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Nyxaria - AI-generated fantasy Character

Nyxaria

Elf · Bard (College of Whispers) · Level 19 · Entertainer

Nyxaria

Composed, theatrical, and exacting, Nyxaria enjoys being admired, but she enjoys being underestimated even more.
AC14
HP117/117
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 117 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge143
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXCONWISINTSTRCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • PerformanceCHA
  • PersuasionCHA

Armor

Light armor

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Rapier,
Shortsword,
Hand crossbow,
Simple weapons,
Longsword,
Scimitar,
Whip,
Pike,
Trident,
Battleaxe,
Flail,
Glaive,
Greatsword,
Halberd,
Lance,
Maul,
Morningstar,
Spear,
Warhammer,
Net

Tools

Disguise kit,
Thieves' tools,
One musical instrument of your choice

Languages

Common,
Elvish,
Undercommon

Features

41 features

Action

  • Words of TerrorLevel 3

    You can plant suspicion and unease with unnerving ease. You can use an action to frighten a creature into isolation after several minutes of conversation.

Reaction

  • Mantle of WhispersLevel 6

    When a humanoid dies within 30 feet of you, you can capture its shadow with your reaction and later imitate its appearance and voice for a time.

Always on

  • Unspoken Encouragement

    When An ally within earshot falters.

    When an ally fails a roll, she casually offers a few velvet words, a hand on the shoulder, and an unnerving confidence that makes success feel inevitable.

  • Commanding Entrance

    When She enters a tense social scene.

    She steps into a room as though the room belongs to her, fixes one target with those red eyes, and turns a promise into a threat without raising her voice.

  • Cold Smile

    When A foe attempts intimidation or deception.

    She smiles as if hearing a private joke, then lets that smile vanish into a colder expression that makes enemies reconsider their courage.

  • SpellcastingLevel 1

    You know three cantrips of your choice from the bard spell list.

  • SpellcastingLevel 1

    You can use a musical instrument, a song, a speech, or any other artistic flourish as your spellcasting focus. Charisma is your spellcasting ability.

  • Bard SpellcastingLevel 1

    You know four 1st-level bard spells of your choice.

  • Bardic TrainingLevel 1

    You gain proficiency in three skills of your choice.

  • Bardic InspirationLevel 1

    You can use Bardic Inspiration a number of times equal to your Charisma modifier per long rest. A creature that hears you can add the die to one ability check, attack roll, or saving throw within 10 minutes.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check that does not already include your proficiency bonus.

  • Song of RestLevel 2

    You can rest to regain some of your allies' lost strength. Any creature that spends a Hit Die during a short rest regains extra hit points equal to your Bardic Inspiration die.

  • ExpertiseLevel 3

    Choose one skill and one musical instrument or other bardic specialty. Your proficiency bonus is doubled for checks with the chosen skill, and your proficiency is doubled for checks with the chosen specialty. At 10th level you choose two more.

  • College of WhispersLevel 3

    At 3rd level, you join the College of Whispers. You learn how to weaponize reputation, dread, and secrets.

  • Psychic BladesLevel 3

    When a creature uses your Bardic Inspiration die, it can also use that die for a damage roll with a weapon attack, adding psychic damage equal to the number rolled.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement. Many bards would raise Charisma or take a feat.

  • Font of InspirationLevel 5

    Your Bardic Inspiration die becomes a d8, and you regain expended uses when you finish a short or long rest.

  • Bardic Inspiration ImprovementLevel 5

    Your Bardic Inspiration die increases to a d8.

  • CountercharmLevel 6

    You can counter magical and mental disturbances with a performance or force of will, ending charm and fear effects on allies more easily.

  • Mantle of WhispersLevel 6

    You gain proficiency with one skill of your choice and one musical instrument or other bardic specialty of your choice? No, at this level the College feature grants Mantle of Whispers, which lets you capture a humanoid's shadow after its death and wear its persona for 1 hour.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement.

  • Bardic Inspiration ImprovementLevel 10

    Your Bardic Inspiration die becomes a d10.

  • ExpertiseLevel 10

    At 10th level, you gain two additional Expertise choices.

  • Magical SecretsLevel 10

    You learn two spells from any class. These spells count as bard spells for you.

  • Song of Rest ImprovementLevel 13

    Your Song of Rest die becomes a d10.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement.

  • Ability Score ImprovementLevel 16

    You gain an Ability Score Improvement.

  • Bardic Inspiration ImprovementLevel 15

    Your Bardic Inspiration die becomes a d12.

  • Magical SecretsLevel 14

    You gain access to a third round of Magical Secrets, learning two more spells from any class.

  • Shadow LoreLevel 14

    You gain a feature that lets you force a creature to defend itself by making others believe your chosen lie about it, briefly granting you immense leverage over a target's identity and reputation.

  • Song of Rest ImprovementLevel 17

    Your Song of Rest die becomes a d12.

  • Magical SecretsLevel 18

    You gain a third round of Magical Secrets, learning two more spells from any class.

