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Nessa Brial - AI-generated fantasy Character

Nessa Brial

Forest Gnome · Wizard (School of Divination) · Level 3 · Sage

Nessa Brial

Nessa is inquisitive, precise, and socially fearless in a way that often surprises people who mistake her small stature for timidity.
AC10
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 14 · 25 ft.
AlignmentNeutral GoodGenderFemaleAge96 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Calligrapher's supplies

Languages

Common,
Gnomish,
Draconic,
Elvish

Features

12 features

Always on

  • PortentLevel 2

    When Before a creature she can see makes an attack roll, saving throw, or ability check

    Nessa replaces a visible creature's attack roll, saving throw, or ability check with one of her recorded d20 results.

  • SpellcastingLevel 1

    Nessa is a 3rd-level spellcaster. Her spellcasting ability is Intelligence. She can use an arcane focus or component pouch for wizard spells and can ritual-cast any wizard ritual spell in her spellbook without preparing it.

  • Arcane RecoveryLevel 1

    Nessa has a spellbook containing her known wizard spells. She can copy additional wizard spells into it when she finds them, following the normal time and gold costs.

  • Arcane Tradition, School of DivinationLevel 2

    Nessa chooses the School of Divination as her Arcane Tradition. She gains the Portent feature and can prepare divination spells without those spells counting against her normal prepared spells.

  • Expert DivinationLevel 2

    Nessa can cast the 1st-level divination spell Detect Magic as a ritual without expending a spell slot, and it does not count against the number of wizard spells she can prepare.

  • TraitForest GnomeDarkvision, see in dim light within 60 feet as if it were bright light and darkness as if it were dim light.
  • TraitForest GnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • TraitForest GnomeNatural Illusionist, know the Minor Illusion cantrip using Intelligence as the spellcasting ability.
  • TraitForest GnomeSpeak with Small Beasts, communicate simple ideas to Small or smaller beasts.
  • TraitForest GnomeAbility Score Increase, Intelligence increases by 2 and Dexterity increases by 1.
  • TraitForest GnomeBase walking speed is 25 feet.
  • ResearcherSage

    If she does not know a piece of information, she usually knows where and from whom that information can be obtained. She can often identify libraries, sages, guilds, and secluded experts capable of supplying obscure knowledge.

Spells

13 spells

Spellcasting. Nessa Brial casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , , , ,

2nd level (2 slots): ,

Gear

9 items

Weapons

  • Quarterstaff
    A simple wooden staff used as both a walking aid and an arcane focus.
  • Dagger
    A light blade suitable for emergencies and mundane utility.

Gear

  • Spellbook
    A leather-bound spellbook containing Nessa's known wizard spells.
  • Component pouch
    A pouch containing the mundane components needed for spells without costly or consumed components.
  • Scholar's pack
    A backpack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Ink
    A bottle of black ink.
  • Writing supplies
    A quill, several sheets of parchment, and a small pouch of sand.
  • Letter from a dead colleague
    A letter from a deceased scholar posing a question Nessa has not yet answered.

Purse

  • 10×
    Gold pieces
    A small belt pouch containing starting coin.

Appearance

A small forest gnome with warm brown skin, a broad copper-brown braid, and bright hazel eyes that seem permanently interested in whatever has just been said. She dresses in layered green and ochre traveling clothes beneath a carefully patched scholar's coat. She takes up more conversational space than her height suggests, leaning close when excited and unconsciously leaving tiny curls of chalk dust on every surface she touches. She smells faintly of cedar shavings, lamp oil, and mint tea.

Mannerisms

She leans forward until her nose is nearly level with the other person's chin, taps twice on any book before opening it, and quietly narrates her own deductions under her breath. When using Portent, she pauses and looks at the middle distance as though listening to someone just beyond the room.

Personality

Nessa is inquisitive, precise, and socially fearless in a way that often surprises people who mistake her small stature for timidity. She asks direct questions, remembers nearly every answer, and becomes delighted rather than offended when someone proves her wrong. Beneath her scholarly confidence is a deep tenderness for overlooked people, lost places, and half-finished work.

Ideals

Knowledge should be shared, but never carelessly. The right truth in the wrong hands can be more dangerous than ignorance.

Bonds

She carries her former mentor's brass bookmark and intends to recover the missing gnomish chronicle before the scholar dies without knowing what became of it.

Flaws

She treats every conversation as a puzzle and cannot resist correcting a minor inaccuracy, even when doing so is tactically disastrous. When frightened, she becomes more curious instead of more cautious, and she has a habit of assuming that anyone hiding information must have a fascinating reason.

Quirks

Names every unfamiliar raven, crow, or magpie she meets.
Keeps a running list of questions she refuses to answer until she has better evidence.
Brews mint tea in her traveling kettle even when the water is only lukewarm.
Leaves chalk arrows pointing toward anything she considers important.

Background

Nessa Brial was raised among the root-cellars and lantern paths of a forest gnome settlement where stories were treated as practical tools. Her mother repaired musical boxes, her father mapped old burrows, and Nessa spent most of her childhood asking why one thing worked while another did not. Her talent for magic surfaced when she tried to mend a cracked storybook and accidentally caused every illustration to whisper its own caption. The village elders sent her to study with a reclusive human scholar, who taught her that knowledge was less about collecting answers than learning which questions deserved to survive. At the scholar's tower, Nessa discovered a gift for divination. Brief flashes of possible outcomes come to her as sensations rather than visions, a spoon warming in her hand before a visitor arrives, a sudden taste of iron before a lie is spoken, or the distinct certainty that a book should not be opened yet. She now travels as a researcher and itinerant wizard, seeking a vanished gnomish chronicle said to contain the first recorded account of her people's oldest pact with the living forest. She wants the truth, but she also wants to know who erased it and what they feared others might learn.

“Her talent for magic surfaced when she tried to mend a cracked storybook and accidentally caused every illustration to whisper its own caption.”
From their backstory
Background
Sage

Connections

Species

Forest Gnome

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