Osbert de Waryn
Osbert de Waryn
Sheet
AC 13 · HP 32 · 30 ft.Saving throws
Skills
- ArcanaINT
- InsightWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
Weapons
Tools
Languages
Features
14 featuresAlways on
- Innate SorceryLevel 1
When Bonus Action
For 1 minute, you empower your spells with an inner blaze of supernatural force. Use this when a decisive magical turn is needed.
- Font of MagicLevel 2
When Whenever you spend Sorcery Points or convert spell slots
You manipulate spellcasting with sorcery points, bending magic to create extra slots or fuel metamagic.
- Sorcerous RestorationLevel 5
When After a Short Rest
When you need to endure until the next rest, reclaim a limited amount of sorcery points after a Short Rest.
- SpellcastingLevel 1
You can cast sorcerer spells using Charisma as your spellcasting ability. You know 4 sorcerer cantrips, you can replace one cantrip when you gain a sorcerer level, and you can use an arcane focus as your spellcasting focus. You have 9 prepared sorcerer spells of 1st level or higher, and you regain all expended spell slots on a Long Rest.
- MetamagicLevel 2
You gain 2 Metamagic options of your choice. You can use only one Metamagic option on a spell unless an option says otherwise, and you can replace one Metamagic option whenever you gain a sorcerer level.
- Sorcerer SubclassLevel 3
You gain a sorcerer subclass. At 5th level you have the level 3 feature of that subclass, and you gain later subclass features at higher sorcerer levels.
- Draconic ResilienceLevel 3
Your Hit Point maximum increases by 3, and increases by 1 whenever you gain another sorcerer level. While you are not wearing armor, your Armor Class equals 10 plus your Dexterity modifier plus your Charisma modifier.
- Creature TypeHumanHumanoid
- SizeHumanMedium or Small, chosen when you select this species
- SpeedHuman30 feet
- TraitHumanResourceful, you gain Heroic Inspiration whenever you finish a Long Rest
- TraitHumanSkillful, you gain proficiency in one skill of your choice
- TraitHumanVersatile, you gain an Origin feat of your choice
- Temple ServiceAcolyte
Osbert was trained in temple rites and religious study, and he carries the habits of a devoted servant of the gods. He knows how to tend sacred spaces, recite rites, and navigate the expectations of clergy and worshipers alike.
Spells
18 spellsSpellcasting. Osbert de Waryn casts with Charisma (spell save DC 13, to hit with spell attacks).
1st level (4 slots): , , , , , , , , , ,
2nd level (3 slots): , , ,
3rd level (2 slots): , ,
Gear
11 itemsWeapons
- SpearA melee weapon from sorcerer starting equipment.
- 2×DaggerLight blades from sorcerer starting equipment.
Tools
- Calligrapher's SuppliesA sacred writing kit from the Acolyte background.
Gear
- Arcane Focus, crystalA crystal used as a spellcasting focus for sorcerer spells.
- Dungeoneer's PackContains basic travel and survival gear.
- Book of PrayersA devotional text carried from temple training.
- Holy SymbolA symbol of faith from temple service.
- 10×ParchmentWriting materials from the Acolyte background.
- RobeTemple vestments suitable for ritual service.
Purse
- 28×Gold PiecesCoins from sorcerer starting equipment.
- 8×Gold PiecesCoins from background starting equipment.
Appearance
A lean human man with ash-brown hair, a weathered face, and pale eyes that seem to glow faintly when he is frightened or angry. His clothes mix temple vestments with traveler’s layers, and thin draconic scales, like faint charcoal flecks, trace one shoulder and the side of his neck. He carries a crystal focus at his belt, a prayer book wrapped in cloth, and the solemn look of someone who has survived a disaster no village should have endured.
Mannerisms
He speaks softly in temples and graves, but his voice becomes firm and precise when anyone is in danger. When nervous, he unconsciously traces the edge of his holy symbol or rubs ash between his fingers as if checking that the world is still real.
Personality
Quiet, compassionate, and unexpectedly stubborn, Osbert listens longer than most people expect and remembers details others overlook. He treats common labor, prayer, and survival with the same seriousness, because he has seen how quickly all three can vanish.
Ideals
Mercy. Power is only worthy when it shields the helpless. Osbert believes that no child should ever be made into a gate, a tool, or a weapon for another being’s ambition.
Bonds
He keeps a small pouch of blackened grain from the ruins of his village, and he cannot part with it. He also feels a solemn duty to protect temples, shrines, and humble farms, because he knows how quickly sacred and ordinary places can be erased.
Flaws
He blames himself for surviving when everyone else in his village died, and that guilt can make him reckless in the face of danger. If he believes someone is about to be sacrificed, possessed, or abandoned, he may act before thinking, even when caution would be wiser.
Quirks
Background
Osbert de Waryn was born in Supra Mundus, in a small farming village whose fields rolled gold with grain in the summer sun. He was a quiet child until the age of five, when strange sparks and unbidden winds began to gather around him whenever he felt strong emotion. The villagers first treated him as a blessing, then as an omen, and by his seventh birthday their fear had become justified. An unknown entity from beyond the planes found him, reached for him through his emerging power, and tried to use his soul as a doorway. Osbert held the breach shut with a child’s terror and stubbornness, but the struggle turned his home to ash and left only silence where his village once stood. He was taken in by a nearby temple after the disaster, where the priests saw not a curse but a frightened boy who had survived the impossible. There he learned prayer, discipline, and the comfort of ritual, while his sorcery simmered beneath every lesson like embers under stone. The temple gave him language for grief and structure for guilt, but it never fully explained what had touched him that night. Osbert now travels as a humble servant of mercy, trying to shield others from the same kind of ruin that consumed his childhood. He believes his magic is not a punishment, but a duty, a flame that must be used to shelter, not to destroy.
“He was a quiet child until the age of five, when strange sparks and unbidden winds began to gather around him whenever he felt strong emotion.”
- Background
- Acolyte
Connections
Species
Human
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