Kebi Dawnfire
Kebi Dawnfire
Sheet
AC 14 · HP 52 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationSTR
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
15 featuresAlways on
- Eldritch Blast
When Action
Kebi fires a beam of crackling eldritch energy at a creature within 120 feet. On a hit, it takes 1d10+4 force damage.
- Light Crossbow Attack
When Action
Kebi makes a light crossbow attack against a target within 80 feet, or within 320 feet with disadvantage.
- Dagger Attack
When Action
Kebi makes a melee or thrown weapon attack using his dagger.
- Otherworldly Patron, The Great Old OneLevel 1
Kebi has a pact with an unknowable presence bound to the green crystal. The Great Old One grants him forbidden magic and unsettling insight.
- Awakened MindLevel 1
Kebi can telepathically speak to any creature he can see within 30 feet. The creature understands him if it knows at least one language, and Kebi does not need to share a language with it.
- Pact MagicLevel 1
Kebi knows three cantrips and can cast known warlock spells using Charisma. He uses an arcane focus for his spellcasting.
- Eldritch InvocationsLevel 2
Kebi has learned Agonizing Blast and Book of Ancient Secrets. Agonizing Blast adds his Charisma modifier to the damage of eldritch blast. Book of Ancient Secrets grants a Book of Shadows and allows him to inscribe two 1st-level ritual spells from any class, chosen here as Find Familiar and Comprehend Languages.
- Pact Boon, Pact of the TomeLevel 3
Kebi has chosen the Pact of the Tome. His patron gives him a Book of Shadows, and he learns three additional cantrips from any spell list. These cantrips are Guidance, Minor Illusion, and Vicious Mockery.
- Ability Score ImprovementLevel 4
Kebi has increased his Charisma by 2, raising it from 16 to 18.
- Entropic WardLevel 6
Kebi has learned to draw upon the crystal's alien power to repel minds. When he deals psychic damage to a creature, he can force it to make a Wisdom saving throw. On a failed save, the creature is frightened of him until the end of his next turn. He can use this feature once per short or long rest.
- TraitTieflingDarkvision, Kebi can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot distinguish color in darkness, only shades of gray.
- TraitTieflingHellish Resistance, Kebi has resistance to fire damage.
- Infernal Legacy, Kebi knows ThaumaturgyTieflingAt 3rd level, he can cast Hellish Rebuke once per long rest as a 2nd-level spell. At 5th level, he can cast Darkness once per long rest. Charisma is his spellcasting ability for these spells.
- TraitTieflingAbility Score Increase, Kebi's Intelligence increases by 1 and his Charisma increases by 2.
- False IdentityCharlatan
Kebi has created a convincing false identity, complete with forged papers, a familiar story, and practiced mannerisms. He can establish a false identity for himself, including appropriate documentation and social details, though maintaining it requires time and care.
Spells
16 spellsSpellcasting. Kebi Dawnfire casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , , , , ,
1st level: , , ,
2nd level: , , ,
3rd level (2 slots):
Gear
13 itemsWeapons
- Light crossbowA light crossbow suitable for ranged attacks, with a case for carrying it.
- DaggerA simple weapon chosen for its ease of concealment and use.
Armor
- Leather armorLight protective armor patched to fit Kebi's narrow frame.
Tools
- Disguise kitA disguise kit used to alter Kebi's appearance and support his false identities.
- Forgery kitA forgery kit containing inks, papers, seals, and tools for imitating documents.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Arcane focusA small crystal used as a spellcasting focus, though Kebi usually hides the green crystal inside the wooden box.
- Dungeoneer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Fine clothesA set of fine but slightly outdated clothes used for social deception.
- Set of forged documentsForged papers establishing Kebi's current false identity.
- Book of ShadowsA worn Book of Shadows containing forbidden notes, three borrowed cantrips, and ritual instructions.
- FamiliarA small familiar summoned through Book of Ancient Secrets, usually appearing as a black raven with bright green eyes.
Purse
- 15×Gold piecesMoney saved from small deceptions and odd jobs.
Appearance
Kebi is a slender young tiefling with deep russet skin, swept-back black hair, amber eyes, and small swept horns polished smooth by constant handling. His tail is narrow and expressive, usually curled around one ankle when he is nervous. He wears a patched leather coat that is slightly too large for him, its sleeves rolled unevenly and its inner pockets carefully reinforced. A green crystal hangs inside a little wooden box at his belt, wrapped in faded cloth. The box is worn smooth around the latch from being opened and shut several times each day. His best-kept possession is a bright red scarf, an old fragment from his family caravan, which he wears regardless of the weather.
Mannerisms
Kebi speaks quickly when excited and too formally when lying. He taps the wooden crystal box three times before making an important decision, tilts his head as though listening to someone standing just behind him, and changes his posture, accent, and name whenever he enters a new settlement.
Personality
Kebi is bright, inquisitive, theatrical, and painfully alert to changes in other people's moods. He treats every conversation as a small performance, collecting accents, names, and useful half-truths. Beneath his cleverness is a lonely child trying to appear older and more independent than he feels. He is fascinated by old houses, forbidden books, unusual creatures, and anyone who seems impossible to deceive.
Ideals
Freedom. No patron, family, settlement, or prophecy owns me. I will decide what my power becomes, even if I have to deceive every person I meet to keep that choice.
Bonds
Kebi is determined to find his family and learn whether they abandoned him, searched for him, or were somehow taken from the road. He keeps the red scarf from the caravan as proof that he belonged somewhere before the crystal claimed him.
Flaws
Kebi lies reflexively, even when the truth would be safer. He cannot leave a locked box, strange artifact, or forbidden book alone, and he is terrified that the crystal will eventually take complete control of him.
Quirks
Background
Kebi Dawnfire was sixteen when he became separated from his traveling family. Their extended tiefling caravan was migrating between settlements when Kebi spotted a sagging house in a wooded valley. He asked permission to explore it and was refused, but curiosity overcame obedience after the caravan made camp. The house was smaller than it appeared from a distance, with missing roof tiles, broken shutters, vines across the walls, and shelves crowded with tomes, jars, preserved organs, dried herbs, and strange specimens. A mouse knocked a small wooden box from a pile of books. When the box opened, Kebi picked up the glowing green crystal inside. Agony tore through his body and mind, followed by a voice that whispered, "NOW YOU ARE MINE." An old hag watched from the doorway, cackling, before darkness took him.
“Their extended tiefling caravan was migrating between settlements when Kebi spotted a sagging house in a wooded valley.”
- Background
- Charlatan
Connections
Species
Tiefling
Media
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