  • Ability Score ImprovementLevel 19

    You gain an Ability Score Improvement.

  • TraitElfDarkvision 120 ft.
  • TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic can't put you to sleep.
  • TraitElfTrance, you meditate deeply for 4 hours instead of sleeping.
  • TraitElfDrow Magic, dancing lights cantrip, faerie fire once per long rest, darkness once per long rest.
  • TraitElfSuperior Darkvision 120 ft.
  • TraitElfSunlight Sensitivity, disadvantage on attack rolls and Perception checks relying on sight in direct sunlight.
  • TraitElfDrow Weapon Training, proficiency with rapiers, shortswords, and hand crossbows.
  • By Popular DemandEntertainer

    You can always find a place to perform, and people are predisposed to listen. In any civilized settlement, you can usually secure modest accommodations, food, or a stage in exchange for a performance.

Spells

22 spells

Spellcasting. Nyxaria casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , ,

4th level (3 slots): , , ,

5th level (3 slots): ,

6th level (2 slots): no spells

7th level (2 slots):

8th level (1 slot):

9th level (1 slot):

Gear

9 items

Weapons

  • Rapier
    A whip-crack sharp rapier, ceremonially carried but rarely drawn.
  • Dagger
    A dagger concealed in a boot sheath for emergencies.

Armor

  • Leather armor
    Leather armor fitted for mobility and style.

Tools

  • Thieves' tools
    A set of thieves' tools acquired through performance-related favors.
  • Disguise kit
    A costume jewelry set used as part of stage persona and disguise.

Gear

  • Costume
    A set of dark, fitted performance clothes tailored for stage presence and stealthy movement.
  • Pouch of coins
    A pouch containing 15 gp from earned performances and careful favors.
  • Favor from an admirer
    A memento from an admirer, a silver token engraved with a crescent mask.
  • Entertainer's accoutrements
    A diploma of applause and minor trophies collected from notable performances.

Appearance

Nyxaria is a striking drow elf with polished obsidian skin, white braids threaded with onyx beads, and sharp red eyes that seem to measure every room before she speaks. She favors fitted black leather corsetry and high-waisted leather pants, the look sleek, controlled, and faintly theatrical. Her movements are deliberate and graceful, with an air of someone who is always one step ahead of the audience.

Mannerisms

Nyxaria often tilts her chin slightly upward when listening, as if granting the speaker an honor they may not deserve. She speaks softly, pauses at inconvenient moments, and lets silence do the threatening work for her. When pleased, she touches one of the onyx beads in her braids like a performer checking a hidden cue.

Personality

Composed, theatrical, and exacting, Nyxaria enjoys being admired, but she enjoys being underestimated even more. She is courteous to the useful, warm to the wounded, and merciless to bullies. She rarely reveals genuine emotion unless the moment is private, and even then it arrives in carefully measured doses.

Ideals

Freedom. No house, crown, or patron has the right to own a soul. Nyxaria believes true power is the ability to choose one's name, one's stage, and one's revenge.

Bonds

Nyxaria keeps a hidden ledger of everyone who sheltered her during her first years on the surface, and she repays kindness with frightening loyalty. She will not allow slavers, tyrants, or houseborn nobles to prey on the helpless if she can stop them. Somewhere in the dark below, she left behind a sister she still believes can be saved.

Flaws

Nyxaria trusts leverage more easily than trust, and she sometimes treats people like moving pieces on a board. She keeps grudges for years and can be dangerously patient when offended. If admiration and control are both available, she is tempted to choose control.

Quirks

She never sits with her back to a door.
She counts applause, footfalls, and heartbeat rhythms when deciding whether someone is lying.
She unconsciously traces a crescent shape across her wrist when thinking.
She keeps her voice almost whisper-soft unless she wants everyone in the room to remember it.

Background

Nyxaria was born beneath the earth, where drow houses taught that beauty was a blade, and silence was a chain. She learned early that a glance could wound, a phrase could purchase loyalty, and a performance could hide a knife long enough for the knife to become unnecessary. She left the cloisters of her people not in exile, but by choice, after realizing the only throne she desired was the one built from applause, fear, and unforgettable legends. On the surface, she remade herself in black leather and stage-smoke elegance, turning every doorway into a proscenium and every conversation into a private show. She became famous in the cities that prized wonder and whispered scandal in equal measure. Nyxaria does not need a lute, a flute, or even a spotlight, her presence alone is the act. She sings less often than she speaks, using rhythm, poise, and a carefully sharpened smile to bind crowds, unnerve enemies, and coax secrets from the proud. Beneath the polish, however, she is still a daughter of the Underdark. She remembers every slight, every bargain, and every name spoken in fear, and she has quietly built a web of favors strong enough to pull on when the time comes to claim something larger than fame.

“She became famous in the cities that prized wonder and whispered scandal in equal measure.”
From their backstory
Background
Entertainer

Connections

Species

Elf

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