Shessra Travra
Shessra Travra
Sheet
AC 14 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
12 featuresBonus action
- Second WindLevel 1
When When Malice is wounded but still conscious
Malice can recover 1d10 + 1 hit points as a bonus action while she has at least 1 hit point.
Always on
- Way of the Black Widow Strike
When When Malice takes the Attack action
Malice makes a melee attack with her scimitar or rapier. She favors attacks from concealment, advantageous terrain, or immediately after an enemy is distracted.
- Drow Crossbow Shot
When When a distant enemy is exposed
Malice makes a ranged attack with her light crossbow against a target within 80 feet, or within 320 feet at disadvantage.
- Drow Magic: Dancing Lights
When When Malice needs to control visibility or lure a target
Malice casts dancing lights, creating up to four torch-sized lights or one vaguely humanoid glowing form within 120 feet. The spell requires concentration and lasts up to 1 minute.
- Fighter ProficienciesLevel 1
Malice gains proficiency with all armor, shields, simple weapons, and martial weapons. She also gains proficiency in Strength and Constitution saving throws and chooses two fighter skills.
- Fighting Style: DefenseLevel 1
Malice adopts the Defense fighting style. While wearing armor, she gains a +1 bonus to Armor Class.
- DarkvisionDrowMalice can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Fey AncestryDrowMalice has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceDrowMalice does not need to sleep and instead meditates deeply for 4 hours each day.
- Drow MagicDrowMalice knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
- Sunlight SensitivityDrowMalice has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
- Shelter of the FaithfulAcolyte
Malice can receive shelter and support from temples, shrines, and other communities devoted to her faith. The faithful may provide her and her companions food, lodging, and basic aid, though they will not risk their lives for her.
Spells
1 spellSpellcasting. Shessra Travra casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will):
Gear
12 itemsWeapons
- ScimitarA slightly curved martial blade used in the Way of the Black Widow.
- RapierA narrow thrusting blade used for sudden attacks through gaps in armor.
- Light crossbowA compact ranged weapon favored by drow assassins and temple hunters.
Armor
- Leather armorStudded leather armor customized beneath layered ceremonial robes, with the left sleeve deliberately removed.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packIncludes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Holy symbol of LolthA silver spider pendant mounted on black iron, used as Malice's holy symbol.
- Prayer bookA book containing prayers, rituals, and passages concerning Lolth's sacred hierarchy.
- 5×Incense sticksUsed during rites of purification, sacrifice, and invocation.
- VestmentsCeremonial vestments worn during formal observances of Lolth's faith.
- PouchA small pouch containing Malice's remaining personal wealth.
Purse
- 15×Gold piecesMalice begins with the standard starting wealth from her background.
Appearance
Malice is a tall, lithe drow woman with obsidian skin, long white hair worn in tightly bound sections, and luminous red eyes. Her left arm remains bare from shoulder to fingertips, covered in delicate ritual scars and black spider-ink markings. She wears fitted dark leather armor beneath layered crimson, violet, and silver robes, leaving the armor visible only in motion. A curved scimitar hangs at her hip, while a narrow rapier rests across her back. Her holy symbol is a silver spider suspended from a black iron chain around her throat.
Mannerisms
Malice speaks softly and rarely raises her voice. She turns her exposed arm toward anyone she considers a threat, allowing them to see the ritual scars. Before striking, she touches two fingers to her spider pendant and whispers a brief prayer. She refers to defeated enemies as offerings, never corpses.
Personality
Malice is intensely devout, controlled, and observant. She treats every conversation as a contest of concealed motives and every battlefield as a web waiting to be arranged. She admires discipline, clever cruelty, and people who understand their place in a greater design. Beneath her certainty lies a profound need to believe that Lolth truly chose her, rather than merely using her as another disposable instrument.
Ideals
Purpose. A blade does not question the hand that wields it. I exist to carry out Lolth's will, and personal comfort, fairness, and survival are insignificant beside that purpose.
Bonds
Lolth is the only mother Malice recognizes. She will destroy anyone who profanes the Spider Queen's name or attempts to sever her from the goddess's service. She also keeps one black silk thread taken from House Travra's temple, intending to return someday and wrap it around the throat of the priestess who punished her.
Flaws
Malice cannot accept sincere kindness without suspecting manipulation. She is quick to interpret mercy as weakness and often escalates a conflict simply to prove that she controls its outcome. Worse, she believes every private doubt is a test sent by Lolth, making her dangerously resistant to advice, evidence, or her own conscience.
Quirks
Background
Malice was born Aurelia Travra, a daughter of House Travra in Menzoberranzan, and was marked from infancy for service as a priestess of Lolth. She learned the sacred rites, the language of sacrifice, and the exact expression of obedience expected from a noble drow daughter. Yet she possessed little patience for ceremony without purpose. She studied how servants moved through a temple unseen, how blades entered beneath ribs, and how fear could accomplish what sermons could not. Her instructors called these instincts vulgar. Malice considered them honest. During a punishment ritual overseen by a senior priestess, Malice was bound beneath a living mass of spiders and ordered to confess imagined disobedience. Instead, she felt the spiders crawl across her skin without biting. A vast presence entered her mind, not as words, but as an absolute certainty. Lolth had chosen her, not to wear a crown of devotion, but to become a blade. Malice tore herself free, abandoned the name Aurelia, and walked away from House Travra with the goddess's mark burning across her exposed arm. Since then, she has refined the surface warriors' discipline of bushido into the Way of the Black Widow, a doctrine of poisoned edges, concealed weapons, misdirection, and merciless victory. To Malice, fairness is a weakness invented by prey. Her only honor is usefulness to Lolth.
“She learned the sacred rites, the language of sacrifice, and the exact expression of obedience expected from a noble drow daughter.”
- Background
- Acolyte
Connections
Species
Drow
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