Dara
Dara
Sheet
AC 14 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Cunning ActionLevel 1
When On Dara's turn, as a bonus action.
Take the Dash, Disengage, or Hide action as a bonus action.
- Thieves' CantLevel 1
Dara has proficiency with thieves' tools. She can use a bonus action to Dash, Disengage, or Hide.
Always on
- Sneak AttackLevel 1
When Once per turn when Dara hits with a finesse or ranged weapon and qualifies for Sneak Attack.
Make one weapon attack with a rapier or shortbow, potentially adding 1d6 Sneak Attack damage once per turn when the conditions are met.
- Thieves' CantLevel 1
Dara knows the secret language of rogues. She also gains proficiency in thieves' tools and can communicate concealed messages through criminal signs and symbols.
- ExpertiseLevel 1
Dara chooses Stealth and thieves' tools for Expertise. Her proficiency bonus is doubled for any ability check using either proficiency.
- DarkvisionElfDara can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Keen SensesElfDara has proficiency in the Perception skill.
- Fey AncestryElfDara has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceElfDara does not need to sleep. She meditates deeply for 4 hours each day and gains the same benefit that a human gains from 8 hours of sleep.
- Elven Weapon TrainingElfDara is proficient with the longsword, shortsword, shortbow, and longbow.
- Criminal ContactCriminal
Dara has a reliable criminal contact who acts as her connection to the underworld, passing along messages, rumors, and opportunities when discretion is required.
Gear
8 itemsWeapons
- RapierA finely balanced one-handed finesse blade suitable for close combat.
- ShortbowA compact ranged weapon with a quiver holding 20 arrows.
Armor
- Leather ArmorLight protective armor made from hardened leather, designed for quiet movement.
Tools
- Thieves' ToolsA set of picks, files, small mirrors, and other tools used to disarm traps and open locks.
- Gaming SetA set of weighted dice and marked cards used for gambling and criminal games.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's PackA small collection of bedrolls, rations, rope, lamps, and other travel supplies.
Purse
- 15×Gold PiecesUnspent currency from Dara's previous work.
Appearance
Dara is a lean, long-limbed elf with warm brown skin, narrow amber eyes, and dark auburn hair usually braided close to her head. A thin scar cuts through her left eyebrow, and several small silver rings adorn her right ear. She favors dark leather, soft boots, and a weathered green cloak with hidden inner pockets. Her hands are quick and calloused from years of climbing, lockpicking, and handling tools.
Mannerisms
Dara speaks softly and rarely stands with her back to a door. She weighs coins on her knuckles while thinking, glances at windows whenever someone makes a promise, and smiles only a moment before doing something dangerous.
Personality
Dara is observant, irreverent, and intensely self-reliant. She enjoys clever plans more than profitable ones and has a dry sense of humor that appears at the worst possible moments. She dislikes bullies, pompous authority figures, and anyone who confuses legality with morality.
Ideals
Freedom. No law, crown, guild, or god has the right to own another person's choices.
Bonds
She keeps the stolen signet of the noble family that destroyed her neighborhood, and she intends to use it to expose every surviving member of that family.
Flaws
She assumes every offer has a hidden price and often sabotages trustworthy relationships by testing people until they fail.
Quirks
Background
Dara was raised in the shadowed service tunnels beneath a wealthy human city, where her elven family worked as discreet couriers and locksmiths for merchants who preferred not to ask questions. Her long lifespan made her unusually patient by human standards, but it also taught her that every institution eventually becomes greedy, careless, or cruel. When a noble family hired her to open a sealed archive, Dara discovered records proving that the family had arranged the disappearance of dozens of debtors, including people from her own neighborhood. She copied the evidence, stole a valuable signet, and released the records to rival criminals and city officials alike. The resulting scandal made her infamous in some circles and useful in others. Now Dara survives as a burglar, scout, and occasional information broker. She avoids needless bloodshed, not from mercy alone, but because corpses complicate escape routes and invite attention. Her elven senses, practiced stealth, and talent with locks make her valuable to adventuring groups, though she never joins a plan without quietly preparing a second way out. She tells herself that she steals from the powerful to keep them honest, but she knows the truth is less noble. Dara loves the freedom of the criminal life, and she is always curious to see how far she can push fate before it pushes back.
“She copied the evidence, stole a valuable signet, and released the records to rival criminals and city officials alike.”
- Background
- Criminal
Connections
Species
Elf
Media
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