Thomas Silver Blood
Thomas Silver Blood
Sheet
AC 12 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Naturally StealthyHalflingThomas can take the Hide action while obscured only by a creature at least one size larger than him.
Always on
- Summoner Spellcasting
When When Thomas casts a prepared Summoner spell
Thomas uses his Eidolon Binding Focus to cast a spell from the Summoner spell list, relying on positioning and his companion to control the battlefield.
- Eidolon Command
When At the end of Thomas's turn
The Eidolon moves immediately after Thomas's turn and follows his commands. It protects Thomas, engages threats, and uses its chosen Guardian form and evolutions.
- Arcane Positioning
When When Thomas casts an Abjuration or Conjuration spell
When Thomas casts an Abjuration or Conjuration spell, his Eidolon can move up to half its Speed without provoking Opportunity Attacks.
- Eidolon BondLevel 1
You gain an Eidolon Binding Focus and an Eidolon. The Eidolon is a magical creature that shares your initiative, obeys your commands, and acts immediately after your turn. Its exact statistics are determined by the Summoner class's Eidolon stat block. Thomas's Eidolon is currently a Small fey-like guardian in a red hood, shaped by the stories he loved as a child.
- SpellcastingLevel 1
You can cast Summoner spells using Charisma as your spellcasting ability. You prepare spells from the Summoner spell list and use your Eidolon Binding Focus as a spellcasting focus. At level 3, Thomas has two prepared Summoner spells and spell slots for four 1st-level spells and two 2nd-level spells.
- Eidolon EvolutionLevel 1
Your Eidolon gains two Evolution Points and one Eidolon Form option. Thomas's Eidolon has chosen the Guardian form and the following evolutions: Keen Senses and Swift Movement. These choices can be changed whenever Thomas finishes a Long Rest.
- Shared InstinctsLevel 2
You gain proficiency in one additional skill from the Summoner skill list. Thomas gains Investigation proficiency. Your Eidolon can communicate telepathically with you while within 1 mile.
- Summoner SubclassLevel 3
You choose a Summoner subclass. No subclass was specified for Thomas, so this character remains ready for the player to select one at level 3.
- Adaptive BondLevel 3
Your Eidolon gains two additional Evolution Points. You can replace one of its Evolution options whenever you finish a Long Rest.
- BraveHalflingThomas has Advantage on saving throws made to avoid or end the Frightened condition.
- Halfling NimblenessHalflingThomas can move through the space of any creature larger than him, though he cannot end his movement there.
- LuckHalflingWhen Thomas rolls a 1 on the d20 of a D20 Test, he can reroll the die and must use the new roll.
- Creature TypeHalflingHumanoid.
- SizeHalflingSmall.
- SpeedHalfling30 feet.
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of criminals. You know how to send and receive messages through coded signs, gestures, and seemingly innocent phrases.
Spells
2 spellsSpellcasting. Thomas Silver Blood casts with Charisma (spell save DC 9, to hit with spell attacks).
1st level (4 slots):
2nd level (2 slots):
Gear
9 itemsWeapons
- 2×Hand crossbowA compact ranged weapon suitable for Thomas's preferred fighting style
- DaggerA small blade useful for utility, emergencies, and concealing on his person
Armor
- Studded leather armorStudded leather armor with metal studs and reinforced leather vambraces
Tools
- Thieves' toolsTools for opening locks and disabling mundane traps
Gear
- Eidolon Binding FocusA magical focus used to cast Summoner spells and maintain the bond with Thomas's Eidolon
- 40×Crossbow boltBolts for the hand crossbows
- Playing cardsA marked deck used for gambling and coded communication
- Criminal's packA dark hooded cloak, travel clothes, a small pouch, and 15 gold pieces
- Stolen bestiary tomeThe arcane tome Thomas stole from a restricted library. Its pages describe mythical creatures and strange methods of binding them.
Appearance
Thomas is a small, youthful halfling with ginger hair, ruddy skin, dimpled cheeks, and large cheerful gray eyes. His broad smile reveals one slightly crooked front tooth, which becomes especially noticeable when he laughs or eats. He wears a functional light-blue tunic with many pockets, a belt crowded with pouches, loose sailor trousers, and sturdy boots. His studded leather armor is reinforced with tough vambraces. His Eidolon currently resembles a fantastical little red riding hood, with a crimson hood, porcelain-pale features, bright watchful eyes, and a cloak that moves as if stirred by an unseen forest wind.
Mannerisms
Thomas narrates his own actions in exaggerated heroic phrases, whispers stage directions to his Eidolon, and taps the crooked front tooth with his tongue whenever he is trying to remember a lie. He gives every new monster a temporary storybook name before attempting to determine whether it is dangerous.
Personality
Thomas is cute, youthful, smoky, and warm-hearted, with an infectious enthusiasm for stories and strange creatures. He treats frightening situations like scenes from an adventure tale, often smiling too brightly and speaking too quickly. He is generous toward lonely people, suspicious of institutions, and fiercely determined to make sure no one in his care feels abandoned.
Ideals
Everyone deserves a companion who chooses them. Thomas believes courage is not the absence of fear, but the decision to stand beside someone else while both of you are afraid.
Bonds
The stolen arcane tome that began Thomas's journey is still hidden among his possessions. He believes its original owners are searching for it, and he refuses to abandon the mysterious being who emerged from its pages.
Flaws
Thomas cannot resist embellishing a story, even when the truth would be safer. He is also terrified that his Eidolon will eventually decide he is not worth staying for, so he hides fear and loneliness behind relentless cheerfulness.
Quirks
Background
Thomas Silver Blood grew up without a family, passed between cramped rooms, back stairwells, and the neglected corners of busy halfling neighborhoods. He learned early that a cheerful smile could make strangers less suspicious and that a good story could earn a meal. Taverns became his schoolrooms. He listened to travelers describe ruined castles, impossible beasts, lost heroes, and companions who arrived just in time to save the day. Thomas eventually decided that if no one was going to write him into a legend, he would write himself into one.
“He learned early that a cheerful smile could make strangers less suspicious and that a good story could earn a meal.”
- Background
- Criminal
Connections
Species
Halfling
Media
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