Torek Varn
Torek Varn
Sheet
AC 14 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- Bardic InspirationLevel 1
You can inspire others through stirring words or music. As a bonus action, choose one creature other than yourself within 60 feet who can hear you. It gains one Bardic Inspiration die, a d6, which it can add to one ability check, attack roll, or saving throw within 10 minutes. You can use this feature 3 times per long rest, regaining all expended uses when you finish a long rest.
Always on
- SpellcastingLevel 1
You can use a musical instrument as a spellcasting focus for your bard spells. You know two cantrips of your choice from the bard spell list. You know four 1st-level bard spells of your choice, and you have two 1st-level spell slots. Your spellcasting ability is Charisma.
- TraitHalf-OrcDarkvision, 60 ft.
- TraitHalf-OrcRelentless Endurance, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead once per long rest.
- TraitHalf-OrcSavage Attacks, when you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage.
- TraitHalf-OrcLanguages, Common and Orc.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and safe paths you have traveled.
Spells
6 spellsSpellcasting. Torek Varn casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
10 itemsWeapons
- RapierA finely balanced blade favored by agile duelists and quick-handed bards.
- DaggerA simple blade kept as a backup weapon.
Armor
- Leather armorLight armor made of supple hide and stitched leather, suitable for a traveling performer.
Tools
- LuteA lute carried from inn to inn, fitted with carved bone inlays from his tribe.
Gear
- Diplomat's packA well-worn pack containing formal necessities for travel and social calls.
- StaffA sturdy walking stick used on the road and around camp.
- Hunting trapA trap for catching small game while traveling alone.
- Tribal trophyA tribal keepsake, a carved tusk charm wrapped in bronze wire and river beads.
- Traveler's clothesTravel-worn clothing patched at the elbows and hem.
- PouchA coin pouch with the remaining money from his departure.
Appearance
A broad-shouldered half-orc with moss-dark skin, a scar split across one tusk, and careful braids threaded with bronze rings and river beads. He dresses in worn traveler gear over well-kept leather armor, with a small tribal drum slung beside a polished lute. His eyes are sharp and restless, as if always measuring a crowd for clues, and he carries himself like a warrior trying very hard to look like a court musician.
Mannerisms
Speaks softly until he grows passionate, then his voice turns rich and theatrical. He taps rhythms on his tusks or belt buckle when thinking, and he always bows his head slightly before asking a stranger a question, as if beginning a performance. When nervous, he polishes the same bronze ring on a leather cord at his neck.
Personality
Warm, observant, and stubbornly courteous, Torek tries to outgrow every cruel assumption people make about him. He is surprisingly gentle with children, oddly formal with nobles, and impulsive when a lead about his father appears. Beneath his humor is a deep hunger to be chosen by someone who never had to look for him.
Ideals
Belonging. A person should be judged by the songs they keep, the promises they honor, and the people they protect, not by which bloodline claims them first.
Bonds
I carry my mother’s bronze ring and will not lose it, because it is the last token she gave me before sending me to find my father’s people. I owe my sister respect, even if I left before I could understand her claim. If I find my father’s house, I will learn whether blood can become belonging.
Flaws
I can be painfully direct when someone mocks my bloodline, and I take insults to my family as a personal challenge. I chase clues too eagerly and can miss the danger hidden in them. I want my father’s attention badly enough that I may trust the wrong noble the moment they offer a familiar name.
Quirks
Background
Torek was born beneath the smoke-hung banners of his mother’s tribe, where his mother ruled as chief with a singer’s voice and a warlord’s patience. His father was a human trader who passed through their lands with polished shoes, a soft laugh, and no idea he had left behind a son. Torek grew up listening to stories of raids, ancestors, and the strange honor of keeping one’s word, while his mother taught him to read moods the way others read tracks in mud. He learned music not as ornament, but as a way to steady tempers before bloodshed and to speak across languages when blades would have been simpler. When Torek’s half sister, born of another orc father, was named heir, the tribe accepted it as the clean shape of destiny. His mother, unwilling to watch old rivalries rot her family from within, left with Torek at her side. That was the first time he understood that a people could be loyal and still be divided. After his mother later sent him out into the world to find the human line that had been cut away from him, Torek began following half-remembered caravan marks and old noble names, chasing rumors of a human father who had somehow become a gentleman of rank. Now he travels with a drum on his back and a song on his tongue, searching for the house that may have his father’s blood, and the family that may not know he exists.
“His father was a human trader who passed through their lands with polished shoes, a soft laugh, and no idea he had left behind a son.”
- Background
- Outlander
Connections
Species
Half-Orc
Media
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