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Bromli Amberforge - AI-generated fantasy Character

Bromli Amberforge

Hill Dwarf · Cleric (Life Domain) · Level 2 · Acolyte

Bromli Amberforge

Patient, deliberate, and quietly compassionate, Bromli believes that most people do not need to be judged, only steadied long enough to choose better.
AC16
HP17/17
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 17 · 25 ft.
AlignmentNeutral GoodGenderMaleAge42
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • InsightWIS
  • MedicineWIS
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • StealthDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Light crossbows,
Simple weapons,
Battleaxe,
Handaxe,
Light hammer,
Warhammer

Tools

Smith's tools

Languages

Common,
Dwarvish,
Celestial

Features

14 features

Action

  • Channel Divinity: Turn UndeadLevel 2

    As an action, you present your holy symbol and call on the dead. Each undead of your choice within 30 feet that can see or hear you must make a Wisdom saving throw or be turned for 1 minute, or until it takes damage. Turned undead must spend its turns trying to move away from you and cannot willingly move to a space within 30 feet of you.

Always on

  • Divine Channeling

    When Action

    A defensive burst of divine force that can ward allies or repel the dead. Present your holy symbol to turn undead, or channel divine energy to restore hit points with Preserve Life.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level, with a minimum of one. You can also use a holy symbol as a spellcasting focus.

  • Ritual CastingLevel 1

    You can cast any cleric spell you have prepared as a ritual if it has the ritual tag.

  • Divine DomainLevel 1

    You gain the benefits of your chosen divine domain, which grants domain spells and special features. As a Life domain cleric, you gain bonus proficiency with heavy armor and access to Life Domain spells, though at 2nd level your main domain feature is Channel Divinity: Preserve Life.

  • Channel Divinity: Preserve LifeLevel 2

    You can present your holy symbol to restore hit points to creatures within 30 feet, divided among any number of creatures, up to 10 hit points total. This cannot raise a creature above half its hit point maximum. Undead and constructs are unaffected.

  • TraitHill DwarfDarkvision, 60 ft.
  • TraitHill DwarfDwarven Resilience, advantage on saving throws against poison, and resistance to poison damage
  • TraitHill DwarfDwarven Combat Training, proficiency with battleaxe, handaxe, light hammer, and warhammer
  • TraitHill DwarfTool Proficiency, proficiency with one artisan's tool of your choice
  • TraitHill DwarfStonecunning, double proficiency bonus on History checks related to stonework
  • TraitHill DwarfDwarven Toughness, your hit point maximum increases by 1, and it increases by 1 every time you gain a level
  • TraitHill DwarfSpeed 25 ft., not reduced by heavy armor
  • Shelter of the FaithfulAcolyte

    You command the respect of those who share your faith, and can usually secure free healing and simple lodging at temples of your deity or allied faiths.

Spells

6 spells

Spellcasting. Bromli Amberforge casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , ,

Gear

6 items

Weapons

  • Mace
    A simple one-handed devotional weapon

Armor

  • Scale Mail
    Protective metal armor worn over padded clothing
  • Shield
    A holy symbol painted on plain wood and worn on the arm or shield

Gear

  • Priest's Pack
    A backpack containing travel gear, bedroll, tinderbox, torches, rations, and waterskin
  • Holy Symbol
    A token of his faith, used to channel divine power
  • Memorial Stones
    Small carved stones marked with the names of the fallen

Appearance

A broad-shouldered hill dwarf with a carefully braided copper beard tied with white prayer beads, weathered skin, and kind gray eyes that seem to be listening even when he is silent. He wears scale mail polished to a soft matte shine, a round wooden shield painted with a sunburst over a stone chalice, and keeps a small ledger of names tucked into his belt. His hands are scarred from quarry work and healing rites alike.

Mannerisms

Speaks softly and counts people by tapping each knuckle with his thumb when anxious. Before healing someone, he touches two fingers to his brow and then to his heart. He pauses a long moment before answering questions, as if weighing whether his words will help or merely be true.

Personality

Patient, deliberate, and quietly compassionate, Bromli believes that most people do not need to be judged, only steadied long enough to choose better. He is not cheerful, but he is deeply reassuring, the kind of ally who never wastes words and never forgets a wound. In a crisis he becomes intensely focused, almost serene, as if every breath is part of a prayer he learned in the dark.

Ideals

Mercy. The strong are measured by how well they protect the wounded, the poor, and the forgotten. No life should be treated as disposable, not in a mine, a temple, or a battlefield.

Bonds

He carries a small stone tablet engraved with the names of the dead from the collapse, and he will not rest until every one of them is remembered properly. He also owes his life to the temple that trained him, and he treats its vows like a family debt.

Flaws

He takes responsibility for every injury in the room, even when it is impossible for him to have prevented it. When frightened, he becomes stubbornly literal and can miss the obvious meaning of a warning. He also struggles to refuse anyone who asks for healing, even when doing so puts him at risk.

Quirks

He murmurs the names of injured people while binding their wounds.
He polishes his shield before every rest, even in the wilderness.
He prefers to stand where he can see exits, rubble, and the nearest source of water.
He keeps spare bandages tucked inside his beard braids.

Background

Bromli Amberforge was born in a deep-cut hill hold where stone was measured in generations and every family was expected to leave something lasting behind. He was meant for the quarry, like his father and brothers, but as a child he was the one who stayed beside the injured workers, pressing cloth to wounds and reciting half-remembered blessings from the clan shrine. When a tunnel collapse took three miners and left Bromli alive under the rubble for a full night, he claimed he heard a patient voice in the dark telling him to keep breathing and keep count of the names. By dawn, he had decided the gods wanted him to be more than a mason.

“By dawn, he had decided the gods wanted him to be more than a mason.”
From their backstory
Background
Acolyte

Connections

Species

Hill Dwarf

Media

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