a quiet breath before answering difficult questions. When concentrating, she taps two fingers against the spine of her spellbook in a steady rhythm. She gives every spectral animal a name and speaks to them as if they were members of her troupe.
Personality
Neri is bright, warm, and theatrically self-possessed. She enjoys turning tense moments into stories and believes that a little beauty can make people braver. She is observant beneath her playfulness, quick to notice who is lonely in a crowd, and especially gentle with frightened animals and children. Her confidence is genuine, but it becomes brittle when someone dismisses her as merely a performer.
Ideals
Wonder should be shared. Magic is not made lesser by delighting people, and even frightened hearts deserve a moment of beauty.
Bonds
A small troupe of traveling performers gave Neri a home when neither side of her family knew what to do with her unusual magic. When their old theater wagon was destroyed by a fire caused by a reckless mage, Neri began studying wizardry in earnest. Her spectral animals are now more than stage effects, and she hopes to master summoning magic well enough to protect the troupe that raised her. She travels with their faded festival banner folded inside her pack, determined to rebuild a proper stage for them someday.
Flaws
Neri cannot resist showing off when someone doubts her. She is also prone to treating dangerous situations like performances, complete with dramatic timing, unnecessary flourishes, and a tendency to give summoned creatures names before considering whether they are still under control.
Quirks
Background
Neri grew up between two worlds, welcomed by her human mother's traveling troupe and treated with affectionate curiosity by her elven father's family. She learned early that an audience notices confidence before it notices bloodline, so she became a nimble dancer, comic storyteller, and puppeteer of tiny illusory beasts. Her favorite act involved summoning luminous rabbits, foxes, and birds from a painted wooden menagerie, though at first the creatures were only simple tricks of light.
- Background
- Entertainer
Connections
Species
Half-Elf
Media
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