Eisenfaust Vorhof
Eisenfaust Vorhof
Sheet
AC 16 · HP 38 · 25 ft.Saving throws
Skills
- AthleticsSTR
- DeceptionCHA
- PerceptionWIS
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- RageLevel 1
In battle, you fight with primordial ferocity. On your turn, you can enter a rage as a bonus action. Gain advantage on STR checks and saving throws, bonus to melee damage (+2), and resistance to bludgeoning, piercing, and slashing damage. Lasts 1 minute.
Always on
- Unarmored DefenseLevel 1
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Reckless AttackLevel 2
When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
- Danger SenseLevel 2
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
- Spirit SeekerLevel 3
You can cast the Beast Sense and Speak with Animals spells, but only as rituals.
- Totem Spirit (Bear)Level 3
While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.
- TraitMountain DwarfDarkvision (60ft)
- TraitMountain DwarfDwarven Resilience
- TraitMountain DwarfDwarven Combat Training
- TraitMountain DwarfStonecunning
- False IdentityCharlatan
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
Spells
2 spellsSpellcasting. Eisenfaust Vorhof casts with Wisdom (spell save DC 11, to hit with spell attacks).
1st level:
2nd level:
Gear
7 itemsWeapons
- GreatswordA heavy, two-handed sword with a gilded hilt that looks more expensive than it actually is.
- 2×HandaxeLight throwing axes.
- 4×JavelinA simple ranged weapon.
Tools
- Disguise KitCosmetics, hair dye, and small props.
- Weighted DiceA set of dice designed to roll high numbers more frequently.
Gear
- Explorer's PackContains a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Fine ClothesA silk vestment that is clearly a few sizes too small for a barbarian's physique.
Appearance
Eisenfaust is a mountain of a dwarf, standing just under five feet tall with shoulders wide enough to block a doorway. He wears a fancy, though sweat-stained, purple silk waistcoat over a bare, muscular chest adorned with traditional dwarven tattoos that he claims are 'magical glyphs of ancient kings.' His beard is a vibrant copper color, braided with several gold-painted lead rings and hidden pockets. He carries a massive greatsword that looks like a ceremonial relic, though he swings it with the practiced ease of a man who has had to fight his way out of many gambling dens.
Mannerisms
He has a habit of twirling the ends of his copper mustache whenever he is about to tell a particularly blatant lie.
Personality
Boisterous, silver-tongued, and deceptively charming, Eisenfaust behaves more like a bard than a barbarian until the fighting starts. He loves the sound of his own voice and often uses elaborate, made-up dwarven proverbs to confuse marks or settle arguments. Despite his friendly facade, there is an underlying current of volatility. When a con fails or a friend is threatened, the polished merchant's mask slips, revealing a terrifying, primal fury that he struggles to keep under control.
Ideals
Independence. I am a free spirit. No one tells me what to do or who to be. Also, a dwarf without a bit of coin is just a gnome with a better beard.
Bonds
I once scammed a monastery of peaceful monks, and the guilt of their kindness still haunts my dreams. I send half my gold to them anonymously.
Flaws
I am a sucker for a new shiny thing or a high-stakes gamble, even when I know the odds are rigged against me.
Quirks
Background
Eisenfaust was born as 'Thorin,' a low-ranking miner in a conservative dwarven stronghold. Bored with the endless repetition of the forge and the pickaxe, he discovered he had a natural talent for spotting 'opportunity.' He fled the mines after selling a shipment of 'blessed granite' that turned out to be common stone covered in silver paint. He spent decades traveling from city to city, adopting the name Eisenfaust and posing as a high-born merchant, a professional prize-fighter, or a collector of rare antiquities. Eventually, he swindled the wrong merchant lord. When his lies were exposed, he was forced to fight his way through a dozen guards using only a display sword and sheer, animalistic rage. He realized then that his connection to the totem of the bear was stronger than any forged document. Now he wanders the surface world, treating adventuring as the ultimate con, hunting for a payout that will finally allow him to retire in the luxury he has spent his life pretending to possess.
“When his lies were exposed, he was forced to fight his way through a dozen guards using only a display sword and sheer, animalistic rage.”
- Background
- Charlatan
Connections
Species
Mountain Dwarf
Media
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