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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Rogue · Level 1 · Noble

Aurelia Malice

Aurelia is poised, observant, and relentlessly inquisitive.
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 9 · 30 ft.
AlignmentLawful EvilGenderFemaleAge125 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Gaming set

Languages

Common,
Elvish,
Undercommon,
Dwarvish

Features

13 features

Action

  • Curved Blade Attack

    When On her turn

    Aurelia makes one weapon attack with her curved rapier or a dagger.

  • Missile or Dagger Attack

    When On her turn

    Aurelia makes one ranged attack with her shortbow or one melee attack with a dagger.

Always on

  • Sneak AttackLevel 1

    Aurelia has mastered the art of striking vulnerable targets. Once per turn, she deals an extra 1d6 damage when she hits with a finesse or ranged weapon attack, provided she has advantage on the attack roll or an enemy of the target is within 5 feet of it and Aurelia does not have disadvantage.

  • ExpertiseLevel 1

    Aurelia's proficiency bonus is doubled for Investigation and Insight checks. Her favored investigative methods are reconstructing hidden motives and noticing contradictions in testimony.

  • Thieves' CantLevel 1

    Aurelia knows the secret language of thieves, spies, and informants, allowing her to recognize hidden messages and communicate covertly with those familiar with the cant.

  • Superior DarkvisionDrowAurelia can see in darkness up to 120 feet as if it were dim light, and in dim light as if it were bright light.
  • Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowAurelia does not need to sleep and can complete a long rest through four hours of meditation.
  • Keen SensesDrowAurelia is proficient in the Perception skill.
  • Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or whatever she is trying to perceive is in direct sunlight.
  • Drow MagicDrowAurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
  • Position of PrivilegeNoble

    If Aurelia is in civilized society, she can secure an audience with a local noble, provided she is not openly hostile. Commoners make every effort to accommodate her and avoid offending her, while other nobles recognize her station and house affiliation.

Spells

1 spell

Spellcasting. Aurelia Malice casts with Charisma ( to hit with spell attacks).

Cantrips (at will):

Gear

11 items

Weapons

  • Curved rapier
    A curved, single-edged blade styled after a surface-world samurai sword. Mechanically, it functions as a rapier.
  • Shortbow
    A compact hunting bow lacquered black and fitted for use in cavernous streets and tunnels.
  • 2×
    Daggers
    Balanced blades concealed in Aurelia's sleeves and boots.

Armor

  • Leather armor
    A supple black leather cuirass worn beneath layered robes, providing light protection without restricting movement.

Tools

  • Thieves' tools
    Tools for opening locks, disabling traps, and examining mechanisms without leaving obvious evidence.
  • Gaming set
    A game set used to conduct social contests, wagers, and interrogations disguised as leisure.

Gear

  • 20×
    Arrows
    Arrows suitable for the shortbow.
  • Burglar's pack
    A burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Fine clothes
    Elegant dark clothing bearing the subtle colors and insignia of House Malice.
  • Signet ring
    A signet ring bearing the emblem of House Malice.

Purse

  • 25×
    Gold pieces
    Money carried in a small velvet purse.

Appearance

Aurelia is a statuesque drow woman with smooth obsidian skin, waist-length white hair braided with tiny silver spider charms, and vivid violet eyes. Her face is elegant and severe, framed by high cheekbones and a controlled, knowing smile. She wears layered black and crimson robes reinforced with concealed leather armor, cut in the style of a surface-world samurai's traveling garb. A curved, single-edged blade hangs at her hip, and the folds of her clothing shift occasionally as the spiders nesting within them move. Her holy symbol of Lolth is worn at her throat beneath a high collar.

Mannerisms

Aurelia maintains perfect posture, kneels briefly before entering any room, and addresses interrogations as if they were formal duels. She pauses before answering difficult questions, allowing the spiders in her robes to move, then treats their movement as confirmation of her judgment. When displeased, she slowly adjusts the cord around her sword's hilt rather than raising her voice.

Personality

Aurelia is poised, observant, and relentlessly inquisitive. She speaks with polished courtesy even while threatening someone, treating every conversation as a test of loyalty. She is fascinated by contradictions and quietly delighted when people reveal themselves through vanity, fear, or misplaced confidence. Beneath her composure lies a fervent need to be recognized as a chosen instrument of Lolth.

Ideals

Hierarchy. The strong must command, the weak must serve, and every creature exists beneath Lolth's web. Mercy toward the disobedient is cruelty toward the order they threaten.

Bonds

House Malice gave Aurelia purpose, rank, and survival. She will destroy anyone who threatens its influence, even if doing so requires sacrificing another member of the house. She also carries a single black spider in a lacquered ivory reliquary, believing it to be descended from the first spider that touched her as an infant.

Flaws

Aurelia cannot tolerate uncertainty. When evidence does not support the conclusion she wants, she becomes more certain, more severe, and more willing to manufacture the missing proof. She also mistakes obedience for virtue and is deeply vulnerable to anyone who invokes Lolth, House Malice, or the language of duty.

Quirks

Names individual spiders in her robe colony and consults them as though they were junior investigators.
Keeps written records of every lie she hears, including trivial social lies.
Refuses to step over a spider, even if doing so would be safer.
Practices drawing her curved blade in complete silence each night.
Uses formal dueling terminology when describing arguments or interrogations.

Background

Aurelia Malice was born beneath the stone towers of Menzoberranzan, the third daughter of a minor branch of House Malice. From her first breath, she was presented to Lolth beneath a canopy of living spiders, and the priestesses declared that the child possessed a talent for noticing what others wished to hide. Aurelia embraced that judgment with obsessive devotion. She learned to read fear in a twitching eyelid, dissent in a poorly chosen word, and blasphemy in the smallest lapse of ritual. Her beauty became a social weapon, her education became a blade, and her loyalty to House Malice became indistinguishable from her faith in the Spider Queen. During an investigation into suspected heresy among visiting merchants, Aurelia discovered a collection of surface-world writings describing samurai, their rigid codes, ritualized duels, and willingness to die for a lord. She found the discipline strangely beautiful and adapted it into her own private doctrine of Bushido, replacing honorable service with absolute obedience to Lolth and House Malice. Since then, she has worn lightly armored robes, carried a curved sword, and treated every interrogation as a formal contest of will. A colony of spiders now lives within her garments, carefully fed and trained to crawl toward sounds, scents, and signs of hidden movement. Aurelia claims they are gifts from Lolth. She privately suspects they are also watching her, and she is determined never to give them reason to report disappointment.

“Aurelia embraced that judgment with obsessive devotion.”
From their backstory
Background
Noble

Connections

Species

Drow

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