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Eleven - AI-generated fantasy Character

Eleven

Wood Elf · Barbarian · Level 1 · Hermit

Eleven

He is perpetually defensive about his age and his lineage, often preemptively snapping at people before they can make a joke.
AC13
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 12 · 35 ft.
AlignmentChaotic GoodGenderMaleAge35
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • MedicineWIS
  • PerceptionWIS
  • ReligionINT
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Herbalism Kit

Languages

Common,
Elvish

Features

11 features

Action

  • Greataxe Attack

    When Target is within 5 feet

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d12 + 2 slashing damage. (If raging: +4 damage total).

Bonus action

  • Enter Rage

    When On your turn

    Enter a state of primal fury for 1 minute.

  • RageLevel 1

    In battle, you fight with primordial ferocity. On your turn, you can enter a rage as a bonus action. Gain advantage on Strength checks/saves, bonus damage to melee attacks, and resistance to bludgeoning, piercing, and slashing damage. Lasts 1 minute or until you haven't attacked or taken damage since your last turn.

Always on

  • Unarmored DefenseLevel 1

    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • TraitWood ElfDarkvision (60 ft.)
  • TraitWood ElfKeen Senses (Perception proficiency)
  • TraitWood ElfFey Ancestry (Advantage vs Charm, No sleep magic)
  • TraitWood ElfTrance (4 hours rest)
  • TraitWood ElfMask of the Wild
  • TraitWood ElfFleet of Foot
  • DiscoveryHermit

    The quiet seclusion of your hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion.

Gear

6 items

Weapons

  • Greataxe
    Heavy, two-handed melee weapon.
  • 2×
    Handaxe
    Light, thrown melee weapon.
  • 4×
    Javelin
    Thrown weapon.

Tools

  • Herbalism Kit
    Used to create antitoxin and potions of healing.

Gear

  • Explorer's Pack
    Contains backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Notes and Winter Blanket
    A scroll case full of notes from the old hermit and a thick blanket.

Appearance

Eleven is a wiry, sun-weathered wood elf who defies traditional elven aesthetics. He sports a surprisingly full, rugged beard that he attributes to his quarter-human heritage and months of forest neglect. His clothes are a hodgepodge of stitched furs and stained commoner's garb. He carries a greataxe with the ease of someone who has spent more time chopping firewood than practicing at a target, and his hair is a tangled mess of pine needles and dried mud.

Mannerisms

He often mumbles to himself as if recounting recipes and has a habit of checking his directions every ten minutes even when the road is straight.

Personality

He is perpetually defensive about his age and his lineage, often preemptively snapping at people before they can make a joke. Despite his outward gruffness, he is remarkably earnest and takes great pride in his self-taught survival skills, especially his cooking.

Ideals

Independence. I will show them all that I don't need a pure bloodline or five hundred years of experience to be a hero.

Bonds

The old hermit's notes are my only remaining connection to a true mentor, and I must preserve them even if I can't read half of them yet.

Flaws

I am incredibly sensitive about my age. If someone treats me like a child, I lose my temper immediately.

Quirks

Always smells faintly of pine resin and burnt squirrel.
Refers to any period longer than a week as an eternity.
Tends to stroke his beard when trying to look wise or older than he is.

Background

Eleven grew up in an elven enclave where time moved slowly and opinions were held for centuries. Being only thirty five and having a grandparent who was a half elf, he was the constant target of subtle barbs. The elders treated him like an infant while the purists laughed at his ability to grow facial hair. One day, fed up with being a punchline, he stormed into the woods to prove he could thrive without the condescension of his kin. He quickly realized he had no idea where he was going. What felt like decades was only six months of lonely survival where he learned to fight off wolves and forage for strange fungi. He eventually found a mentor in an ancient hermit who lived in the deep brush. Eleven won the old man over with a signature dish of roasted pine-squirrel and bioluminescent moss, a recipe the old man had never seen in his ninety years. Unfortunately, the old hermit passed away before the lessons were complete. Eleven inherited the hut and a box of cryptic notes. Eventually, a lost traveller wandered by and gave him directions to the nearest town. Though the directions were terrible and the walk took three times as long as promised, Eleven finally reached civilization, bearded, angry, and ready to prove his worth.

“Being only thirty five and having a grandparent who was a half elf, he was the constant target of subtle barbs.”
From their backstory
Background
Hermit

Connections

Species

Wood Elf

Media

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