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Osbert de Waryn - AI-generated fantasy Character

Osbert de Waryn

Human · Sorcerer (Draconic Sorcery) · Level 5 · Acolyte

Osbert de Waryn

Quiet, compassionate, and unexpectedly stubborn, Osbert listens longer than most people expect and remembers details others overlook.
AC13
HP32/32
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 32 · 30 ft.
AlignmentNeutral GoodGenderMaleAge23
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • InsightWIS
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common

Features

14 features

Always on

  • Innate SorceryLevel 1

    When Bonus Action

    For 1 minute, you empower your spells with an inner blaze of supernatural force. Use this when a decisive magical turn is needed.

  • Font of MagicLevel 2

    When Whenever you spend Sorcery Points or convert spell slots

    You manipulate spellcasting with sorcery points, bending magic to create extra slots or fuel metamagic.

  • Sorcerous RestorationLevel 5

    When After a Short Rest

    When you need to endure until the next rest, reclaim a limited amount of sorcery points after a Short Rest.

  • SpellcastingLevel 1

    You can cast sorcerer spells using Charisma as your spellcasting ability. You know 4 sorcerer cantrips, you can replace one cantrip when you gain a sorcerer level, and you can use an arcane focus as your spellcasting focus. You have 9 prepared sorcerer spells of 1st level or higher, and you regain all expended spell slots on a Long Rest.

  • MetamagicLevel 2

    You gain 2 Metamagic options of your choice. You can use only one Metamagic option on a spell unless an option says otherwise, and you can replace one Metamagic option whenever you gain a sorcerer level.

  • Sorcerer SubclassLevel 3

    You gain a sorcerer subclass. At 5th level you have the level 3 feature of that subclass, and you gain later subclass features at higher sorcerer levels.

  • Draconic ResilienceLevel 3

    Your Hit Point maximum increases by 3, and increases by 1 whenever you gain another sorcerer level. While you are not wearing armor, your Armor Class equals 10 plus your Dexterity modifier plus your Charisma modifier.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium or Small, chosen when you select this species
  • SpeedHuman30 feet
  • TraitHumanResourceful, you gain Heroic Inspiration whenever you finish a Long Rest
  • TraitHumanSkillful, you gain proficiency in one skill of your choice
  • TraitHumanVersatile, you gain an Origin feat of your choice
  • Temple ServiceAcolyte

    Osbert was trained in temple rites and religious study, and he carries the habits of a devoted servant of the gods. He knows how to tend sacred spaces, recite rites, and navigate the expectations of clergy and worshipers alike.

Spells

18 spells

Spellcasting. Osbert de Waryn casts with Charisma (spell save DC 13, to hit with spell attacks).

1st level (4 slots): , , , , , , , , , ,

2nd level (3 slots): , , ,

3rd level (2 slots): , ,

Gear

11 items

Weapons

  • Spear
    A melee weapon from sorcerer starting equipment.
  • 2×
    Dagger
    Light blades from sorcerer starting equipment.

Tools

  • Calligrapher's Supplies
    A sacred writing kit from the Acolyte background.

Gear

  • Arcane Focus, crystal
    A crystal used as a spellcasting focus for sorcerer spells.
  • Dungeoneer's Pack
    Contains basic travel and survival gear.
  • Book of Prayers
    A devotional text carried from temple training.
  • Holy Symbol
    A symbol of faith from temple service.
  • 10×
    Parchment
    Writing materials from the Acolyte background.
  • Robe
    Temple vestments suitable for ritual service.

Purse

  • 28×
    Gold Pieces
    Coins from sorcerer starting equipment.
  • 8×
    Gold Pieces
    Coins from background starting equipment.

Appearance

A lean human man with ash-brown hair, a weathered face, and pale eyes that seem to glow faintly when he is frightened or angry. His clothes mix temple vestments with traveler’s layers, and thin draconic scales, like faint charcoal flecks, trace one shoulder and the side of his neck. He carries a crystal focus at his belt, a prayer book wrapped in cloth, and the solemn look of someone who has survived a disaster no village should have endured.

Mannerisms

He speaks softly in temples and graves, but his voice becomes firm and precise when anyone is in danger. When nervous, he unconsciously traces the edge of his holy symbol or rubs ash between his fingers as if checking that the world is still real.

Personality

Quiet, compassionate, and unexpectedly stubborn, Osbert listens longer than most people expect and remembers details others overlook. He treats common labor, prayer, and survival with the same seriousness, because he has seen how quickly all three can vanish.

Ideals

Mercy. Power is only worthy when it shields the helpless. Osbert believes that no child should ever be made into a gate, a tool, or a weapon for another being’s ambition.

Bonds

He keeps a small pouch of blackened grain from the ruins of his village, and he cannot part with it. He also feels a solemn duty to protect temples, shrines, and humble farms, because he knows how quickly sacred and ordinary places can be erased.

Flaws

He blames himself for surviving when everyone else in his village died, and that guilt can make him reckless in the face of danger. If he believes someone is about to be sacrificed, possessed, or abandoned, he may act before thinking, even when caution would be wiser.

Quirks

He always pauses before entering a room, as if asking silent permission from the air itself.
He counts grain, candles, or prayer beads when trying to calm himself.
He apologizes to fires after using destructive magic, then immediately goes back to work.

Background

Osbert de Waryn was born in Supra Mundus, in a small farming village whose fields rolled gold with grain in the summer sun. He was a quiet child until the age of five, when strange sparks and unbidden winds began to gather around him whenever he felt strong emotion. The villagers first treated him as a blessing, then as an omen, and by his seventh birthday their fear had become justified. An unknown entity from beyond the planes found him, reached for him through his emerging power, and tried to use his soul as a doorway. Osbert held the breach shut with a child’s terror and stubbornness, but the struggle turned his home to ash and left only silence where his village once stood. He was taken in by a nearby temple after the disaster, where the priests saw not a curse but a frightened boy who had survived the impossible. There he learned prayer, discipline, and the comfort of ritual, while his sorcery simmered beneath every lesson like embers under stone. The temple gave him language for grief and structure for guilt, but it never fully explained what had touched him that night. Osbert now travels as a humble servant of mercy, trying to shield others from the same kind of ruin that consumed his childhood. He believes his magic is not a punishment, but a duty, a flame that must be used to shelter, not to destroy.

“He was a quiet child until the age of five, when strange sparks and unbidden winds began to gather around him whenever he felt strong emotion.”
From their backstory
Background
Acolyte

Connections

Species

Human

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