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Alaric Moonsight - AI-generated fantasy Character

Alaric Moonsight

Human · Wizard (School of Divination) · Level 6 · Sage

Alaric Moonsight

He is perpetually distracted, often finishing sentences that no one else started.
AC11
HP20/20
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 20 · 30 ft.
AlignmentChaotic GoodGenderMaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS

Armor

None

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

None

Languages

Common,
Draconic,
Celestial,
Elvish

Features

9 features

Action

  • Cast a Spell

    When Player's turn

    Use a spell slot to cast a prepared wizard spell.

  • Help

    When Player's turn

    Assist an ally, giving them advantage on their next ability check.

Always on

  • SpellcastingLevel 1

    You can cast prepared wizard spells using Intelligence as your spellcasting ability.

  • Arcane RecoveryLevel 1

    Once per day on a short rest, you can recover spell slots with a combined level equal to half your wizard level (3).

  • Divination SavantLevel 2

    The gold and time you must spend to copy a divination spell into your spellbook is halved.

  • PortentLevel 2

    When you finish a long rest, roll two d20s and record the numbers. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these rolls.

  • Expert DivinationLevel 6

    When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot of a level lower than the spell you cast and can't be higher than 5th level.

  • Ability Score IncreaseHuman+1 to all scores
  • ResearcherSage

    When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.

Spells

6 spells

Spellcasting. Alaric Moonsight casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots):

2nd level (3 slots):

3rd level (3 slots): ,

Gear

4 items

Weapons

  • Quarterstaff
    A sturdy wooden staff.

Gear

  • Crystal Focus
    A pulsing blue gem used to channel magic.
  • Spellbook
    A leather-bound book containing magical formulas.
  • Scholar's Pack
    A backpack containing books, ink, pens, and paper.

Appearance

Alaric is a gaunt man with a frame that suggests he has spent more time in libraries than in the sun. He has shock-white hair despite his relatively young age, and eyes the color of a winter sky that often seem to be focused on something leagues away. He wears tattered indigo robes adorned with constellations.

Mannerisms

Alaric frequently tilts his head as if listening to music only he can hear, and he has a habit of apologizing for events that have not yet occurred.

Personality

He is perpetually distracted, often finishing sentences that no one else started. He is deeply empathetic, driven by a desire to prevent the tragedies he glimpses in his fleeting visions, though he can be cynical about the stubbornness of those he tries to help.

Ideals

Freedom. No one's life should be written in stone by fate, everyone deserves the chance to choose a different path.

Bonds

I carry a letter from my former mentor detailing a vision of a city's fall, I must find a way to stop it.

Flaws

I am so absorbed in the future that I frequently miss what is happening right in front of me, making me physically clumsy and socially oblivious.

Quirks

Answers questions before they are fully asked.
Draws symbols in the air with his fingers while thinking.
Talks to himself in several different languages.

Background

Alaric was born during a celestial alignment that many took as an omen of great change, but to him, it was simply the start of a life plagued by fragility. He grew up in the hallowed halls of a great university, where he worked as a scribe and researcher. While other students were busy perfecting destructive evocation, Alaric found himself listening to the whispers of time itself, realizing that the future was not a solid wall but a fabric that could be gently pulled and reshaped. He eventually left the university when his research suggested a coming darkness that the senior staff refused to acknowledge, taking his spellbook and his insights into the open world. Now, he travels as a wandering seer, using his gifts to nudge destiny away from ruin, even if his own body struggles to keep up with the demands of the road. He treats every discovery as a piece of a larger puzzle that he is desperate to solve before his time runs out.

“He grew up in the hallowed halls of a great university, where he worked as a scribe and researcher.”
From their backstory
Background
Sage

Connections

Species

Human

Media

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