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Kestri Daskr - AI-generated fantasy Character

Kestri Daskr

Human · Rogue · Level 1 · Soldier

Kestri Daskr

Kestri is observant, restrained, and difficult to surprise.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

One gaming set,
Land vehicles,
Thieves' tools

Languages

Common,
Orcish

Features

8 features

Always on

  • Sneak AttackLevel 1

    When She has advantage, or an enemy of the target is within 5 feet of the target and she does not have disadvantage.

    She deals an extra 1d6 damage once per turn when the attack qualifies for Sneak Attack.

  • ExpertiseLevel 1

    Choose two of her proficient skills, Investigation and Stealth. Her proficiency bonus is doubled for any ability check using either skill.

  • Thieves' CantLevel 1

    She knows the secret mix of dialect, code, and signs used by rogues and patrol infiltrators to conceal messages and identify members of the same clandestine networks.

  • Ability Score IncreaseHuman+1 to all ability scores
  • SizeHumanMedium
  • SpeedHuman30 feet
  • One additional language of choiceHumanOrcish
  • Military RankSoldier

    She retains the respect and practical authority associated with her former military rank. Soldiers and members of allied patrols recognize her service, and she can often secure basic aid, temporary shelter, or access to military facilities when her identity and purpose are credible.

Gear

12 items

Weapons

  • Rapier
    A finely balanced one-handed blade suitable for precise thrusts and close-quarters fighting.
  • Shortbow
    A compact bow used for silent patrol work and ranged attacks.
  • 2×
    Dagger
    A balanced blade kept as a backup weapon and utility knife.

Armor

  • Leather armor
    A hardened leather cuirass and reinforced pieces that provide basic protection without restricting movement.

Tools

  • Thieves' tools
    A set of tools for opening locks, disabling traps, and performing other delicate mechanical tasks.

Gear

  • 20×
    Arrows
    A quiver containing arrows for the shortbow.
  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other necessities for field operations.
  • Insignia of rank
    A small metal insignia identifying her former military service.
  • Trophy from a fallen enemy
    A broken piece of a hostile standard taken during her first patrol action.
  • Gaming set
    A set of bone dice used for recreation, informal wagers, and reading the habits of people under pressure.
  • Common clothes
    Plain, durable clothing suitable for travel and patrol duties.

Purse

  • 10×
    Gold pieces
    Money carried from her former military service and background.

Appearance

A lean human woman of average height, built for long patrols rather than brute strength. Her dark hair is cut close at the sides and tied back at the nape, keeping it clear of her vision. She wears a weathered leather cuirass beneath a muted patrol cloak, with a rapier at her hip and a shortbow case over one shoulder. Within a minute of meeting her, people notice that her eyes constantly map the room, checking entrances, hands, windows, and the distance between strangers. Her voice is normally low and precise, but when rattled her breathing becomes visibly measured, each breath deliberately counted before she speaks.

Mannerisms

She pauses at thresholds to assess the room before entering fully. When listening, she angles her body toward the nearest exit without appearing to do so. If agitated, she counts her breaths under her breath and taps two fingers against her thumb in a slow patrol cadence.

Personality

Kestri is observant, restrained, and difficult to surprise. She speaks plainly, dislikes theatrical threats, and prefers questions that force people to reveal what they assume is unimportant. She is protective toward civilians and unexpectedly patient with frightened recruits, but becomes cold and exacting around anyone who abuses authority. Her humor is dry and usually arrives several seconds after everyone else has realized something is funny.

Ideals

Duty. The law is only worthy of obedience when it protects the vulnerable. Until a better law is built, she will uphold the existing one and work within it to prevent abuse.

Bonds

The Western Tribe gave her a home, but the patrol taught her that protection cannot stop at tribal borders. She has sworn to defend every tribe and settlement in the region, even those that distrust her people. She carries the old patrol insignia of her former unit and refuses to abandon it until she has found the officer who sent her squad into a deliberately false ambush.

Flaws

She can become so focused on procedure and evidence that she dismisses compassion as an unreliable distraction. When a superior gives an order, she follows it longer than she should, even after noticing signs that the order is wrong. She also keeps private records of everyone who has disappointed her, convinced that forgetting a failure is how it gets repeated.

Quirks

She memorizes the location of every door, window, and stairwell before sitting down.
She names patrol routes after birds, even when nobody else uses the names.
She keeps damaged arrowheads in a small cloth pouch and studies them when thinking.
She never leaves a cup, bowl, or weapon directly on the edge of a table.

Background

Kestri Daskr was raised among the Western Tribe, where every child learned early that a border was not merely a line on a map. It was a promise made between people who might never share a language, a fire, or a god. She served first as a runner and watchkeeper, then joined the regional patrol after demonstrating an unusual talent for reconstructing events from small details. A misplaced buckle, a footprint pointing against the wind, a sentry who remembered the wrong birdcall, these were often more useful to her than a confession. Her duties gradually shifted from guarding roads to investigating disputes, disappearances, and signs of organized raiding.

“It was a promise made between people who might never share a language, a fire, or a god.”
From their backstory
Background
Soldier

Connections

Species

Human

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